Welcome to the War for Reality
Remember the stories where the ghosts or the monster were real only if you believed in them? This is not those stories. This is a tale about a monster that is real if you don’t believe, and even more real if you do. Yet to destroy it, you must know it’s there.
The Truth is a being unknown, which is destroying both the physical world and reality itself in a worse way than any mage, vampire, werewolf, promethean, demon, geist or other supernatural creature has ever managed. An alliance of powerful supernaturals fights The Truth while keeping it a secret from their brethren and from the mortal population. Because the more sentient beings who know it’s real, the more real it becomes.
Creatures from differing supernatural backgrounds must balance the fight, the secret, and their dealings with one another. All three tasks are difficult enough on their own. Together they make for some high drama and explosive action.
Welcome to the New World of Darkness: The Accord, a game where you are one of these creatures, fighting the strange and twisted offspring of The Truth, the monsters that slip into reality from that other, unknown realm.
Compared to this, to cheat death with a giest or an embrace seems natural, to transform from human into panther seems workaday, and to claim descendance from Lucifer seems inconsequential.
It’s a game with high local storyteller discretion, impressive characters, and RP boosted by the interactions between disparate supernatural races desperate to get along.
So choose your character, write your background and join your friends in The Accord.
The Truth is waiting.Welcome to the New World of Darkness Combined Venue known as The Accord.
The darkness beyond our reality does not simply wait to be released. Rather, its tentacles and influence reach into our world, corrupting and destroying. If not for the efforts of a small number of chosen denizens, The Truth would soon devour our world entirely. To some, these supernatural beings are heroes. Others know a starker truth--good, evil, in between, all these denizens have in common is the fight against the darkness and the dread secret they must keep. For the Enemy’s power over our world will grow with every individual who learns The Truth.
The Council first formed prior to the 1100s as an advisory system for managing conflicts between various groups of supernaturals. Over the ages, its numbers and influence waned as the supernatural groups in question began to resent Council interference into their affairs. Recently however, the Council was revitalized and re-armed to fight a new threat--a threat that is beyond any one group’s power to defeat. Something has bored a hole into our reality, silently threading its corruption into the deep places of power in our world. This insidious enemy-- “the Truth” --
is bent on devouring our dimension entirely. Only those who have come into contact with agents of The Truth are offered a chance to join to Accord, to fight to save reality itself.Chronicle Structure:
You will be playing a member of the local Accord group in your city, known as a Cell. Each Cell does its best to fight the agents of The Truth. Some fight by killing the monstrous Abominations that The Truth sends into our reality. Others track down and destroy supernaturals who have become Corrupted to serve The Truth. Still others locate, infiltrate, and disband cults of normal humans who worship The Truth. Some Cells spend time and resources tracking down powerful Corrupted Artifacts whose very existence tears at the fabric of reality.
Saving reality is hard work, and there is never a shortage of things to do.
As if all that wasn’t enough to deal with, tensions run high between the different types of supernaturals in each Cell. A werewolf might have trouble accepting the presence of a vampire who she sees as an affront to nature. A changeling might have a mind and manner so alien that he constantly sparks conflict. Or there may be a human hunter who sees all these supernaturals as monsters to be destroyed, and barely keeps his mind on the real enemy--the Truth.What you will be facing:
The Truth has invaded our reality in many ways. Here are some of the things your PC will need to deal with as an agent of the Accord:Believers:
Anyone who accepts that The Truth is a real thing and exists is considered a Believer. Note that they don’t have to worship The Truth or serve it or even be correct in what they think it is. The fact that they know of it and that it is truly real is enough. All Accord agents are Believers. Any Believer who dies has their soul devoured by The Truth. If they are not a Servant, then the RQ will increase.Servants:
Believers who know what The Truth is and have accepted The Truth as their Master. Once a Believer does this, they are forever connected to and controlled by The Truth. If they die, the RQ usually goes down. Any PC who becomes a Servant immediately turns into an NPC controlled by the VST.The Church of Ultimate Truth:
