This is my first attempt at a group game so bear with me. I just love using stats on my RPs but never did a group game so I'm trying to run something... For the first time. I admit stealing this idea from another forum, something about it just clicked with me, I really find it cool.The premise is simple:
In a certain fantasy kingdom, accused criminals have two options. To face whatever harsh punishment the king decrees . . . or to dare the Labyrinth. Any criminal who escapes the Labyrinth is not only cleared of all charges but also given a quantity of silver equivalent to a year's pay for for one of the king's soldiers. (The Labyrinth is the only trial. Any criminal refusing to dare the Labyrinth is automatically adjudged guilty.)
However, what prisoners face in the Labyrinth may make the punishments--even capital punishment--seem the better option.
Would you dare the Labyrinth?
- Monsters wander the Labyrinth. They brutally rape anyone they catch.
- Prisoners may have piercings and chains applied before entering the labyrinth, which hamper their freedom of movement.
- All players will start at a random point along the edge of the labyrinth.
- It is possible to map the Labyrinth.
- Only one character per player.
- Each portal is guarded by monsters that only let criminals through after being defeated or after raping them. Most portals are false, either going nowhere or leading to a different part of the Labyrinth. Only one allows true escape . . . but there's no way to know which one before trying it.
- There is a safe area, in which prisoners can rest and eat and heal . . . for a time. But the longer they remain there, the more monsters gather just outside.
- There may be other prisoners wandering the same Labyrinth. Other prisoners are potential allies, yes. But they are also potential enemies.
- There may be guards wandering the Labyrinth for their own amusement, who have the right to do anything they want to any prisoners they catch.
- Guards do not know the labyrinth's layout.
How this works:
I will play the monsters in the Labyrinth, as GM. You will play a character--either guard or prisoner--wandering the Labyrinth. There will be many types of monsters to be found in your Labyrinth, and death is a possible outcome, if that happens it's just like any D&D game, you either stop playing or re-roll a character. There's the possibility of encountering other prisoners or guards, in that case players will roleplay normally between them but fight should be resolved with Dice.
Prisoners may interact in whatsoever way they like. This includes helping each other . . . but it also includes pushing another prisoner toward a monster in order to avoid it yourself.
Prisoners will enter the Labyrinth nude. Guards will have weapons with which they can fight the monsters . . . but if they lose the fight, they get raped anyway. This will likewise be determined by dice rolls. Guards may also use their weapons on any prisoners they encounter, or can fight other guards over specific prisoners or whatever. Guards do get 1 recall scroll so they can leave the Labyrinth (or go to the safe area) at any time, but during combat will require 2 uninterrupted turns; prisoners don't but can steal from guards.
I was trying to devise something simple with D20 but the more I thought about it, the more details I felt I needed to add and the more complex they became, up to the point that they almost mimicked D&D rules. So I'm torn, do I use some-kind of a personal adaptation to the D&D rules or should I create something really simple?
I do like stats and dice mechanics, but maybe D&D will be too much to handle? Your thoughts?