Alright, so it's been an extremely long time since I've been interested in a group-based game, and I'm very aware of how easily they can self-destruct. Because of this, I ask that you please only express interest if you plan on sticking with the game for a long period of time and are willing to work with the other members of the group in order to ensure that the game goes as smoothly as it possibly can. If you're on the fence, feel free to throw your hat in the ring - all I ask is that you let everyone know if you're withdrawing interest.
Rumori Academy of Personal Excellence (RAPE) is an idea that I've been toying with for a while but have never taken the time to accurately put into words. Loosely based on/inspired by Tentacle Bento
, RAPE follows the lives of the attendees of Rumori Academy of Personal Excellence - a prive all-girl's high school (or university, if that would make everyone more comfortable... I'm fine with either) that happens to be infested by tentacle monsters! Any student, teacher, or faculty member could actually be a tentacle monster in disguise, waiting to capture and ravish unsuspecting members of the student body!
Now... I can certainly envision this idea working as a free-form RP - students interacting with each other, students interacting with monsters, monsters competing with each other over students, monsters working together for mutual gain.... Etc. However, considering that the idea is based off of a card game, I'm very interested to see how the story would play out if rules were established to make it into more of a game, rather than just a story or sandbox.
Unfortunately, I have very little (almost none!) experience GMing for groups, and I have no idea what system would be best... The more complicated the system, the more things tend to get bogged down by rules and dice rolling, and that's something I'd like to avoid. I think the best course of action would be to invent our own system - rules for attempts to capture students, rules for how students can attempt to escape, and possibly some type of scoring system (everyone wants to know which tentacle monster is the most 'successful', and which students are challenging prey, right!? xD) to encourage a little competition. The goal here would be to create a lightweight system of rules that foster a sense of friendly/silly competition amongst players without hampering their ability to write interesting characters and scenes. Ideally the rules would be simple enough that a new participant could pick up and play the game after just a quick overview.