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Author Topic: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]  (Read 5329 times)

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Offline RubySlippersTopic starter

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #50 on: February 01, 2015, 05:00:51 PM »
Its in the DMG the book no player is allowed to view, according to the creator of DnD. Peasants.  :P

But that is right everyone's THAC0 is 20 at 1st level.

Offline rikka

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #51 on: February 01, 2015, 05:39:31 PM »
So do we players get to roll THACO, or will it be just the DM? Same thing with saving throws?

Offline RubySlippersTopic starter

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #52 on: February 01, 2015, 06:11:49 PM »
I let you roll, once your all done I will note the relative saving throws etc.

Offline DarknessBorne

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #53 on: February 02, 2015, 05:46:12 PM »
So there's someone to keep y'all from just bleeding out all over the place after you've been sliced and diced, I've decided I'll just make my character a straight cleric.  More to follow.

Offline RubySlippersTopic starter

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #54 on: February 02, 2015, 06:31:52 PM »
You will get some healing potions and the like in the game, but its usually a good idea to consider them finite assets in case either you need a lot of healing or the cleric is unavailable or eaten by a big monster and being digested.   >:)

Offline rikka

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #55 on: February 02, 2015, 08:26:44 PM »
Since your campaign seems well developed, will you give us a premise on how the characters met or know each other?  Or will you leave it for us players to come up with the connections?

Offline Togashi

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #56 on: February 02, 2015, 08:35:08 PM »
I just want to see what kind of magic stuff I get. So I can see where I stand. Buahaha.

Offline RubySlippersTopic starter

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #57 on: February 02, 2015, 08:37:55 PM »
That is easy all of you so far could easily be from the Great Northern Forests either among the elves, barbarians, woods folk or one of the settlements along the coast or rivers popular with trade with those of the Forests. Its a big trade in furs, exotic woods, crafted items, sustainable farming, rare herbs and mushrooms and some panning of gold and mining among the hills and mountains. So you all could know each other. And mercenaries and adventurers from here are popular.

The only issue is your North of the fallen Atlantis and the old ones, demons, devils and such now left in the mess that is the former mightiest empire on the planet.

Offline RubySlippersTopic starter

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #58 on: February 02, 2015, 08:47:38 PM »
I just want to see what kind of magic stuff I get. So I can see where I stand. Buahaha.

You have a magical Mask, it besides looking good, it protects from gaze attacks and it can cast a Blur effect on you upon command.

Offline Togashi

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #59 on: February 02, 2015, 08:55:38 PM »
Is that Blur once per day or an active ability of wearing it?

Offline RubySlippersTopic starter

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #60 on: February 02, 2015, 09:40:26 PM »
Can be active but it is an illusion so has limits, and makes you look funny, but can help in a pinch.

Offline Muse

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Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #61 on: February 05, 2015, 10:43:54 AM »
*smiles* 

Do you see anything I still need to fix, Ruby? 

I didn't catch if there was a particular way you wanted to do equipment or not? 

Offline RubySlippersTopic starter

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #62 on: February 05, 2015, 01:12:36 PM »
Maximum starting gold, and I will work on saving throws today my father is not feeling well so am kind of preoccupied, mom finally got him to go to the doctor he's so stubborn.

Offline Muse

  • Bibliopheliac -- Luna's Arcangel -- PiP's Sidhe Lord -- Karasu's Heartthrob -- Tyloka's Dragon -- Mistress Voluptuouss's Hand Bra -- Making Allanger Welcome at her Destination
  • Knight
  • Addict
  • *
  • Join Date: Apr 2005
  • Location: Chasing unicorns in the Moonwood.
  • Gender: Male
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 6
Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #63 on: February 05, 2015, 01:17:06 PM »
Meep!  *hugs*  Glad he went to the doctor. 

My father's getting old.  He fell a little while ago, and he's still kinda shaky. 

Anyways, I'll formalize the gold spending soon. 

Offline DarknessBorne

Re: AD&D 1st Edition: The Kingdom of Iron Campaign [Exotic- NC]
« Reply #64 on: February 12, 2015, 02:26:35 PM »
I'm still interested.  Got sidetracked on a project this week, but will flesh out the cleric this weekend.