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Author Topic: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open  (Read 5021 times)

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Offline Crash

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #75 on: March 14, 2015, 06:33:52 PM »
Hmm...combat medic could be fun...

Offline Tonberryshuffle

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #76 on: March 14, 2015, 07:06:03 PM »
What about my question about the gun arm?  Annndd never thought of the bookish type.  That is one type of character I've used but never in a Final Fantasy setting.  I think I might have to do that. 

Offline Faeli

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Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #77 on: March 14, 2015, 07:08:14 PM »
No.
I'm not quite sure about what we need, but here is a list of the current specializations we have:
Spoiler: Click to Show/Hide
    Demolitions
    Infiltration/Extraction and Parkour
    Grey Magic (Secondary White Magic)
    Grey Magic
    Acrobatic Melee Combat
    Melee Combat
    White Magic (Secondary Grey Magic)
    Black Magic
    Close Combat/Commando
    Frontline Shocktrooper
    Mid to Close Range Combat
    Potion Crafting and Support
    Archery/Scouting
    Junction Changes
    Brute Force, Power

Jasmine specializes in Interrogation

Offline la dame en noir

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Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #78 on: March 14, 2015, 07:51:33 PM »
I would really like to see a completely bookish character.  I know a lot of students study and the like but for some reason a character that understands concepts better than execution.  Like a scholar type specialization: they would have a lot of the answers but be pretty 'useless' in battle.

ALSO- for anyone in need of a unique character idea I have several... particularly I've had the idea of a young student who THINKS (note, she would not actually be one in anyway) she's a sorceress.  She would be completely convinced she's a direct descendant of the line of innate magic users.  It could be played off as a joke where people are always laughing at her for it- or a more serious this is what she truly believes.  She could actually try and acquire a knight.

The list isn't completely up-to-date Manny :(  It's on my ta-do list

I was actually thinking the bookish type for my character. So I guess I was on something semi original lol. Thank you for your input :D

Offline kckolbe

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #79 on: March 14, 2015, 07:54:53 PM »
ALSO- for anyone in need of a unique character idea I have several... particularly I've had the idea of a young student who THINKS (note, she would not actually be one in anyway) she's a sorceress.  She would be completely convinced she's a direct descendant of the line of innate magic users.  It could be played off as a joke where people are always laughing at her for it- or a more serious this is what she truly believes.  She could actually try and acquire a knight.

This is a really cool idea.  It's Don Quixote mixed with FF8.

Online Lockepick

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #80 on: March 14, 2015, 08:22:20 PM »
The Balamb Fourth (or whatever we decide upon) has found a third member, and will not be taking any more applicants -- though we of course welcome anybody looking to RP with the group, or with individuals within the group.

Offline Revenent

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #81 on: March 14, 2015, 09:55:15 PM »
To answer or clarify some of the questions that have been posted:

We could probably justify a character with a gunarm, as long as it's well-explained. Though I don't know if we're taking any firearm students at the moment, except maybe snipers/marksmen.

We sort of have a GF specialist PC (Gustave), though his combat style doesn't revolve around it. His limit break is basically a boost to his and an ally's summoning power, though.

Here's up-to-date lists of currently used specializations and weapons:


Specializations
Demolitions
Infiltration/Extraction and Parkour
Grey Magic (Secondary White Magic)
Grey Magic
Acrobatic Melee Combat
Melee Combat
White Magic (Secondary Grey Magic)
Black Magic
Close Combat/Commando
Frontline Shocktrooper
Mid to Close Range Combat
Potion Crafting and Support
Archery/Scouting
Junction Changes
Brute Force, Power
AoE Weaponry
Interrogation
Mounted Combat
Healing/First Aid
Strategy against Monsters
Operations
Tech Support
Owning Dog
Weapons
Hand Claws
Sword Whip
Grenade Launcher/Hand Gun
Giant Shuriken
Two Daggers
Stratocaster (guitar)
Gun Blade
Fists
.357 Revolver
Firestarter (short sword and buckler combo)
Kurogetsu - Projectile/Sword
Eclipse - Short staffed scythe  of sorts
Assault Rifle
Lovemaker (potion-launching rail gun)
Orphan (clockwork bow)
Falcon's Claw (katana) and Falcon's Talons (kunai)
The Negotiator (lead pipe), The Linehauler (chain), The Equilizers (brass knuckles)
Hot Mess (magic launcher)
Longsword and Punching Dagger
Spear
Lance
Gauntlets
Doll
Stun Rod
Double Scythe
Modular Gunblade
Dog

Seeing as we have so many players, though, repeats may be acceptable.

