Your friendly neighborhood GM here.
It's been a long time since I've been here, but I have been trying to get back into it.
I think that running a game like this might be just the thing.
I have been running games of various systems off and on for a LONG time. As long as I was old enough to know that dice other than d6 existed.
I'm excited for this particular system, because I've been waiting for an overhaul to it, and I felt that d100 was just unnecessary.
We'll make a recruitment thread when we get closer to the start of the game, but anybody that is displaying interest at this time will get a fair measure of preference.
Most likely you'd like to know what kinda GM I am. In short: I'm pretty easy going. I find that arguing over a rule is worthless. Bring it up, we will discuss it, and move on. I don't like to fight over the details of the rules, but I am delighted when a rule exists on a particular topic, and would prefer to follow it, if it is not silly.
I love some good RP. I will reward you for it.
My desire is to make the game fun above all, and also challenging. As far as combat, I will try to put you on the edge of your seat, rather than go straight for the kill. It's a delicate edge though, and you might expect us each to fall in our turn.
About this particular game:
The limitations to classes and races are only in so far as to what the setting will allow. I am not aware yet of what those restrictions will be exactly. I await the details as you, with bated breath.
Katida will be creating the setting and such details as she feels she should. Otherwise, I will be doing the dirty work. I can tell you that this will be an original setting, with Final Fantasy style and tropes thrown in, to remind you of what it is.
It is likely going to lean closer to the high fantasy, rather than the modern, but we love steampunk...
I will try to incorporate everything that the manual has to offer, as far as limit breaks, summons/espers, et cetera.
There are rules for crafting. I love the concept of being able to craft, so I won't discourage it; however, as the book suggests, there won't be much opportunity to farm gil from it.
The creators of the system indicate that some of it is broken, if we find something is broken, I will attempt to find some "patch" for it, but I don't expect to nerf the entire game.
In the interest of diversity, and since this will be the first time for a lot of us to try this out, I'd prefer it only one person has one job at a particular time, but I would like to incorporate the ability to switch jobs, though likely not right away.
Feel free to pose questions, either to learn more about the game or the guy that's going to try to run this machine.