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Author Topic: [CURRENTLY FULL] Return Of The Old Guard (Superheroes, Mutants&Masterminds 3E)  (Read 1326 times)

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Offline Angiejuusan

A psychic might actually be kinda fun.

Offline TheGlyphstoneTopic starter

Sure - the psychic archetype comes with:
- a telepathic sixth-sense,
-telekinesis
-telekinetic armor
-flight
- telepathy/mind reading that can also be used to generate illusions or mind-blast enemies.
-Can swap the psychic illusion ability for a mind control effect.

That's a pretty good spread of offensive/defensive abilities, and comes with a very strong Will defense against mental effects.
« Last Edit: March 12, 2015, 04:39:15 PM by TheGlyphstone »

Offline Angiejuusan

I do kinda want to experiment with making my own, just to get a feel for the system (and using premades, to me, feels like cheating). I'll probably be basing it off the Pyschic Archetype though, and I do like how she has a lot of stuff she can do-I'm also not a fan of heroes that have one answer to everything ("What do you do, Cyclops?" "I shoot it with my laser...")

Offline TheGlyphstoneTopic starter

That works too- one of the nice thingsabout the Archetypes is that they list how much everything costs. So if you don't like, say, the telekinetic flight, you can strip it out and have 10 points to spend on something else.

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That's 3 in favor then, 1 ambivalent,and 1 undecided, so I guess M&M is in!  Help is available at need for creation.

PL10, and the standardized 150 build points for initial creation - if your character is over 60 years old and takes a bonus Complication related to your age in some way, you can start with a flat additional 10 build points (total of 160); I think that sounds like a fair boost in exchange for playing to the intended theme of the game. But before anyone starts crunching, I do want to discuss character concepts so that everyone doesn't end up playing the same thing.

Concept - Gadgeteer  (steampunk style)  How I see the 40 year soccer mom in regards to her taking up the mantle of being a cape crusader with the alien invasion.   Is as Sarah Ross (Mary-Louise Parker) of the cinematic comic movie of RED.    How she fits in with the old timers.   

Offline Angiejuusan

Ooo, since I did make a few mentions of X-COM, can my character have some kind of military background? I don't think I've ever made a military man/woman before ever, and if we're going new, go all out!

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Advice on the rechargeable battery concept -  I am thinking to represent this to take with my  powering the gadget,  with the flaw tiring.    Does this sound feasible and plausible in regards to the concept.   

Offline eternaldarkness

Oooh! I want in! I love supers games and I have a few great concepts for this! If it matters my vote is for M&M as I know it well and I loathe FATE utterly (its too ambiguous and lacks the 'crunch' I like for superhero games.

Character concepts-wise I'm thinking a former masked vigilante a'la batman who disappeared around the time heroes began retiring whose disappearance went unnoticed because no-one ever knew his identity and was actually captured and experimented upon by the aliens currently invading. His powers will be alien-induced mutations that do basically what his old tech did anyway, complete with an organic cape that is a mass of tentacles!

Offline TheGlyphstoneTopic starter

Quote
Ooo, since I did make a few mentions of X-COM, can my character have some kind of military background? I don't think I've ever made a military man/woman before ever, and if we're going new, go all out!

That sounds great - I could see the military being a career for someone with innate powers but no cultural sense of them being anything special. And it'd give you a bit of seeming authority when dealing with civilians and/or mundane military, which could be quite useful as the story grows and resistance gets stronger.

Advice on the rechargeable battery concept -  I am thinking to represent this to take with my  powering the gadget,  with the flaw tiring.    Does this sound feasible and plausible in regards to the concept.   

Sure, that works fine - though looking at Tiring and how Fatigue works, you'll probably want to create your gadgets with only some of their ranks as Tiring, to represent a low-power and high-power setting; otherwise you'll be spending Victory Points like candy just to avoid passing out. And as for how you recharge - if it's bio-electrical in nature, it could just be tied directly to your metabolism. That'd fit the Tiring flaw thematically, and let you recover by eating a lot of food.

Oooh! I want in! I love supers games and I have a few great concepts for this! If it matters my vote is for M&M as I know it well and I loathe FATE utterly (its too ambiguous and lacks the 'crunch' I like for superhero games.

Character concepts-wise I'm thinking a former masked vigilante a'la batman who disappeared around the time heroes began retiring whose disappearance went unnoticed because no-one ever knew his identity and was actually captured and experimented upon by the aliens currently invading. His powers will be alien-induced mutations that do basically what his old tech did anyway, complete with an organic cape that is a mass of tentacles!

The aliens only showed up about 6 months ago - heroes started retiring 50-60 years ago, so the events weren't really related. But aside from that, your concept is oddly prescient to my plans - the aliens do capture humans, one of the low level mooks you'll encounter are infested humans.

 I could see a batman-esque masked vigilante who tried to stage a solo attack on the invaders, failed due to the inhibitor field and was captured, but escaped partway through the infestation/experimentation process (Heroic Willpower!) and is now using his alien bio-tech grafts against them. Does that work for you?
« Last Edit: March 12, 2015, 08:25:12 PM by TheGlyphstone »

Offline Batman4560

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I am familiar with second edition but have no clue about third. :(

Offline TheGlyphstoneTopic starter

The SRD's linked in the opening post.

Offline Batman4560

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Cool, do you have a character sheet layout we are to use?

Offline TheGlyphstoneTopic starter

Not yet. Before we start crunching, I want people talking about their character concepts to make sure it will all fit together as a team and make sense in the setting.

Offline Batman4560

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I actually have an old character I am going to try to de-level and convert over.

