Are you tired of living in fear that maybe that HOUSECAT is going to slit your throat while you sleep?
Are you tired of earning one silver piece a day doing unskilled labor while all the cool people go out on ADVENTURES?
Do you want to go out and earn THOUSANDS OF GOLD PIECES for HALF A DAY'S WORK?
Do you want to slay DRAGONS, bed foreign maidens, and plunder ancient dungeons?
If you said YES to any of these questions, you are eligible to be taken on contract in a local adventurer's guild TODAY. For just 10 insignifigant gold pieces each, Rygar & Morvald Adventuring Guild Agency will set you up with a client and a sponsor to begin adventuring THE VERY NEXT DAY. Parties in excess of three members get a 2 gold discount!
The age of peril has long passed. The goodly races no longer fear invasion from the drow, orcs, or any villages being destroyed by fearsome dragons. Most of the dangers facing the world today are only dangerous when one seeks them out. A proper dragon slaying hasn't happened in over eighty years, and heroes and adventurers, once the only thing keeping the world from complete destruction, have now become a mere novelty. Adventuring has become nothing more than a sport, an industry unto itself.
Most adventurers have a sponsor, who pays for the expenses of their quests for publicity and endorsement and occasionally a cut of any profits made from the adventure. Often one takes a quest from a client, usually a powerful nobleman... though it could be anyone willing to pay. Some quests are for personal gain to the client, while others are to rid the world of a menace. ...but most are simply for amusement. These quests are often recorded magically, so that these heroes could be cheered on and rooted for as they adventure. Adventurers tend to play characters, bad boys or good girls, heels and faces. Blood is shed, but often the favorites will never die.
Millions of gold pieces are exchanged every day in this industry. Those nobles who hold public broadcasts will often sell advertising rights to businesses during these adventures, others bet and gamble on the result. Sometimes the most arbitrary challenges are thrown into the quest. Once, a half-giant fighter was offered the chance to double her cash reward if she could complete her quest in nothing but a loin cloth and a chainmail bikini. She accepted, slaying the otyugh cluster and winning the hearts of all who witnessed her wardrobe malfunction in real time.Unfortunately for most spectators, Blackwood's Familial Consideration Commission (FCC) levied harsh fines against the heroine, her sponsor and her client, as well as restricting future challenges to 'Gear of an armor category of no less than light cannot be wagered, unless magically enchanted for the sake of modesty.'
Not long after, a more 'adult-friendly' venue of adventuring began to circulate throughout the civilized world.
You, and your new found friends, are adventuring hopefuls or amateur adventurers without much experience yet.
Looking for: A mostly female adventuring party, with perhaps one token male.
A variety would be awesome. It would be neat for a genuine do-gooder paladin seeking to punish wicked monsters adventuring alongside someone who just wants to become a 'pro adventuring superstar' or someone who is just in it for the money. Not just classes and personalities but races and such.
Afterall, the crowd loves anyone who stands out... whether for being genuinely skilled or just having a lot of flashy moves and charm. Unusual adventurers attract more attention, earning them greater publicity and better sponsors and clients in the future. Most have resorted to just acting out and being eccentric... although without any real skill, you can only go so far.
What will seperate this party from all the others is two things; the 'characters' become popular... and they are actually competent in a fight and don't just fight kobolds constantly for an easy show.
All the mechanics details haven't been decided yet. Low to mid level. Party of maybe 4 or 5, all female save one token male, perhaps two if the party is large. Setting is high semi-utopian fantasy; floating cities, exotic wizards and renaissance-esque tech, everybody's mostly happy. As said above, most of the baddies have been pushed out of the ordinary's citizens concerns. If you want trouble, you have to go looking for it. That being said, there's a lot of dark places in the world, demons and devils and ancient evils.... just that most of them aren't anywhere near the goodly races. And the adventuring league is constantly hunting down exotic beasts and evildoers for sport.
Mostly light-hearted, though with a bit of seriousness here and there. Oh, and lots of sex.