The characters are looking interesting so far.
crunchwise, I'm considering a gunslinger Pistolero dual wielding revolvers which flavorwise shoot out beams of light and not look like a revolver. I'd be willing to consider house rules as a replacement for ammo, if you don't want me to consider it to be unlimited or replenished every time she rests, such as 1hp every time she reloads, just because of how gold works in this game.
Hmm, I'll get back to you on the house rules once I've looked up advanced firearms a bit more.
You mentioned the possibility of male characters? Are they the Draorr traitors? What character creation guide do they follow?
They would be traitors (or double agents). Most of the character creation rules would probably end up being the same, though they would be required to be a non-human male. They would use a magical mask to disguise themselves as human, and take penalties when they are in disguise (so are less powerful when disguised, probably -4 to STR and DEX and maybe limits on magic).
30 Point Buy
Max HP at each level.
Traitors must be non-human males
Traitors begin at level 7.
Traitors can be any alignment.
Anything not from the core rulebook must include a source, and may be rejected. (if I have to search around or ask repeatedly, I'll probably get annoyed fast)
Traitors begin with 30,000 GP worth of Equipment. Most regular equipment doesn’t need to be taken. Any other equipment works as normal in terms of function (regular AC and arcane penalty for example), but can appear as desired.
I will have to figure out how their HP will work, so there will be differences there. Likewise, I'd need to think of how they'd level.
Jaded, how do you feel about the spells Channel Vigor and Defending Bone.
Also, do we get traits or favored class bonuses?
They seem fine. You can take two traits that make sense (some wouldn't). Favoured class bonuses would be as normal.