The rules of magic
-Magic is a universal energy that can be manipulated for a nigh-infinite variety of effects. Manipulating it requires the learning of spells, the use of magical artifacts, having a well of inborn magical energy to project, or granted by powerful beings such as gods, demons, and the mightiest fae lords. regardless of how it is gained, a magic-user must have a sufficient power source to use any magic at all. Spellcasters use ambient magical energy which is pretty much omnipresent (except in quiet zones, where no ambient magical energy exists and the energies of other magical sources are slowly drained away), while those with magical energies inherent to their nature or gained as a gift or from an artifact draw on their own respective sources. Most everyone, even normal humans with no knowledge of magic, performs very minor spells every day without realizing it.
-A rare few people are walking quiet zones, utterly incapable of performing any kind of magic or even using magical artifacts, and the very presence of these people can unravel magical effects. These people tend to live very hard lives, as they cannot even invoke the minor and instinctive magics that ease life for everyone. The upside is that they are nigh-invulnerable to harmful magics as well, and even the most powerful of gods and demons cannot affect them directly with magic.
-Magic is divided into four distinct schools: Artifice, Enchantment, Elementalism, and Fundamentalism. Note that this system of classifying magical effects is not universally accepted, and many scholars of magic argue for the elimination, expansion, or revision of the classification system.
Artifice is the art of imbuing matter with permanent magical power. Students of artifice brew potions, create magical trinkets and charms, and craft magical artifacts both mighty and humble. None are more adept at binding and unweaving magic as those who study artifice - what they can make, they can also destroy.
Enchantment is the school of illusion and the mind and of transmuting and imbuing living beings with magical properties, manipulating, commanding, and deceiving the senses and thoughts of ones self and of others and other strange magics. Illusionists, hex-casters, and magical tricksters of all kind are students of this school, which is the most esoteric and misunderstood of them all.
Elementalism Manipulates the natural elements of the world - Air, Earth, Fire, and Water, the building blocks of the corporeal realm. Elementalists have the most obvious and dramatic of magical powers, able to hurl explosive balls of flame, call down lightning, brew storms in a teapot, and rend the earth asunder with their powerful magics.
Fundamentalism is the big brother of elementalism, the school devoted to those magics which manipulate the most basic concepts - life and death, fate, fortune, time and space and other similarly high concepts which are more often the purview of the gods to command. It is also the most difficult of schools to learn, and so practitioners of this school tend to be hyper-focused on a narrow area of the school as a whole such as necromancy, divination, or summoning.
While the five Masters of Magic change once per mortal lifetime when a master dies or retires and is replaced by another, the current masters are:
Headmaster Master William Miller - one of the most singularly powerful mages ever to walk the earth, Master Miller is the headmaster of the school and a direct descendant and heir of the legendary hero Hercules. While he lacks his ancestors legendary strength and is not a god himself, he is every bit as driven and powerful in his own way, and his feats of magical might stand as testament to his power. Tall and austere with jet-black hair, Millers is famous throughout all the known worlds for toppling his divine ancestor, Zeus, and stealing the power of lightning. Despite his immense magical prowess, Master Miller is very personable and approachable, taking a personal interest in each and every one of his students and staff. He knows the names and personal histories of all his students, and on more than one occasion he has broken the rules set forth by the Skyfathers to help a mortal.
Mistress Echidna, the Mother of all Monsters, and the matronly mistress of the School of Fundamentalism who is unrivaled in her mastery of transformative magics, crafting creatures of great beauty and horrifying monsters both. Echidna treats all of her students, and indeed most living people, like they were her own children, but make no mistake - she has the highest of standards, and accepts only the best and brightest among her brood. Her College of Fundamentalism is considered the most difficult school to thrive in not just because of its demanding mistress but also because fundamentalism is the most difficult school to learn and master.
Master Nikolas Klauss, is perhaps the most well-known of the masters in the mortal world. Also known as Santa Claus, Saint Nicholas, and the Wondersmith, master Nikolas is the greatest artificer in the known world, and none can match the complex and lifelike magical creations he crafts. As the master of the College of Artifice, jolly old nick is considered the friendliest and most easygoing of the masters, and under his stewardship the College of Artifice has become the most welcoming of all the colleges, accepting any and all students who are willing to work hard at mastering their craft regardless of their skill or lineage, and more people from mundane families join his school than any other.
Master Arawn is the master for the College of Elementalism. Arawn is tall with a slender but muscular build. His most striking features are his greyish-blue hair and crimson eyes, both traits signaling his fea blooded background. He's understanding to a point. This point is when people start making stupid decisions. Such stupid decisions include sacrificing yourself needlessly for no other reason than your own honor. Honor means nothing if you are dead in his eyes. Where as if you are alive there are more possibilities open to you. He also believes in when you make commitments do make them lightly but also adhere to them. He learned this particular lesson the hard way when he accidently blundered into the marriage of four different women. Three of them being elves and the fourth a noble woman from one of the central countries. The irony of the marriages is that each one was a master of her particular element. Thankfully his Gaelic backgrounds didn't prohibit him from marrying these other women and his first wife didn't object either as she was a practitioner of Divination magic and part elf herself.
Wildflower the Witch is the mistress of the College of Enchantment, and like her chosen school of magic she is mysterious and enigmatic. Noone knows from whence she came or how she manages to be so powerful, or even if Wildflower is her real name. What is known is that of the five masters, she is second in power only to Master Miller, and she does not get along with the schools Archmaster one bit. Master Wildflower changes her appearance almost daily, but always looks like a beautiful young woman with flowers entwined in her hair no matter what form she takes (unless she chooses to completely disguise herself).
Other School Staff
Alice Liddell - Alchemy professor - while master Nikolas is widely regarded as the greatest creator of mechanical wonders the world over, when it comes to chemical enhancement there are none better than the potion-quaffing, pill-popping master brewer Alice Liddell. While she is a little spaced-out from partaking of her own concoctions a bit too much, nobody knows more about chemical enhancement than this the girl who fell down the rabbit hole (and who same say has yet to come back out of it).