I'm alright with being given an initial power, maybe if it could be assigned before we do our character sheet so we have it in mind? Also YES secrets sheets. I say just visible names ages and pictures.
Yes, initial powers will be given before CS's are drafted up. It's far too important to not know it advance. The 'when' or 'how' it developed will be left up to the individual player. So, some will have known about it since birth, while others may decide to make it a bit more recent.
On Multiple Characters: I only intended to start with one -- the musing about playing a Spirit/Society member was for the future. I wouldn't even pencil me in for those positions, since it's rather hypothetical. All my ideas for Spirits that I come up with don't allow a lot of direct interaction, and make them probably ill-suited for a PC...
On Secret Sheets: I think it's an interesting idea! I think this was said, but I would still like some sort of public sheet -- even if it's just basic stuff like: Name; Picture; 'Faction'. Could even be more of a database, I suppose.
On Powers: I always love the idea that there are rules (or even a light system) to how our power grows, even if they're totally OOC. It could be us getting 'arcane experience' or something based on posts, time, or specific events -- or even just the GM saying "When something big/dramatic happens, I might allow additional powers/control to be attained". Though I feel like I should say -- I'm also fine if we just don't ever upgrade. I guess I've just played in a lot of games that claimed we would grow and then we never did. Not sure how helpful that input was...
As for the start: I think we'd need to start with one Power, just so we have a reason to be at the school, though our level of control of even that one power might be weak. I can think of a few ways to get a student into the school that hasn't manifested their power yet if somebody really wanted that story, but I wouldn't make that the norm. (Staff member with 'witchfinder' ability; giving that student some super mundane power that is just enough to know they have ANY potential; etc.)
Interest in multiple characters is more something I'm taking note of behind the scenes. So worry not. Nothing is being written in stone.
Secrets sheets. Ahhhhh! First of all, I must say that I love the open dialogue we're having about this. It's really nice to see. It shows me that it matters and that you guys care enough to want it done right. What I don't love is my inability to make myself clear on the subject. Bad me. Shame on me. So, to clarify...
There will indeed be a Character Sheet section and there will be a detailed Character Sheet that everyone must complete, in full, to play. However, what there won't be are fully realized sheets for all to see. The group will get the basics and then, as the game progresses, details can and will be added once they are disclosed in-game. Everyone will send me their completed sheets and I will post them up with the appropriate pieces, so no need to worry about what to share and not to share. As things unfold, with your help, I'll disclose more information. Make sense? If not, feel free to ask more questions here or PM me. I basically want to create a bit of mystery, an element of surprise. As I mentioned before, I hate it when someone reads a CS, reacts to what they read as if the character had it tattooed on their forehead or had available copies to hand out to everyone they met on the street, and nothing is ever said or done about it, as if this were a natural occurrence. Well, bah, I say, bah! I want things to unfold in game, to be revealed through thoughts, actions and words. Cool?
As for the Power Point System, it truly is going to be a basic guide, just to keep things on the up and up. Most players will start with the bare minimum and, basically, it will be up to them to decide how they want to allot them. Do they give their base power 3 points or do they give it 2 and save 1 for a new power? What happens when they hit 7? Is that the cap? I still have to work out the details, but it will be very basic, user friendly and, to be perfectly honest, not written in stone. If we feel that the story would benefit from a sudden spike in abilities, I'll allow it and we'll play it out! This is all about having fun and creating both wicked and wonderful characters, not keeping track of points and levels and whatever. So, please, fear not, I do not want to get lost in systems and rules of that nature.
As for how everyone comes about finding their way to the academy, it will be different for each player. Some will be invited - witchfinder indeed! - and some will have been discovered on the fly, while others may have done a bit of digging around and, somehow, caught wind of a secret sect of witches. Perhaps their power helped them discover the truth or they simply had a calling. For whatever reason, each will find their way.
Phew. I think that covers most of the major points brought up and I hope my explanations shed enough light on them to make it a bit more clear. I should have the blank CS up either tonight or by tomorrow night at the latest and, well, I should probably warn you all...it's gonna be a fun one...er, at least I think it's going to be!