Offline Tonberryshuffle

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #82 on: March 14, 2015, 10:09:23 PM »
It was more gun arm (or the cybernetic limb) as a theme.  It doesn't have to be a transforming gun hand (since even in the original game it's strongly implied it transforms) but rather one of the melee weapons like the Atomic Scissors.  Or something modular as a tool with a techie character. 

Offline Revenent

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #83 on: March 14, 2015, 10:21:58 PM »
It was more gun arm (or the cybernetic limb) as a theme.  It doesn't have to be a transforming gun hand (since even in the original game it's strongly implied it transforms) but rather one of the melee weapons like the Atomic Scissors.  Or something modular as a tool with a techie character.

Sure, we can make that work. With all the technology we see from Esthar and the Gardens, a cybernetic limb wouldn't be a huge leap.

Offline Revenent

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #84 on: March 14, 2015, 11:23:40 PM »
Feardorcha "Mah" Mahzun is approved to be added to the character thread.

Offline Revenent

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #85 on: March 14, 2015, 11:36:30 PM »
Abel Merryweather is approved as well.

Offline FenrirTopic starter

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Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #86 on: March 15, 2015, 12:04:56 AM »
Here's up-to-date lists of currently used specializations and weapons:


Specializations
Demolitions
Infiltration/Extraction and Parkour
Grey Magic (Secondary White Magic)
Grey Magic
Acrobatic Melee Combat
Melee Combat
White Magic (Secondary Grey Magic)
Black Magic
Close Combat/Commando
Frontline Shocktrooper
Mid to Close Range Combat
Potion Crafting and Support
Archery/Scouting
Junction Changes
Brute Force, Power
AoE Weaponry
Interrogation
Mounted Combat
Healing/First Aid
Strategy against Monsters
Operations
Tech Support
Owning Dog
Weapons
Hand Claws
Sword Whip
Grenade Launcher/Hand Gun
Giant Shuriken
Two Daggers
Stratocaster (guitar)
Gun Blade
Fists
.357 Revolver
Firestarter (short sword and buckler combo)
Kurogetsu - Projectile/Sword
Eclipse - Short staffed scythe  of sorts
Assault Rifle
Lovemaker (potion-launching rail gun)
Orphan (clockwork bow)
Falcon's Claw (katana) and Falcon's Talons (kunai)
The Negotiator (lead pipe), The Linehauler (chain), The Equilizers (brass knuckles)
Hot Mess (magic launcher)
Longsword and Punching Dagger
Spear
Lance
Gauntlets
Doll
Stun Rod
Double Scythe
Modular Gunblade
Dog

Seeing as we have so many players, though, repeats may be acceptable.

Thank you so much for updating this list Rev- I'll be selfishly adding/updating it to the Accepted Character's Sheet!

Offline Crash

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #87 on: March 15, 2015, 02:22:59 PM »
Wow that is some list of specializations taken.  Can there be some overlap?

Offline la dame en noir

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Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #88 on: March 15, 2015, 02:25:47 PM »
Aww.  You know what might help?  A listing of possible specialities?

These are all of the jobs found in all Final Fantasies.

Spoiler: Click to Show/Hide
Physical classes
2.1 Warrior
2.2 Monk
2.3 Samurai
2.4 Dragoon
2.5 Thief
2.6 Ninja
2.7 Dark Knight
2.8 Paladin
2.9 Hunter
2.10 Viking
2.11 Berserker
2.12 Mystic Knight
2.13 Onion Knight
2.14 Machinist
2.15 Freelancer
2.16 Gunner
3 Magical classes
3.1 Black Mage
3.2 White Mage
3.3 Devout
3.4 Magus
3.5 Summoner
3.6 Time Mage
3.7 Scholar
3.8 Green Mage
3.9 Sage
3.10 Alchemist
4 Mixed classes
4.1 Red Mage
4.2 Blue Mage
4.3 Geomancer
4.4 Bard
4.5 Beastmaster
4.6 Dancer
4.7 Gambler
4.8 Mime
4.9 Puppet Master
4.10 Memorist