This is an official, highly organized and well-funded religion that is fully recognized in the United States. They put forward The Truth as an abstract source of all things good. Most of these people are like typical, everyday members of a religion. They just happen to be tied to The Truth. Most would be horrified if they knew what they were really worshiping. The vast majority of them are Believers, but not Servants.Truth Cults:
Usually lead by a charismatic Corrupted ex-member of the Church of Ultimate Truth, these groups of Servants actively seek to increase the RQ so The Truth will manifest more strongly in the area. They usually have a Corrupted Artifact, which bestows power (Corruptions) on them. Corrupted Supernaturals:
These are Servants who have a Template. Corrupted versions of everything exist from Vampires to Werewolves. Where those fighting against The Truth are weakened by Mutations, those who have accepted The Truth as their master are instead made strong. As far as anyone has been able to ascertain, Corruption is permanent. Corrupted Artifacts:
These are normal physical items that have become imbued with the Unreality power of The Truth. They appear spontaneously in an area where the RQ is too high. Those who Serve The Truth are called to acquire these Artifacts, and they usually become the centerpiece of a Cult. Often, the physical embodiment of the Artifact colors the type of worship the Cultists do. For example, a human skull might attract a necromancy-focused cult. Corrupted Artifacts grow in power over time. For more information, see the Guide to Corruptions.Tear:
This is a rip in the fabric of our reality. When a Corrupted Artifact becomes powerful enough, it will implode. The resulting hole in our reality leads directly out to The Truth. Usually, the first effect after a Tear forms is that an Abomination is pushed into our world.Abominations:
These creatures come from outside our reality. How they are created is a mystery. Are they remnants of previously devoured realities? Are they chunks of The Truth itself? No one is sure. Of three things you can be certain: Abominations are very dangerous, very powerful, and extremely hard to kill. RulesThe Cell Thread
-This will be the main Thread, no combat will happen in this Thread. Think of this as "Your Base" this is where character's will work together, plot and get to know each other.
-Try to limit your pulls, if you do have to make a pull please send me a PM.
-I don't want to limit the number of post you make per day but please keep in mind other players might post slower. (One x One threads are not only allowed but encouraged, please link them to me so I can keep updated on personal plot.)Missions
-Mission Threads will be made every now and then, this is where plot will be moved and combat will happen. Depending on the number of players I will start with one and move to more at the same time. Keep in mind if you are in one mission, you can not be apart of another happening at the same time. Operations
-Coming SoonDown Times
-For the most part this is how you will earn XP. Every month (Due before the Sunday of every month) please PM me your down time action. Use the Form and Examples below.
User Name: Eri Oni
MES ID: US2014100208
PC Name: Sorcha
Template: Changing Breed
'Twas the night before Christmas, when all through the house
Not a creature was stirring, not even a mouse;
The stockings were hung by the chimney with care,
In hopes that St. Nicholas soon would be there;
When I was a little girl, my father use to always read me this story before bed. But not this year. No this year was quite different. I'm not sure how to even start, but I guess this all started back in October when I first encountered the Horsemen. Then came the news reports, and my own research that I was trying to do. Last but not less the strange email we got from Boulders.
The fact that I had everything laid out before me, and I still could not see how the puzzle fit together still kind of throws me off. Or maybe it is the realization that has been slapping me in the face that the other cell members -who we need to Rely on- didn't seem to view this threat the same way I did. In the beginning they ether didn't seem to care at all or they had already lost hope in a way. I'm not sure, I guess I was just hoping back in the beginning I would be able to work with them the same way I work with people at my job or something like that. I'm starting to see that is not the case.
The Vampires think that they will out live anything that the Truth will throw at them.
The Changing Breeds at times are two stubborn to think before the leap....to see reason before action. And yes I'm talking about my own Sister. CJ seems to have his head together and I don't know about this new girl yet. But I'm sure I have flaws as well that they others see.
The Mages....I don't know what to think about the mages. They seems to be the only ones to have their shit together besides the older members of the Cell.
The Changelings are just odd and so are the Morals.
That hacker...she is so...I don't even know the word, but it's hard to think while she is yelling and jumping around like a child playing a video game. Useful, yes, but my head is still pounding.
The Ghost Boy seems nice enough.
I'm just glad the leaders of the Cell are there to keep us all in line.
