Steven “Gentleman” Epps Age:
Tenpenny Tower S:
Like many children born in the Capital Wasteland, Steven Epps grew up as a slave. His owner was a successful merchant from Rivet City named Smilin’ Pete. Pete plied his wares all around the Capital Wasteland and was as wealthy as anyone could be expected to be. Epps started as Pete’s assistant and gopher, but the wily salesman quickly realized that little Stevie was worth a lot more than he’d payed for him. Epps was a prodigy, more skilled than most adults in almost anything to do with his hands. Epps graduated from fetcher to wetworks and espionage expert just like that.
Pete had a long list of people that needed killing, and few merc agents were capable or discreet enough for his tastes, so he groomed Epps for the task. Young upstart competitors, political rivals, strangers who put a foot wrong, Epps dispassionately eliminated them at the greedy merchants command. Pete began treating Epps almost like a son, unaware of the danger he was in.
Steven Epps remembered how Pete had treated him before his abilities had been discovered, and the boy plotted revenge on his master, all while presenting a forgiving and cheerful facade. When the opportunity presented itself, the young assassin took his master’s life and struck out on his own, bringing along with him as much of Pete’s wealth as he could carry in a sack. He traveled as far from Rivet City as he could, and eventually ended up in Megaton. He laid low there for a few years, living modestly on his stockpile of caps until all heat was off.
Then, at the age of 18, he started a merc outfit with himself as the leader. With his tutelage, the group became renowned for assassinations and spec ops work. Due to their tactics, the group had few casualties and the venture became very lucrative for all involved. The group had no name and there were no reliable records of their activities. Five years after the groups founding, every member was filthy rich and no longer needed to work. Each member left the outfit and assimilated into the political and military elite of the Capital Wasteland, and no one would ever find out that they were once feared assassins.
Wealthy and without purpose, Steven Epps sought something to do with his life. During his work in the outfit, Epps had crossed paths with Allistair Tenpenny, a wealthy old man looking for a place to start his kingdom. Epps decided to stick to this man and his companions, and they all eventually made their way to a mostly intact high-rise hotel building. There they founded Tenpenny Tower, and their lives of decadent mock-civilization began.
Tenpenny payed Epps greatly for continued mercenary work, and life worked out great for everyone in the tower for many years. Epps stayed sharp by continuing to take contracts, and lived a luxurious life as a gentleman. He was so charismatic and polite that he earned the nickname of “Gentleman Epps”. He wed and divorced a few times, then finally left Tenpenny Tower to find adventure in the wastes and to avoid fading away in his old age. When he realized that the Capital Wasteland held no challenge or discoveries for him, he knew he had to find a new place to adventure.
On his return to Tenpenny Tower in 2276, he met up with the retired adventurer Herbert “Daring” Dashwood. The men spoke fondly of their adventures, and Dashwood mentioned New Vegas. The next day, Epps set out for Nevada and never looked back.Equipment:
Strigoi: Epps’ sniper rifle with a custom flash and sound suppressor of his own design. Uses .308 rounds
Case for rifle with a compartment that holds two small scotch glasses
Scoped .44 Magnum
2 Pulse Mines
1 Sealed Vintage Scotch
1 Pack of Cigarettes
Intact business suit (pictured) with body armor underneath. Army boots. Shades. (pictured) Skills:
Small Guns: Since he was a young man, Epps has been a prodigious user for small arms, especially rifles and handguns.
Sneak: A scout at a young age and an assassin for most of his adult life, Epps is rather good at avoiding detection and stalking a mark.
Speech: His life of intrigue in Tenpenny Tower strengthened Epps’ abilities to persuade and deceive people.