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[b]Name:[/b] (Character Name)
[b]Age:[/b] (Character Age - 18 at minimum)
[b]Height:[/b] (Tall, Short, Average, Etc.)
[b]Weight:[/b] (Curvy, Muscled, Slender, Average, Etc.)
[b]Race:[/b] (Human, Ghoul, Other - See below)
[b]Hometown:[/b] (Goodsprings, The Hub, Etc.)
[b]S:[/b] (SPECIAL stats - see below for help)
[b]Background:[/b] (A brief background of your character - it need not be extremely extensive)
[b]Equipment:[/b] (Notable weapons or armor your character carries and uses, try not to be too overpowered)
[b]Skills:[/b] (What is your character good at? Pick at least one thing but no more than three!)
SPECIAL is the Fallout way of measuring your character's ability. Each character starts with 5 in every stat and gets 5 more to distribute, for a grand total of 40 points. You can add or subtract points as you like, so long as it all adds up to 40. For our purposes, I'm just using them to make some decisions regarding events in the game. For example, if a character with low Agility tries to make some quick and daring manuvers, he or she might fail! Here are the stats in order;
-Strength determines melee ability, melee damage, and carry weight.
-Perception determines how far away a character can sense danger. It's your ability to notice things happening around you.
-Endurance determines overall health as well as factoring in to your ability to wield large weapons (rocket launchers, miniguns, etc.) and resist radiation.
-Charisma determines how charming a character is, or appears to be.
-Intelligence determines how smart a character is and affects their skill with science, repair and medicine.
-Agility determines how fast your character is, as well as skill with sneaking and firearms.
-Luck determines how lucky a character is - or isn't.
Race is pretty open, more or less. Basically, you can be whatever you want as long as it's humanoid and something someone would hire for mercenary work. So, no dogs, no super mutants, no anthropomorphic talking raccoons. Let's check it out;
Humans are pretty bog standard, but can have a wide variety of backgrounds. They can be a former vault dweller, a wastelander, an ex-raider, NCR, ex-Legion, Brotherhood of Steel member, ex-slave, etc. Lots of choices here!
Ghouls are irradiated humans. They've taken so much radiation they've pretty much become zombie-like in appearance. The radiation can eat away at the brain and turn them feral, but many ghouls are basically just normal people... sans skin. The ghoulification has given them radiation resistance and long life, though. Many ghouls have been alive since even before the Great War! Humans tend to look down upon ghouls, however.
As far as 'other' goes, just follow the guidelines above but.. it's pretty wide open. Ask yourself, "Can it pass for human?" and if the answer is yes, then I'll probably give it the okay. For example, you could play an android! There's precedent in the series, in the quest 'The Replicated Man'. It features an android that is so human even IT doesn't know it's a robot. Or how about an experiment from the Big MT? Perhaps a human who's halfway between the ghoul and human states of being?