Anyways I'm getting way off track. Last night:
The Police station was attacked by one of the Horsemen: Chaos. He did his best to get the police to wound him, his blood making some kind of ritual circle. Then he tried to kill the Horse of War and brake the seal that could be found there. The hacker the able to shut down the cameras for a while, and after some fighting I was able to get the Police to leave. We stopped him from killing the Horse and it's not safe at the Citadel.
I learned from Frost that his team went threw something like what we did.
The next seal I went to was at the airport, which was a rush in itself. I remember racing there after Frost spotted two aircraft about to crash into one another. We where able to turn the power back on and radio the aircraft to safety....after that I don't remember anything.
Needless to say I learned a lot about the local history last night. I'll write all that down later. But I will finish with saying: The Spirit of Christmas has been almost reborn in me last night. That and a good deed and a little Hope go a long way.
He sprang to his sleigh, to his team gave a whistle,
And away they all flew like the down of a thistle.
But I heard him exclaim, ere he drove out of sight—
“Happy Christmas to all, and to all a good night!”
To Do List (Resolve+1)
1. I told Vincent and Frost I would go see Officer Rick Jones at OLOL and after last night the idea doesn't seem like a burden anymore. Vincent told me he is a Devout Christian so I'm going to stop off somewhere and pick him up a Christmas gift, maybe something from a local Christian Store. I know I need to ask him questions about CUT and get him to deface them, but building his faith and a friendship could not hurt. After all, this is the season. Also Zeke, wants to come with me.
I would also like to talk to Murdoch about this. Seems that CUT is trying to clam his Christmas Miracle as their own. I remember Murdoch taking me and SteelSoul to a priest to get some healing done after the first Horsemen attack back in Oct. Maybe he can talk to the same Priest about going make a few visits to Officer Rick Jones, to maybe keep his faith up. We have to keep his faith up.
((Intelligence 3, Wits 2, Resolve 3, Presence 3 (-2), Investigation 3, Occult 3, Empathy 3, Persuasion 4 (Negotiation 5), Socialize 2, Spirit Animal 3 (Persuasion, Investigation, Stealth....I'm not going to need Stealth for this.) Status: Police 3, (Striking Looks 2 and Sexual Dimorphism 2 give me a +3 to Social))
2. The Police Station got really messed up during the attack, I'm going to do my best to spend most of my time helping with repairs and clean up. I'm also going to try my best to help with the Christmas Eve reports. I'M BEING A MODEL POLICE OFFICER AND PICKING UP AFTER MYSELF!
((Intelligence 3, Wits 2, Resolve 3, Presence 3 (-2), Investigation 3 (+2 to paperwork because of Bureaucratic Navigator), Occult 3, Empathy 3, Persuasion 4 (Negotiation 5), Socialize 2, Spirit Animal 3 (Persuasion, Investigation, Stealth....I'm not going to need Stealth for this.) Status: Police 3, (Striking Looks 2 and Sexual Dimorphism 2 give me a +3 to Social)) Eidetic Memory.
3. Frost asked me to help track down this girl named Abby. I know that she is a Hunter and I know what Frost knows. I CLEAN UP AFTER MYSELF!
(Intelligence 3, Wits 2, Resolve 3, Presence 3 (-2), Investigation 3 (+2 to paperwork because of Bureaucratic Navigator), Occult 3, Empathy 3, Persuasion 4 (Negotiation 5), Socialize 2, Spirit Animal 3 (Persuasion, Investigation, Stealth....I'm not going to need Stealth for this.) Status: Police 3, (Striking Looks 2 and Sexual Dimorphism 2 give me a +3 to Social))
Moving the Pieces
1. Police: Keep an ear out on the Vandalisms I've been investigating on for the past two months.
2. Underground: I'm looking for a Hunter named Abby, what do they know about her.
3. Military: Shit happened on Christmas Eve...I want to know if the military got wind. Send a copy of anything I learn to LowKey and Grigori.
4. Government: Shit happened on Christmas Eve...I want to know if the goverment got wind. Send a copy of anything I learn to LowKey and Grigori.
5. Corporations: A lot of things got messed up during the Attacks, I would like to see if any of the local Corporations would be willing to set up fun raisers to help rebuild the damaged areas.
QUESTIONS/COMMENTS FOR THE VST
MES ID: (Only if you have one)
To Do List (Resolve+1)
Moving the Pieces
QUESTIONS/COMMENTS FOR THE VST