And these are all of the jobs found in GI Joe.  :)

Spoiler: Click to Show/Hide
Medical Corps

Field Medic
Stalker (medic)
Doc (medic)
Falcon (medic)
Sidetrack (medic)
Med Alert (medic)
Lifeline (rescue trooper, medic, rescue operations)
Sgt. Lifeline (rescue trooper, medic, rescue operations)
Stretcher (medical specialist)
Sideswipe (medical specialist)
Airborne [SP] (battlefield medic)
Scalpel (medic)
Medi-Viper (medical trooper)
Doctors
Doc (medical doctor)
Doc [07] (medical doctor, medical corps officer)
Lifeline (X-ray technician)
Dr. Link Talbot (combat veterinatrian, veterinarian/scientist)
G.I. Jane (combat nurse)
Biochemical

Engineering and Research
Airtight (chemical officer)
Clean-Sweep (chemical operations specialist)
Ozone (ozone replenisher trooper, chemical laboratory specialist, chemical laboratory expert, environmental health)
Mirage (bio-artillery expert)
Cobra Trooper (chemical engineering)
Cesspool (CEO - chief environmental operative)
Mega-Viper (bio-military technicians)
Cyber-Viper (bio-intelligence warfare)
Hotwire (bio-mechanical engineer)
Chemical, Biological, Radiological, and Nuclear
Flash (CBR)
Gung-Ho (bio-military expert)
Airtight (hostile environment specialist, CBR, hazardous substance control)
Clean-Sweep (anti-tox trooper)
Cobra Trooper (hostile environment specialist)
Toxo-Viper (hostile environment trooper)
Sludge Viper (hazardous waste Viper)
Toxo-Zombie (toxic disaster trooper)
Heavy Water (radiological wepaons specialists)
Logistics

