I had an idea for a somewhat silly game concept using (because apparently I am addicted to it) Pathfinder.
The basic premise is that modern day Earth is being infiltrated by fantasy monsters/demons disguised as humans. They are immensely powerful, and largely immune to all Earthly weapons. The only ones who have the ability to fight them are women blessed with powers of their own (plus maybe a few traitors).
The female characters would be normal/modern humans who transform into super-human/magical warriors. The male characters (and I'll probably limit it to one or two, and unless they are evil, probably won't have access to as much smutty content as I don't enjoy being more dominate towards male characters) would be inhuman creatures in disguise as humans.
I am looking for one or two groups of 3-4 players to start (it won't be first come first serve, though I don't know how long I'll keep it open), with preference given to those who can post relatively often and are willing to roleplay content with a high amount of non-con smut. I haven't decided all the content yet, but at the very least it would include multiple male partners, tentacles, bondage, and similar. I'd like to include pregnancy (though fantasized) and enslavement (in which case, the player would probably have the option of creating a second character).
There may be some errors in the below, and I may need to better explain or change things. If you have any questions or suggestions, please let me know!
The Dark God Myzuti, Conquerer of a Thousand Worlds.
Earth, one more world on his path to total domination of the multiverse.
The Guardians, the only protection that the Earth has.
Myzuti is described, by various sources, as everything a fallen god to a demon lord. Whatever the truth, he is a creature of immense power whose influence extends over hundreds of different worlds throughout the multiverse. For centuries now, he has been spreading his influence on Earth in preparation for a full invasion.
The Guardians are women chosen by the Tears of the Divine, small gemstones said to be the condensed essence of the gods and goddesses that Myzuti has slain. They are gifted with immense power, and are the only line of defence that the Earth has.
The Draorr are the inhuman servants of Myzuti who have infiltrated Earth using Masks of Disguise. They are all but immune to most Earth weapons, and have powers and weapons that few can stand against.
The Traitors are those few Draorr who have turned against Myzuti, though it is feared that many are double agents.
A Tear of the Divine is the source of a Guardian’s power. When activated, it gives them access to magic, equipment, and even some super-human abilities. Unfortunately, they are only able to remain active so long, and when drained the Guardian is reduced to a normal human.
It takes one Full Round to ‘transform’ from normal human to Guardian.
HP measures the Tear’s power, and when it reaches zero the Guardian becomes helpless.
A Guardian always retains their Skills, CON, INT, WIS, and CHA.
When transformed they gain their Class levels, STR, DEX, and various additional abilities.
When in human form they are treated as level 1 Commoners, and cannot use magic, equipment, any physical feats, and their STR and DEX are reduced to a maximum of 12.
30 Point Buy
Max HP at each level.
Guardians must be Human females.
Guardians begin at level 6.
Guardians must be Good.
I will not be worrying about a balanced party.
Anything not from the core rulebook must include a source, and may be rejected. (if I have to search around or ask repeatedly, I'll probably get annoyed fast)
Guardians begin with 20,000 GP worth of Equipment. Most regular equipment doesn’t need to be taken. Any other equipment works as normal in terms of function (regular AC and arcane penalty for example), but can appear as desired.
All Guardians can use the Light spell at will.
All Guardians can use Flight at will, but it drains 2 HP/round.
All Guardians can consume HP (up to 10) to add to an attack or skill roll, this must be done in advance of making the roll.
When a Guardian defeats a powerful Draorr, they will gain one level and 10,000 GP worth of Equipment (boosting their worn equipment preferably). The max level will probably be 9.
When a Guardian is defeated by a Draorr, they will lose one level and 10,000 GP worth of Equipment (reducing their worn equipment preferably). The min level will be 5.