Rogue 4 / Something 1Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=1108404
Ogzi isn't like your other half-orcs. His muscles don't bulge, his teeth don't jut, and he can certainly speak better than a grunt here and there. Rather, he's a lithe, agile young man, green skin taut over lean muscle. Pointed ears poke through wild hair that combines shades of green, brown, and black, save for a pale streak noting where a scar lies on his scalp. He's quick to smile and laugh - or to growl and snap, putting his sharper-than-human teeth on display either way. he usually wears rather little by way of clothing or armor when he can, and his skin shows the scratches and bruises of a life in the wilderness. Exposed on his left side is a winding tattoo, the same yellow-orange shade as his eyes.Personality:
Though wary of strangers, Ogzi makes friends quickly (maybe so long on his own has something to do with that.) He's self-assured to the point of cockiness, and like many young men his age, doesn't really understand that he can fail. He's eager to join combat, though more due to the rush and opportunity to show off, than any actual like of hurting people. Due to his past, he's suspicious of magic, particularly magic of a divine nature. Background:
Ogzi's story begins in an Orcish village somewhere in the island of Heaven's Fall (though his people know it by a different name.) The seer at his birth proclaimed that due to his mixed nature, he would never be a warrior, and htat Ogzi should be remanded to the tribe's shaman's. And so hit was. Whether by taking a stronger inheritance from his human father, or due to the shaman's training, he grew up tough, but not especially strong. Every day a new ritual awaited him, a new burden to bear, more skin cut and painted with his tribe's marks.
Ogzi strove to be like the other orcs; big, strong, warlike, ferocious. he never quite matched up to them. Usually he never even came close, and the other males joked that his mother was really a goblin. After a while of taunts of this nature, he decided, alright, let's fight like a goblin; His orcish "peers," so used to trouncing the boy with brute strength, were unpleasantly surprised when he began fighting dirty, using his wits and agility against them. of course, nothing is angry like an orc who took a good hit to the nuts, so Ogzi still got his share of batterings and broken bones.
Finally, he was fed up with the life he suffered; to be abused and near-tortured by the shamans on the one hand, then to be bullied and beaten by warriors on the other. it was under a new moon that he slipped away into the deeper forests of ht island, to live as his own prerogatives told him. And so he has, hunting, fishing, gathering his own food and building shelters to keep out of the island's sometimes-fierce weather.
it was some of that weather that brought him where he is now; a foreign ship ran aground on one of the rocky shoals near "his" beach. Noting that these strangers were too many to fight or flee from, Ogzi has decided to make friends, offering the stranded adventurers a portion of his food, and to act as scout and guide. And of course, he's heard their talk of riches and adventure, and without a doubt, his curiosity is piqued...
Still getting some of the kinks out - like what class to take a 1-level dip in (Ranger / Barbarian seems most fitting) and what direction I want to take him for combat.