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Author Topic: Fallout: Please Stand By [Apocalyptic, Sci-Fi, Story Focus]  (Read 3215 times)

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Offline BeeJay

Re: Fallout: Please Stand By [Apocalyptic, Sci-Fi, Story Focus]
« Reply #25 on: December 29, 2014, 11:39:51 PM »

Name: Steven “Gentleman” Epps                                         
Age: 47                       
Sex: Male                                                         
Height: Average                           
Weight: Average       
Race: Human                 
Hometown: Tenpenny Tower                   

S: 4
P: 8
E: 4
C: 7
I: 5
A: 8
L: 4

Background: Like many children born in the Capital Wasteland, Steven Epps grew up as a slave. His owner was a successful merchant from Rivet City named Smilin’ Pete. Pete plied his wares all around the Capital Wasteland and was as wealthy as anyone could be expected to be. Epps started as Pete’s assistant and gopher, but the wily salesman quickly realized that little Stevie was worth a lot more than he’d payed for him. Epps was a prodigy, more skilled than most adults in almost anything to do with his hands. Epps graduated from fetcher to wetworks and espionage expert just like that.

Pete had a long list of people that needed killing, and few merc agents were capable or discreet enough for his tastes, so he groomed Epps for the task. Young upstart competitors, political rivals, strangers who put a foot wrong, Epps dispassionately eliminated them at the greedy merchants command. Pete began treating Epps almost like a son, unaware of the danger he was in.

Steven Epps remembered how Pete had treated him before his abilities had been discovered, and the boy plotted revenge on his master, all while presenting a forgiving and cheerful facade. When the opportunity presented itself, the young assassin took his master’s life and struck out on his own, bringing along with him as much of Pete’s wealth as he could carry in a sack. He traveled as far from Rivet City as he could, and eventually ended up in Megaton. He laid low there for a few years, living modestly on his stockpile of caps until all heat was off.

Then, at the age of 18, he started a merc outfit with himself as the leader. With his tutelage, the group became renowned for assassinations and spec ops work. Due to their tactics, the group had few casualties and the venture became very lucrative for all involved. The group had no name and there were no reliable records of their activities. Five years after the groups founding, every member was filthy rich and no longer needed to work. Each member left the outfit and assimilated into the political and military elite of the Capital Wasteland, and no one would ever find out that they were once feared assassins.

Wealthy and without purpose, Steven Epps sought something to do with his life. During his work in the outfit, Epps had crossed paths with Allistair Tenpenny, a wealthy old man looking for a place to start his kingdom. Epps decided to stick to this man and his companions, and they all eventually made their way to a mostly intact high-rise hotel building. There they founded Tenpenny Tower, and their lives of decadent mock-civilization began.

Tenpenny payed Epps greatly for continued mercenary work, and life worked out great for everyone in the tower for many years. Epps stayed sharp by continuing to take contracts, and lived a luxurious life as a gentleman. He was so charismatic and polite that he earned the nickname of “Gentleman Epps”. He wed and divorced a few times, then finally left Tenpenny Tower to find adventure in the wastes and to avoid fading away in his old age. When he realized that the Capital Wasteland held no challenge or discoveries for him, he knew he had to find a new place to adventure.

On his return to Tenpenny Tower in 2276, he met up with the retired adventurer Herbert “Daring” Dashwood. The men spoke fondly of their adventures, and Dashwood mentioned New Vegas. The next day, Epps set out for Nevada and never looked back.

