A hundred and fifty years in the future, Earth is dying. The disparate nations of earth have joined together into a single unified government in their desperate need to find a way to survive. As a result, the Unified Council of Earth was formed, and pooling their resources, began searching for a way to save the world, or at least escape it. Five planets were found in the far reaches of space, two in the same solar system, the other three spread out. So a fleet of colony ships were commissioned and sent off to the few habitable worlds we have discovered. Three ships were sent to each site, with the goal being to build three colonies on each planet that supported each other. If the colonies were a success after a decade, their job is the send back word so the rest of earth can be sent out to the successful colony sites.
You are prominent figures in one of these colony ships. Your colony ship has arrived at the planet, and geographic surveys and tectonic readings have been gathered, and three colonization sites have been selected. Your colony will be on the shoreline of the smallest of three continents on this planet located on the equator. The vegetation is thick and similar to the rain-forests of home, though the vegetation is obvious alien, your scientists assume that similar to on earth that the jungle should be an excellent source for natural food sources as well as fertile soil. The other colony sites have their own terrain to contend with, all unique and intended to see which areas of this planet can easily support life.
Your colony will start with just two thousand, with the other ten thousand colonists staying on the colony ship until the initial survey crews have finished their recon and the drones have clear cut enough space to begin construction of the larger city proper.
Your task? To explore this new untamed wilderness, find what food sources exist, what animals can be domesticated, and what natural hazards exist? Will a sentient life form be discovered that probes never noticed? Soldiers and scientists, builders and doctors, all are needed to make the colony a success.
-Playstyle: I am planning this to be a freeform RP, with a directed sandbox style if there is interest in it. Players would be able to do whatever they want with the colony, and I would be directing events on the planet that are in response to your decisions, or just the natural course of events.
-Tech: Obviously futuristic, not planning lasers and pew pew, but advanced gunnery for certain. Think Star Craft or Starship Troopers, more advanced guns and explosives, sensor arrays, vehicles, things like that. I would not want things like Mech, but perhaps an exo-suit meant to enhance a soldiers strength or speed, hover jets, boats and submarines if someone wanted to think about making an underwater outpost? Lots of potential for scientists to take a basic concept and through RP advance that tech with their own breakthrough. For drones, think automated robotics that can perform basic functions, clearcutting forest, building under direction of human foreman, all the dirty stuff. Advanced AI is still a rarity and was not seen as a worthwhile investment for colony efforts except for the main computer system which will be installed at the colony HQ.
-Characters: Anything that could be sent to create a new life for mankind could be here. Soldiers, explorers, pilots, engineers, scientists, doctors, farmers, ranchers who brought a small stock of livestock from home or who intend to find native animals to start herding, all sorts of potential.
The native species of the new planet, the Krelnar are a species of sentient, humanoid botanicals. In other words, they are walking, talking plants. Their culture is tribal, and while they lack the technology of the aliens landing on their homeworld, they have their own special talents. They can speak to the plants and wildlife of their world, and in many cases are able to control it's growth and behavior. Roots of ancient trees will lift up to wrap around their enemies, vines will sprout thorns to lash out, predator beasts will be tamed and serve their needs.
Their culture is very spiritual, with their religion being tied to the planet and the World Spirit. The Chieftan is an inherited title belonging to the strongest family of the tribe. The title of Shaman, that falls to the member of the tribe who the prior Shaman felt was worthy of taking on their role. Shaman of the Krelnar live in perfect harmony with the planet, often living apart from the tribe they serve in order to better hear the words of the World Spirit. They are masters of the mystic powers of the Krelnar that permit them to control the wildlife around them. The blessings of the Shaman is needed for any two Krelnar to Bud, or produce offspring. Women and men have equal standing in their culture.
So this is just an Idea I had, as I have a bit of an urge to GM something. This would obviously be LGBT friendly. If there is interest in this I will produce more information and make a character sheet. If there are any questions or interest please let me know.
[floatright][img height=400 padding=8]<insert image>[/img][/floatright][b]Name:[/b]
[b]Concept:[/b] Bold marine here to defend the colony, intrepid explorer out to see new things, brilliant scientist here to learn about the new planet, what is it your character does?
[b]Race:[/b] This colony comes from a unified earth, so what part of earth are you from?
[b]Description:[/b] <Text, Images or Both>
[b]One Unique Thing:[/b] Whether it is a piece of your past, a trinket you carry, a nervous twitch or ocd ritual, something about you that sets you apart from everyone else.
[b]Talents:[/b] What is your character good at?
[b]History:[/b] Please give me at least a couple paragraphs. What were you on earth? Why were you chosen for the colonization effort, or did you volunteer? Do you have family back on earth, or did they come with you?