Raji, a thankful shortening of "Banarajituu Djiriubali Dulutrapinume."Position:
Swashbuckler (Whirling Dervish archetype)Character sheet:
(sans equipment) http://www.myth-weavers.com/sheetview.php?sheetid=1095397Background
In the course of building his shipping empire, Arano Yuki had to cut deals and make friends both above and below the table. Some of his contacts were found at both levels; the Dulutrapinume family was among these. At alternating points in history it was a nautical trade dynasty in its own right; as fortunes waned and waxed, the family would flee to the seas to couch their fortunes in smuggling and privateerism. Over time the two blended, and the Dulutrapinume House - and its many smaller families - became known as a dependable source of goods and services, both on and off the tax register. Regardless of the criminal threads on the family's loom, they maintained a standard of nobility and erudition; what good is wealth, after all, if it cannot be used to better yourself?
Banarajituu Djiriubali Dulutrapinume was the product of this history, born between the union of a scion (though not direct heir) of the House, and a maid from the newly-allied ruling family of the island of Jranaga. She enjoyed the lessons of private tutors, alongside the sword training from her father's men, and divinity training from the shamans of her mother's people; the Dulutrapinume House was one of many faiths, after all. The girl also came to enjoy visits from "Uncle" Yuki, and the exotic trinkets and stories he would bring the family.
Times and fortunes change, however; For all these many years, the Dulutrapinume family held and expanded, even when forced underground by hard-nosed regents and the like. Outside rivals were always well-guarded against, but mutinies inside the house? Now there was a weak spot. At a tender age, Raji was yanked form her bed, a strong hand clapped over her mouth; the house butler. Screams of pain and the clash of steel and crackle of fire filled her ears as she was smuggled away with other escapees. It would be months before the refugees learned what had happened; The family of Cao-xe, one of the oldest and most loyal in the House's aegis, had made its play, and with several other lesser houses, and the aid of the guard, the house of Dulutrapinume was broken and scattered. Purges would follow in the enclaves in other cities and lands, but the flag of Cao-xe never rose; their alliance broke apart swiftly, the family treasuries taken by the regent's guard.
For the last several years, Raji has scrabbled for what she can. Her manor life, with its tutors and fine swordplay, has fallen by the wayside. Her lessons on blade, and the examples of leadership she collected have served her well in her travels... as has her mercantile skills. Gold has passed through her hands like water thus far, but trade is trade. Even if it's not legal. Her most recent job, however, was a major setback; simple enough, a smuggling of fine cloth from a land barring its export without steep tariff... It went sour on delivery, and Raji was forced to flee, blade in hand the whole way.
It was this blade that the messenger found pressed against his neck when he finally managed to track "Banarajituu Djiriubali Dulutrapinume" to the topical port city of Dar Celim. Shaken but not soiled, he produced the mark of "Uncle Yuki," and Raji saw that her fortunes were changing for the better. Her, here
was opportunity! To restore herself and her family, or at least the best chance at it. With her last handful of silver, she bought the messenger several rounds of drinks as way of apology, and followed him to his waiting ship. Personality
Raji is torn between two people. Raised as a noble's daughter, she is classically-trained, urbane, and learned in several fields. Aloof, though not to the point of arrogance, she sees her place in the world as being near the top. However, she's spent her adult years as a smuggler and scoundrel, quick on the draw and fast on her feet. In all things, Raji is intense, passionate. To achieve anything, one must reach out and seize
it. This is as true in society as in battle, or in business. Many of the more impractical noble habits have fallen aside during her hardscrabble times - a lady of her prior station would never kick her feet onto a table and swill salted beer, and she couldn't forth the life of herself tell you how to set a table other than "food goes on the plate." Practical, sharp (a little sarcastic, in fact) and well aware of her own abilities; and the need to surpass those.Ship Role:
Daughter of a house admiral and his wife from a seafaring people, supposed heir to a nautical empire, and raised to follow in that wake, Raji is also a natural leader well-suited for the command post of Captain; Plenty of practical experience heading smaller crews and vessels has prepared her, she hopes.Ons / offs:
- Raji is open-minded to partners. Race and gender aren't hard rules for her. Mental ability is
. Someone who cannot kep up with dinner conversaion is certainly not going ot engage in pillow talk.
- as for specifics, Raji ould rather die than be forced against her will, and after the life sheh as led, the htought of being bound or restricted in such a vulnerble affair is... unappealing. She's heard tales of people who get off on things best left to the sick-nurse, and simply cannot fathom it. (i.e., no NC, or excrement for Raji, thank you, and bondage would need to be either very light, or with someone she trusts with her life)
- Raji has had furtive romances at a few port callings, but nothing has developed enough to really explore; there's a definite element of "never know 'til you try."
- other than this, refer to my own preferences.
Still a bit wobbly on race, and the exact details
of class, but besides that, she's done. Basically a mashup of Captain Amelia from Treasure Planet
and Ian Malcom from Firefly
in my head.
Also, offer stands to provide a second "gunner" if preferred!