Offline TheGlyphstoneTopic starter

Which is what the concept/discussion phase is for. No point in doing the de-leveling/conversion work if the character won't fit into the game. All you've said so far is 'speedster/assassin'.

Offline Batman4560

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Yeah, I wanted to make sure on the system we were using fist. I'll for sure be using a speedster with some sort of luck control if it works. An Irish Cowboy from the land of eternal youth. Traveled with Gypsies to learn his control over luck and manifested the ability to fire blasts from his finger tips a sort of "Spirit Gun".

Offline TheGlyphstoneTopic starter

Okay, that's a start. Now how old is he, and how/where does he cope with a world whose technology has rendered superhumans obsolete?
« Last Edit: March 13, 2015, 10:25:02 AM by TheGlyphstone »

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Quote
Sure, that works fine - though looking at Tiring and how Fatigue works, you'll probably want to create your gadgets with only some of their ranks as Tiring, to represent a low-power and high-power setting; otherwise you'll be spending Victory Points like candy just to avoid passing out. And as for how you recharge - if it's bio-electrical in nature, it could just be tied directly to your metabolism. That'd fit the Tiring flaw thematically, and let you recover by eating a lot of food.

I agree,  I was thinking the same thing.   An I also was running along the lines of bio-electrical in thought.   Through the metabolism did not,  like it.   As for the tiring,  I have been pondering the idea of tying a rank of tiring on the effect of activation to use the  item.   A unique situation as its applying it to another flaw such check required or activation roll.   That as the gadget powers up she infuses it with her bio electrical.    It only be like -1 pt gained from the tiring effect.  As I am not looking to crunch numbers, but instead looking to build the character close to the concept being envisioned.    So after it is powered up for the scene,  as in using her force field it be lost of 1 fatigue but using the blaster to channel my bio electrical into a beam with the mattel master blaster it be -1 every time I fired it.  Or the Wrangler anti grave harness would be like the the force field for the scene or for as long as in flight.   Once set down would need to reactivate.   


Offline TheGlyphstoneTopic starter

Well, you have a lot of options for representing that sort of 'drain' effect.
-You could go with levels of Tiring - say, a Rank 12 energy blaster with 6 levels of Tiring on it; you'd be able to fire Rank 6 blasts freely, but every Rank 12 blast you fired would cost you a level of Fatigue. This works for something that draws directly from your energy supply whenever you activate it, tacking levels of fatigue rapidly or demanding Victory Points to stave it off.
-You could attach a Side Effect: Weaken or Side Effect: Affliction to it, making you test vs. Fatigue/Exhaustion/Incapacitation when using or trying to use it. This could be something that has a fluctuating power supply- maybe built-in capacitors that can store power, but need to recharge them from your body, and might end up drawing too much at an inconvenient time.
-If you want more potential gadgets than you can power at a time, but want to be able to switch between them, that's exactly what Alternate Effect Arrays are for - so the anti-gravity field might use the same control circuits as the force field, letting you either fly or have extra defense up - stuff like that.
« Last Edit: March 13, 2015, 11:09:39 AM by TheGlyphstone »

Offline eternaldarkness

The aliens only showed up about 6 months ago - heroes started retiring 50-60 years ago, so the events weren't really related. But aside from that, your concept is oddly prescient to my plans - the aliens do capture humans, one of the low level mooks you'll encounter are infested humans.

 I could see a batman-esque masked vigilante who tried to stage a solo attack on the invaders, failed due to the inhibitor field and was captured, but escaped partway through the infestation/experimentation process (Heroic Willpower!) and is now using his alien bio-tech grafts against them. Does that work for you?

hmm. nah, that would change the feel I was going for too much. I think I'm going to just come up with something else.

Offline TheGlyphstoneTopic starter

Alright, no rush. I plan on giving this until Monday for people to express interest/propose concepts/discussion interactions and histories, then pick the combination I think will work out best overall. So plenty of time to brainstorm.

What was the feel you were going for? Knowing the intended outcome helps me make better suggestions.
« Last Edit: March 13, 2015, 12:32:52 PM by TheGlyphstone »

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Am I not too late to express interest, then? :) 

Did you decide on Mutants and Masterminds? 

Offline TheGlyphstoneTopic starter

Yeah, the overwhelming preference was for M&M, so that is the engine. I'll settle my craving for FATE another time.

And yes, you can still express interest - post up a concept/draft and we can hash it out. Recruitment will stay open till Monday, and anyone who doesn't get in originally will go on the reserves list to replace people who have to drop out.

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I have the concept put forth of the 40 year old   gadgeteer    I've notice a vilgante type banter about with a  Batman feel which means gadget concept character to a degree.   I also see more energy type characters.   I am good with that,  So to balance the party is now thinking more in lines of a 90 year old ex heroine.   Who is actually a A.I.  construct.   Been living as a normal human.   Likely with a transient job.   With the advent of the tech that rendered cape crusaders pointless.   The A.I. slipped into obscurity and anonymity fitting right in with all the new fangle  tech that enhanced people.   As a transient job,  a trucker.       A quasi martial artist/brick type.   A heavy hitter in the thick of drawing the firepower and blows of the bad guys.   Of course  she don't look ninety,  she looks more in her late twenties to early thirties.   

Anyways another concept put forth as were brainstorming to help round out the party if it gets too top heavy in one direction.   

Offline TheGlyphstoneTopic starter

I don't think the alien-hybrid Batman concept is on the table anymore, Endless Darkness decided it wasn't going to work. So you don't have to ditch your soccer-mom gadgeteer just yet, though I also like the robot bruiser.

Are you posting from a phone or something? Your spacing/syntax looks really weird there.
« Last Edit: March 13, 2015, 11:44:54 PM by TheGlyphstone »