Brave, I don't think it's a matter of agreeing or not, as what Zeth is saying is written plainly (but poorly detailed, the writers should've put more thought into it) in the book.
Although, one could also gain status in-game without the use of XP. I don't remember what page this is on, but I'm sure I read that you can gain merits and such via achievements in the RP. So, say I suddenly get richer, my resource dots would increase. Or say our sanctum is destroyed, we'd loose our sanctum+hallow dots.
I see some errors in your sheet. When choosing arcana, you have a 2-2-1 split between three different arcana, so it's impossible to have only two arcana, and it's impossible to have a 3-3 split.
Also, High Speech is free if you're in an order. =P
I've made me sheet digital! Here: http://www.myth-weavers.com/sheetview.php?sheetid=1110044
For weapons and such, I used the melee weapons chart and ranged weapons chart to plan out something that seemed fair to me, while also being based off of the idea as to how I got them: After turning a mage, my character turned to his boss, who obviously knew more than he let in on, for a round of equipment. So, for a discount, my char was allowed to get some of the security-staffer's gear, hence the baton, glock and kevlar.
Oh, and the ID-card, suitcase + suit explains itself. =P
(Except the 'banker+'. The idea is I get bonuses to rolls in relation the financial sector. And the suit/suitcase gives me bonuses for formal situations and situations requiring an aura of authority. I mean, if you allow it, of course)