"Blue Mary" RyanCurrent Occupation
Private Investigator - New York City isn't so very different from South Town in some ways. It's a big urban area, host to a wide assortment of people with problems they can't handle for themselves, and no small amount of violence and crime lurking in the dark corners waiting for the unwary. So, Mary picked up where she left off, becoming a licensed and bonded Private Investigator for New York and going into business for herself. It wasn't easy, of course, her instincts were honed in a world where massive criminal conspiracies are the norm, and she'd lost her contacts, but ultimately it wasn't much different than any other detective hanging their sign out in a new city.Home World Information
King of Fighters - Outwardly, Mary's world greatly resembles the real one. The level of technology is much the same for the average man on the street, globalization proceeds apace, and urbanization continues in developed nations even as the march of history leaves blights of decay forgotten in it's wake. It is, however, a much more spiritually active world. Ancient gods stir, scrolls the detail the route to immortality exist, and those who dedicate themselves to the pursuit of martial combat develop abilities that are superhuman in scope. The cutting edge of technology borders into the realm of the supernatural, with flying stealth fortresses, genetic manipulation, orbital death lasers, and cloning all established but in the hands of shadowy conspiracies. The opportunity to see these champions of martial talent in action draws massive crowds of excited onlookers, and tournaments are frequently held where the backstage strife is even more intense that what happens before the viewing public, but no Kumite is better known than the King of Fighters tournament, which hosts talents from across the globe...and which has determined the fate of the world more than once.
Perhaps, in that context, it's not so surprising that Shao Khan, the conqueror of Outworld set his sights upon the world. So much like his coveted Earth Realm, but without the protection of the Elder Gods or the structure of Mortal Kombat. Once the inter-game invasions began, the armies of Outworld flooded into the world, dragons, giants, and worse crushing the world's mundane resistance. Though Shao Khan's forces rule the world at large, there are a number of hold-outs in places that had a particularly strong martial tradition.
Chief among these is South Town, sometimes called "Second South" after the reconstruction efforts that followed NESTS's devastating orbital strike on the city in 2000. Kain R. Heinlein had already schemed to have the coastal city declare independence from the United States after the King of Fighters: Maximum Mayhem tournament (after reclaiming legal rights to the venue's title as Geese's brother-in-law from the Bernstein family), the invasion of Outworld only provided an opportunity to do so while the government was busy with more pressing matters.
The King of Fighters world has crossed over with other settings before (indeed, it was originally comprised from several game lines that ostensibly took place in the same world), so it has some familiarity with game hopping. Though Kain himself insists on maintaining South Town's independence from the G.P.A.W. and Alliance, there are those who've elected to fight the war on wider grounds than their own back yard, including the mercenary Ikari Warriors.
Appearance / Style Description
Blue Mary stands 5'6" with vivid blue eyes and blonde hair kept in a bob cut which she periodically has to brush out of her face. Her physique is lean but well-sculpted, giving the appearance of power without weighing her down or diminishing the flexibility required of a dedicated grappler like her. Mary tends to dress briefly, favoring a red croptop to fight in, as well as baggy blue fighting pants with a circle and star imprint on the right leg, strapped leather shoes, a loose brown leather belt, and fingerless gloves rounding out the outfit. Though she doesn't fight in it much these days, it's rare to see her without the keepsake of her departed lover, a green leather riding jacket with racing stripes and the number eight emblazoned on the back.
Mary is the sort of woman who's friendly towards everyone she meets. She has a great deal of energy and tends to express herself physically, gesturing when she speaks, or pushing and pulling on people she's on particularly good terms with. Mary is the sort who enjoys causing a ruckus, and prefers to surround herself with others who have a wild streak.
Though it may be difficult to believe now, they once called Mary "The Woman Who Never Smiles". She's experienced the pain of loss, violence having claimed both her father and the love of her life. Time and good friends have helped her come a long way in healing those wounds, but she has a protective streak when it comes to her friends. She's also hesitant to fully open herself up to anyone, as evidenced by her long running off-again-on-again relationship with Terry Bogard.
Mary takes a great deal of pride in her professional reputation. She plays hard, but anyone those who knows her knows that she always puts work first. Some suspect that it's just another way to keep a comfortable distance between herself and others.History
Blue Mary remembers the months leading up to the invasion of Outworld rather well. She was on a strange case, investigating an increase of anti-establishment criminal activity taking place along the southern United States. The perpetrators were secretive for sure, and seemed to have an in depth knowledge of police proceedure, but Blue Mary hadn't gotten her reputation by giving up easily. When she caught wind of Kain Heinlein entertaining some new heavy hitters intent on supporting his scheme for South Town's secession from the United States, that was her first encounter with Kabal's resurrected Black Dragon Clan. She had the sense that things were about to become interesting in South Town once again ... but she couldn't have known how right she was.
The invasion from Outworld was largely unprecedented. Oh, Mary had been involved in fights against superhuman demigods before, but Outworld's warriors seemed to pour out with sadistic variety and endless numbers. Such a large scale invasion, appearing out of nowhere caught the whole world by surprise, and for all her talent, Mary was no soldier. The fighting spilled into the streets, and she fought alongside Andrew Rian's special SWAT team to maintain the rule of law as best they were able. Ultimately, however, it was apparent that even if South Town held out, the world as they knew it was doomed.
