Area of Origin:
You have 25 stars. Allocate them amongst the following abilities (you may use up to 6 in any single ability, and you may leave some abilities at 0):
Strength, Agility, Reasoning, Knowledge, Attractiveness, Charisma, Street Smarts, Luck, Toughness.
Example for a skilled brawler and tavern denizen:
Street Smarts: ****
This character is strong, tough and agile, but not well informed about academics. He is reasonably lucky, plain but not outright ugly, and reasonably adept at life in the real world. He may not know a tomato is a fruit, but he will omit it from a fruit salad.
Channeling Ability (leave blank if not a channeler):
Two major skills and four minor your character has. These should be focused but not overly narrow. For example, you need to be more specific than "combat", but you don't need to specify "claymore". "Swordfighting," "brawling," "archery," or "lasso/rope" are good examples. Feel free to use proficiencies from AD&D PH if you want; that's pretty much what I'm going for here.
What character is doing (ostensibly) on the caravan:
What their actual mission is (if different):