Transportation
Steeler (transportation)
Tollbooth (transportation)
Cannonball (transportation)
Clutch (transportation, transportation engineer, motor vehicle operator)
Cutter (hovercraft pilot, hovercraft captain, vehicle operations specialist)
Flint (L.A.V. [Land Assault Vehicles])
Crankcase (motor vehicle driver, G.I. Joe vehicle driver)
Frostbite (motor vehicle driver, transportation, vehicle specialist)
Cross-Country (transport expert)
Rumbler (fast attack vehicle driver)
Skidmark (fast attack vehicle driver)
Rapid-Fire (fast attack expert)
Blaster (ground effect vehicle operator)
Blocker (mechaniced recon)
Stretcher (troop transportation)
Sideswipe (troop transportation)
Bullhorn (SWAT vehicle driver, motor transport operator)
Rollbar (Humvee driver, assault vehicle driver)
Infantry Division (vehicle specialist)
Dragonsky (vehicle driver)
Long Range (transportation expert)
Trakker (advanced vehicle specialist)
Stinger Driver (transport, vehicle driver, infantry vehicle driver)
Thrasher (Dreadnok driver)
Ice Viper (transportation)
Red Ninja (vehicle operations)
Headhunter Driver (Headhunter vehicle operators)
Specific Vehicles
Clutch (VAMP driver, VAMP Mark II driver, Monster Blaster APC driver, Desert Coyote vehicle driver)
Gung-Ho (Battle Wagon driver)
Bazooka (Quick Strike driver)
Crankcase (AWE Striker driver)
Sgt. Slaughter (Warthog AIFV driver)
Iceberg (Mudbuster driver)
Cross-Country (Battle Wagon driver, Mudbuster driver)
Rumbler (R/C Crossfire driver)
Blaster (Vindicator pilot)
Blocker (Eliminator driver)
Dodger (Marauder driver)
Knockdown (Sky Sweeper driver)
Skidmark (Desert Fox 6WD driver)
Windchill (Arctic Blast driver)
Barricade (Badger driver)
T'Gin-Zu (Pile Driver operator, Pile Driver vehicle operator)
Rampage (Split Fire driver)
Stinger Driver (Stinger driver)
Motor Viper (Stun pilot)
Thrasher (Thunder Machine driver)
Ice Viper (WOLF driver)
Alley Viper (Parasite driver, Rage vehicle driver)
Darklon (Evader driver)
Wild Boar (Razorback driver)
Overord (Dictator driver)
Red Ninja (Battle Ax operators, Battle Ax vehicle operators)
Vypra (Rattler 4-WD driver)
Neo-Viper (Ringneck driver)
Coil (high speed pursuit vehicle driver)
Ordnance
Ace (ordnance officer)
Airtight (ordnance)
Fast Draw (ordnance)
Nunchuk (ordnance)
Dodger (heavy ordnance operator)
Heavy Duty (heavy ordnance trooper, heavy ordnance specialist)
Cobra Commander (ordnance [experimental weaponry])
Destro (enemy weapons supplier, weapons manufacturer, weapons manufacturing and supply)
Warwolf (alien arms dealer)
Headhunter BAT (weapons manufacturing)
Explosive Ordnance Disposal
Stalker (explosive ordnance disposal)
Tripwire (mine detector, explosive ordnance disposal)
Tunnel Rat (EOD, explosive ordnance disposal)
Long Arm (SWAT bomb technician, bomb disposal robotic systems operator, explosive ordnance disposal)
Sub Viper (mine disposal)
Repair and Maintenance
Dodger (armored vehicle maintenance)
Cover Girl (AFV mechanics, armored fighting vehicle mechanic)
Rollbar (mechanic)
Dragonsky (mechanical engineer)
Shipwreck (machinist)
Lady Jaye (armament repair)
Switch Gears (mechanical engineer, weapons technician)
Salvo (TOW/Dragon repair technician, weapons repair technician)
Grunt (small arms armorer, small arms repairman, small arms/artillery repair)
Duke (small arms armorer, small-arms repair)
Blowtorch (small-arms armorer)
Beach Head (small arms armorer)
Mercer (small arms armorer)
Rumber (small arms armorer)
Charbroil (small arms armorer)
Flash (fire control repairer)
Cold Front (fre control technician)
Crazylegs (parachute rigger)
Airborne [SP] (Sky Patrol parachute assembler)
Dusty (refrigeration and air-conditioning maintenance)
Dart (refrigeration repair technician)
Grand Slam (special electronic devices repairer)
Sci-Fi (electronic instrument repair)
Dodger (electronics maintenance, electronic maintenance)
Countdown (electrical engineer)
Double Blast (electrical engineering)
Shrage (batle technician)
HISS Driver (mechanical & electrical systems)
Stinger Driver (mechanical & electrical systems)
HISS Commander (mechanical & electrical systems)
Arctic HISS Driver (mechanical & electrical systems)
Techno-Viper (battlefield technician)
Ice Viper (arctic technician)
Burn Out (Dreadnok mechanic)
Hotwire (BAT mechanic, battle android trooper maintenance & repair)
Quartermaster Corps
Roadblock (cook)
Ice Cream Soldier (barbecue chef)
Hi-Tech (operations support specialist)
Checkpoint (carpenter)
Identity-related Designations

Cobra Commander (with battle armor, battlefield command uniform)
BAT (android trooper, battle android trooper, battle armored android trooper, independently targeted combat robot)
Inferno BAT (battle android trooper, independently targeted combat robot)
BAT II (android trooper)
Headhunter BAT (Headhunter battle android trooper)
Sky BAT (battle android trooper)
Zandar (Zartan's brother)
Zarana (Zartan's sister, sister to Zartan)

I hope that helps, LA DAME!  ^_^

Crash - here are some more he gave me to look at.

Offline Crash

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #89 on: March 15, 2015, 02:32:00 PM »
Would Geomancer be a specialization?

Because that just looks like fun!

Offline Revenent

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #90 on: March 15, 2015, 02:34:26 PM »
Wow that is some list of specializations taken.  Can there be some overlap?

Yep. As I said, we have a lot of characters, so repeats are to be expected. :-)

Would Geomancer be a specialization?

Because that just looks like fun!

I'll direct this one to Fen, just because I'm not sure how that would work with the current magic system in this game.

Offline Silk

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #91 on: March 15, 2015, 02:37:35 PM »
If I recall Geomancers largely focus on terrain manipulation magic, so they would be more focused on attacking around the target than they would directly (example say if your on a hillside and use the magic to flood the enemy with dirt, or to turn the ground below them marshy to lower movement.)