Mary settled into New York City, figuring that she could at least make herself easy to find in case any of her old friends ended up in the Real World. Years have passed in relative quiet ... but Mary knows it won't last forever. If nothing else, there are rumors that the shadow of Geese Howard has emerged from the underworld to terrorize men once again ... and if that's true, it's only a matter of time before the long awaited reckoning between father and son comes to pass. It might've been necessary to establish a life, but Mary can't shake the feeling she's sat on the sidelines long enough.
Though she had to take a pay cut to compete with New York's more established P.I.'s, Mary's done pretty well for herself after the invasion of her gamerealm. She has a mid-range apartment on the border of the little corner of the city the game refugees claimed for themselves, and she's managed to get her hands on a new Harley to replace the one she lost during the chaos of Outworld's invasion, even if she had to half rebuild it herself. One could say she's an example of successful integration into the real world.
Of course, that doesn't explain why she spends so many nights down at the club that Juri bounces for. Part of it, of course, is that hanging out with her fellow refugees helps her feel a little less alone in the face of what's happening. Part of it is also that the music and the drink do a passable job of distracting her from the fact that she's lost it all again
. The key reason, of course, is that she's bored.
New York's "tough guys" would barely even have registered in the public conscious of South Town, and with her inhuman recouperation abilities she can't even compete in a formal environment without blowing her cover. The club is a convenient place for her to meet with representatives from the G.P.A.W. when they need a little discrete intelligence gathered to help their worthy cause ... and the fact that it puts her in the kind of situations that really get her blood pumping again is just a bonus.Weapon
Blue Mary's weapon of choice remains her own fists. She practices a form of martial arts that she calls "Commando SAMBO" which was taught to her by a secret serviceman (and her deceased lover) Butch. Commando SAMBO is an agile grappling form of unarmed combat that combines unchambered kicks and combination attacks with a variety of joint-locks and submission moves. Mary herself tends to shoot in close on a target with a diving kick before transitioning cleanly into the chain hold and going directly to break the limb, though the resiliency of videogame characters makes this more painful than debilitating.
Though her fists are surely formidable, Mary's reputation doesn't always precede her. When she's on a case, Mary carries a 9mm automatic pistol and stungun. They're primarily tools of intimidation, though Mary is practiced in their use.Special Powers
Ignore Weight - A combination of technique and internal ki manipulation, Blue Mary can throw her targets regardless of their weight. To date, her most impressive target remains the giant Chang Koehan, weighing in at 675 lbs, however she's looking forward to matching Sabin's effort and suplexing the Doom Train at some point.
Ki Control - Blue Mary is no stranger to ki manipulation. Though she hasn't incorperated them into her regular kicks and grapples since '97, when she uses her Super Moves it becomes apparent that she merely prefers to internalize this energy and express it explosively as needed. Her preferred manifestations are moving quickly enough to leave shadowy afterimages, circling contrails of cutting force following sweeps of her open palms, and an impact that looks much like a bursting rose blossom.Strengths
Detective Skills - Mary has a talent for investigation and long years of experience to back it up. Though her forte is in deep background checks, she's also skilled at crime scene investigation and interrogation. Until Batman shows up, Mary's one of the best intelligence gathering tools the G.P.A.W. has access to, at least until they find a reliable way to get Phoenix Wright in and out of hostile territory.
Motorcyclist - Mary has long been associated with her Harley Davidson motorcycle, and is a skilled driver when she has the occassion to show it off. Easily good enough to survive the mean streets of Liberty City or Steel Port.
Team Player - The King of Fighters has been a team event since the Bernsteins took control of the licensing. Mary has participated eight times, however she's changed teams regularly, and twice now she's teamed with a pair of murderous criminals who'd have been just as happy to have her dead. Suffice it to say, Mary's used to adapting her fighting style to work in tandem with others' strengths, and can feel out a new team mates style relatively quickly.
Singer - Not the kind of skill that comes up often in her line of work, but Blue Mary is a skilled if amateur singer in her own right. Though she prefers rock and ballads, she was better known around South Town for a haunting blues number she'd performed at a club.Weaknesses
Blue Mary's Blues - Mary's got a melancholy streak to her. She usually does a pretty good job of covering it up, throwing herself into her work, enjoying the night life, or just lavishing attention on her dog Anton. That said, when the lights go out and the night is quiet, Mary's got a tendency to turn self-reflective and somber. There are more than a few creatures out in the Gameverse that can tap into or feed off of those hidden self-doubts.
EX Blue Mary - One of Blue Mary's particular hang ups is that she feels that, with her cheerful nature, people don't take her seriously. When those insecurities rear their head, Mary's normally suppressed sadistic impulses become more pronounced, reveling in the control her articulated grapples give her over an opponent almost as much as the feeling of bone and cartilage giving away. When in this state, Mary isn't above fighting dirty and using hidden weapons such as her Stun Gun either.
Alcoholic - Though she prefers a fairly upscale kind of establishment, the fact remains that if you want to find Mary during her down time, odds are good you'll find her near a bar. Whether she's drowning her sorrows or indulging in a little social lubricant, she's spent enough time in bars to be named after a cocktail.Statistics