Strigoi: Epps’ sniper rifle with a custom flash and sound suppressor of his own design. Uses .308 rounds
Case for rifle with a compartment that holds two small scotch glasses
Scoped .44 Magnum
2 Pulse Mines
1 Sealed Vintage Scotch
1 Pack of Cigarettes

Intact business suit (pictured) with body armor underneath. Army boots. Shades. (pictured)
Small Guns: Since he was a young man, Epps has been a prodigious user for small arms, especially rifles and handguns.
Sneak: A scout at a young age and an assassin for most of his adult life, Epps is rather good at avoiding detection and stalking a mark.
Speech: His life of intrigue in Tenpenny Tower strengthened Epps’ abilities to persuade and deceive people.
« Last Edit: December 29, 2014, 11:50:23 PM by BeeJay »

Offline Belisuavious

Re: Fallout: Please Stand By [Apocalyptic, Sci-Fi, Story Focus]
« Reply #26 on: December 30, 2014, 08:41:23 PM »

Name: Merrick                                         
Age: 23                     
Sex: Male                                                         
Height: Little under average height                             
Weight: Slimly built       
Race: Human                 
Hometown: Wheelock (small town on the panhandle south of what used to be California)                   

S: 7
P: 6
E: 4
C: 4
I: 7
A: 8
L: 4

Background: Born into a patchwork of city-states south of the Big Bear, as he grew up calling the NCR. By the time he was a grown man, he had lived through thirteen sieges of his home city, and been along as an ammo-runner and messenger for a dozen more aggressive expeditions. It was hardly a tribal lifestyle, though the few amounts of firearms had caused several merchants to say as much. The various city-states were not much less advanced than their more northern neighbors, it was more a lack of advanced technologies that had caused them to end up in the state they were living in.

After six years as a warrior, something in him just snapped. He simply woke up one morning and realised he had been fighting back and forth over the same small patch of dirt for his entire adult life. The next night he simply up and left, leaving a note to try and explain his decision. He traveled north, taking on security contracts or simple labour work when he needed money. He quick hand with a blade, he found he had some talent with a pistol, which he held for the first time in a midnight raid on a Jackel camp one night.

Equipment: Chinese Officers Sword, Combat Knife, Leather Armour, .357 Pistol with 2 dozen loose rounds in his pack.
Survival - The combination of things he was taught growing up, and what he has learned on his trek north
Melee - The small number of firearms and energy weapons in the lands he had grown up in forced all but the most elite to learn how to fight with blades.

« Last Edit: December 30, 2014, 08:55:29 PM by Jecter »

Offline Missy

Re: Fallout: Please Stand By [Apocalyptic, Sci-Fi, Story Focus]
« Reply #27 on: January 01, 2015, 01:28:03 PM »

Name: Ellen Baker                                       
Age: 19                       
Sex: Female                                                         
Height: 5' 2"                           
Weight: 125lbs       
Race: Human, Vault outcast               
Hometown: Vault 101                   

S: 2
P: 7
E: 7
C: 6
I: 9
A: 7
L: 3

Background: Born in Vault 101 and named for her mother who died in childbirth, Ellen seemed to have bad luck from the get go. It would be only a few years later her father would also be taken in a terrible accident of his own. Ellen would end up being raised by the vaults overseer.

Bright from the very start Ellens excellence in intellectual pursuits propelled her to the very top of her class it was no surprise when the GOAT test placed her firmly in the science track of advanced learning, she delved deeply into her studies and once she was given a position working in the vaults reactor power systems it seemed her luck had finally turned around.

Ellens success was to be short lived however when a near fatal catastrophe involving the reactor was narrowly averted. Investigation turned up sabotage and someone had to take the blame. Thusly Ellen, guilty of no crime, was given a pistol and expelled from the vault forever.

In the wasteland Ellen had to make more than her share of sacrifices in order to survive, but survive she did. Although naive at first, Ellen has despite her ill luck been able cobble together a decent living using her skills and expertise afforded her by her vault education.

Equipment: Assault Rifle, 10mm Pistol, Combat Knife, Vault Jumpsuit with light armor modifications

Technology and Computers
Advanced Vault Education
« Last Edit: January 01, 2015, 01:29:39 PM by Missy »

Offline Missy

Re: Fallout: Please Stand By [Apocalyptic, Sci-Fi, Story Focus]
« Reply #28 on: January 10, 2015, 07:26:13 PM »
So . . whatever happend to this game?