This is an interest check for the Iron Kingdom’s RPG. You will need to have a copy of the Core Rules to play. It will be a small group game of 4-5 players and will involve some world building of the starting town Nynsk, so only apply if you have an interest in that sort of thing too. This game will be set in the Northern Empire of Khador and be set far away from the warfronts so most military professions will not be available for play. I may accept one non-human character, but I would like most if not all characters to be Skirov, Kossite or Khardic in decent. Most of the town’s families are Skirov. Kossite clans do live nearby and some have certainly settled in Nynsk over the years. This game will likely be in the bondage thread. I will be concentrating on plot in this game, but have no problem with sex being a part of it either.
This is not a first come first serve game. I have two players that are already accepted. The rest will be decided on willingness and availability to participate. Anyone can participate in the world creation portion however if they wish.
Duwurkyn Volozk (Princedom)This mountainous region holds the Shard Spires, including innumerous valleys and hills and the forest known as the Rimeshaws. Dangerous and deadly for the unprepared, the jagged, snow-capped Shards are prone to avalanche and sudden freezing storms. Entire caravans and villages have vanished under a single storm’s snowfall. The most accommodating southern valleys and plateaus are home to dozens of small mountain villages, fortified halls, old keeps, and walled townships. Great Prince Ryczek Torinskyev rules the unforgiving region.
The Shards were the ancestral home of the Nyss, who dominated the northern reaches of the volozk for over a thousand years. Some unfathomable disaster recently struck these people, annihilating their traditional nomadic culture and sending them fleeing from their tribal homes. The nature of this calamity is not well understood, but it has prompted many outlandish rumors among the neighboring inhabitants. It is generally thought a dragon was the root of the calamity, since dragonspawn were seen terrorizing the surrounding areas in great numbers afterward.
Several human villages and settlements were also obliterated by these horrific creatures, with possibly hundreds of casualties, though it is hard to say since the people in the region have long been insular and independent, and the full scope of the attacks is still unclear. The great prince’s well-armed liegemen and vassals eventually organized investigations, but the delay made it difficult to find the creatures responsible. Patrols in the mountains persist, ready to confront any lingering dragonspawn or other blighted creatures, such as remnants of the Nyss themselves—blighted versions of whom were reported fighting alongside the dragonspawn.
In the wake of this disaster, thousands of Nyss refugees moved south. They were so scarred by the event that they hardly spoke of it, even as they passed through Khadoran villages where they had once conducted limited trade. The great prince and his people have long grown accustomed to living almost exclusively in the southern half of the volozk, but since the Nyss abandoned their traditional homes, talk has begun of settlements expanding northward.
Northern Count Jaegur Kelshevich insists there are likely valuable mineral resources ripe for the taking in the northern region, and explorers and investors have mounted cautious expeditions to reclaim the area for the Motherland, with mercenaries hired for protection. Even if the Nyss are gone, the vast wilderness region has many perils, including winter trolls, argus, griffons, and other threats. Across the myriad valleys and woods are some of the last barbarian tribes of Khador, including dozens of old families whose houses bear sigils conveying their allegiance to the blackclads. When these inhabitants engage in trading, they continue to avoid the winter stones that mark Nyss territory.
Duwurkyn has a strong Menite following, most of Skirov descent, that slightly outnumbers their Morrowan neighbors. The western region also includes several towns of Kossite ancestry; they seem to be remnants of a more ancient time, including the rustic nobles who live in the mountains. They occupy their halls and keeps like lords of old, tending large hearth fires and taking pride in their prowess as hunters and leaders of brave warriors. The politics of the region are also slightly archaic, with occasional duels or feuds.
Great Prince Torinskyev is admired and well respected across the region, but this does not prevent his vassals from quarreling and otherwise occasionally testing the limits of his patience. With the region’s heavy snows and difficult passes, each community has considerable autonomy, and gatherings between leaders are infrequent. The great prince does not spend much time in the capital, traveling there once or twice a year to ensure his name is not forgotten. The empress has demanded the region’s nobles loosen their purse strings to improve roads and expand mines for the good of the nation, but such efforts have been slow in coming to fruition.
Duwurkyn Volozk OverviewLargest Ethnic Groups: Skirov majority, Kossite minority, some Rustov
Predominant Religions: Menite majority, Morrowan minority, some Devourer worship
Significant Towns (not on the map): Antonovo, Bolekh, Broniskov, Daliskov, Darsk, Grynsk, Holek, Kosk, Kosnovo, Kigirgrad, Kirgorod, Malko, Nynsk, Pariskoy, Ravaskov, Skroven, Stoyansk, Strasberg, Taborisk, Tatsk, Tevek, Tyminsk
Lord: Great Prince Ryczek Torinskyev
The PeopleKOSSITESIn the far northwest the once-wild Kossites have preserved much of their culture. They are a tall and lanky people, descendant of the forested tribes of Kos. The Kossite people are notoriously hostile to outsiders and retain certain tribal customs, even within larger towns and the great city of Ohk. Kossites have a reputation for wood lore and survivability in impossibly harsh conditions, deserved after centuries negotiating the frozen Scarsfell Forest. They are frequently sought after as scouts and trackers, and many serve the Khadoran Army in this capacity.
SKIROVThe other once wild people of the north that were tamed by the Kards, are the Skirov the people of Khador's northern Mountains. These thick-bodied and imposing people are among the most stoic and fearsome of Khadolans, noted for their strong Passions and intense piety. The people of this region have long been deeply religious-in ancient days they were zealous worshipers of the Wurm, but most took to Menite conversion after the crusades of priest-kings emulating Khardovic. Many mountain communities ale counted among the most stalwart supporters of the Old Faith, while others converted to the faith of Morrow and embraced its principles with a similar intensity. Temples and churches dominate these rustic mountain towns and the people of this region are among the most superstitious and distrustful of those suspected of witchcraft.
Skirov are fairer of skin and generally have lighter hair than most other Khadorans.
KHARDSNorth of Ord, the Khadoran Empire is dominated by the second-largest culture in western Immoren, that of the Khardic people, descendants of the empire that ruled the north before the coming of the Orgoth. Over a thousand years ago, the Khardic Empire and its western horselords conquered many small nations, city-states, and tribes, and the Khards of the present day descend from the strongest bloodlines of those times. Like the other peoples of the north, they tend to be tall and physically robust on average, generally larger than their southern counterparts, mostly with pale skin. At its height the Khardic Empire stretched across a sizable portion of western Immoren and included many different peoples.
The TownNynskNynsk is a logging and smelting town in nestled between the forest of the Rimeshaws and the Shard Spires along a tributary of the Neves River. Being this far north, despite its processing power, Nynsk has little military presence. It is simply too far from the borders of Ord and Cygnar for it to be in any real danger from battle. Nynsk is where the player characters will be base out of and where I would like to concentrate some guided world building with the players before we begin. I have a plot that I will run but there is a lot of room for things we come up with and by helping me flesh out the town we may come up with more plot ideas and help with people come up with characters with a real stake in what happens to Nynsk and its townsfolk. I would like everyone’s character to come from or near the town.
Game Threads
Current PlayersDhi
Pumpkin Seeds
Tackyhillbilly
If you want to play a non-human character you will need to also submit a human character concept as I will at most allow one non-human in the group..
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