I pull up Steam yet again and look at how often I've played Dungeons of Dredmor. 269 hours. For a game where my average run only lasts for 10 minutes. The only game that comes close to that amount of play time is Civilization V, which I've clocked 226 hours on. Well, I'm bored, so I guess I might as well talk about one of my favorite games.
Dungeons of Dredmor is a roguelike. How it works is you pick seven skills, get some gear based on the skills you picked (e.g. a weapon skill starts you off with a weak weapon of that type, the Archery skill gives you a crossbow, and you always get some food and booze), and get thrown into a randomly generated dungeon. There's 10 floors, usually, but the Realm of the Diggle Gods expansion adds 5 more for a total of 15. So far so standard, but where DoD shines is the comedy. Everything has a funny description to it, from enemies to items to even the simple dungeon dressing. Like the description for Rusty Caltrops: "Argh, painful Tetanus!" (and then the Rusty Caltrop Emitter has "Argh, lots of painful Tetanus!"). The game keeps you laughing even when you're dying for the thousandth time because you stepped on ANOTHER GODDAMN ARROW TRAP THIS IS THEFIFTHTIMEI'VEDONETHISARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
As you may have gathered, DoD is hardcore an brutal. Roguelikes are known for being tough as hell-you're never going to win straight out, in fact, youre not supposed to. You're meant to do a little better each time, and learn something new, until finally, you manage, with a little luck and a lot of skill, to win. I love the challenge-to me, the greater the challenge, the sweeter the victory.
I have no idea what I hope to accomplish by posting this, but hey, if you like the idea, it's available for pretty cheap on Steam. Now if you'll excuse me, I'm off to don my Fedora and strap on my full plate as I give the Dungeon another shot.