Offline Crash

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #92 on: March 15, 2015, 02:38:58 PM »
If I recall Geomancers largely focus on terrain manipulation magic, so they would be more focused on attacking around the target than they would directly (example say if your on a hillside and use the magic to flood the enemy with dirt, or to turn the ground below them marshy to lower movement.)

Yep.  which I imagine would be immensely helpful in a combat situation.  ;D

Yep. As I said, we have a lot of characters, so repeats are to be expected. :-)

I'll direct this one to Fen, just because I'm not sure how that would work with the current magic system in this game.

Yeah I was wondering about that.  It is very specific to the battlefield.  Maybe it would be a specialization in one of the existing magics/wilderness survival and tie all of the spells into some sort of element

Maybe take a Limit Break that would react with the whatever battlefield the character is in. 
« Last Edit: March 15, 2015, 02:47:41 PM by Crash »

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Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #93 on: March 15, 2015, 03:09:41 PM »
Very interested in this. Played this thing like no tomorrow and even had the wallscroll! <3

Now to think up a character to play...

Offline FenrirTopic starter

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Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #94 on: March 15, 2015, 03:12:38 PM »
Would Geomancer be a specialization?

Because that just looks like fun!

My decision on this would be simple- the character would have an Environment-Target Magic type specialization.  He would know the exact same spells as other (probably Black Magic) users however he(or she, but I'll say he from now on) would simply not cast it at the enemy: he would cast it at the environment.  For example: for Silks specific ideas here how they would work.  Suggested flood the enemy with dirt: he would have no direct control of the dirt, he could cast an aero spell underneath the hillside to loosen the dirt to direct it towards the enemy.  To turn the ground below to make marshy: he would have no direct control of the environment he would just use the spells he had to effect the environment- he would cast a water spell to make dirt mud or the like...  Either way he would be stronger in Earth Magic specifically (since it directly effects the environment).  Does that make sense?  It's not exactly a Geomancer but a way to make the idea fit into the magical rules we currently have- because I'm uncomfortable with the idea of coming up with specific magic spells just for a new type of class ;D  I rather like the idea and would cause a player to think outside the box. 

As far as a Limit Break goes- they get pretty far out there so I could easily see the limit break shifting depending on the battle field (and since we've allowed some bazaar things- it could be a 'made up' magic type spell)

Offline Crash

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #95 on: March 15, 2015, 04:15:54 PM »
Sounds good Fenrir.  I will run with that.

Offline Tonberryshuffle

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #96 on: March 15, 2015, 04:21:59 PM »
I just want to point out that Aeris was technically a Geomancer.  It was all limit-based of course but they can exist in a non-job based system. 

Offline Revenent

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #97 on: March 15, 2015, 04:24:37 PM »
I just want to point out that Aeris was technically a Geomancer.  It was all limit-based of course but they can exist in a non-job based system.

It's mostly about how magic works in the FFVIII universe, I think, where it's drawn from...the world, I suppose, and literally stocked up, making it so people can't really "create" spells that do unique things. The exception being sorceresses, who have much more freedom with magic.

Offline PhantomPistoleer

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #98 on: March 15, 2015, 05:20:58 PM »
It's mostly about how magic works in the FFVIII universe, I think, where it's drawn from...the world, I suppose, and literally stocked up, making it so people can't really "create" spells that do unique things. The exception being sorceresses, who have much more freedom with magic.

Well, you can create magic, though?  IIRC, you could create draws from items.

I think that the Geomancer should be allowed to split Quake into Terra, Terrara, and Terraga.  Additionally, the effects from other spells ought to be earth-based rather than their elemental equivalents.  Like, fira would be lava coming from underground, and blizzard could be a geyser?  And shell and/or protect could be a wall made from earth.

Offline Crash

Re: (Final Fantasy VIII) Balamb Garden: Relaunch Recruitment Open
« Reply #99 on: March 15, 2015, 05:27:18 PM »
Well, you can create magic, though?  IIRC, you could create draws from items.

I think that the Geomancer should be allowed to split Quake into Terra, Terrara, and Terraga.  Additionally, the effects from other spells ought to be earth-based rather than their elemental equivalents.  Like, fira would be lava coming from underground, and blizzard could be a geyser?  And shell and/or protect could be a wall made from earth.

Makes sense.  Theme the spell but it still has the same effect.