Here's what I'm looking at so far. Help, suggestions, good ideas on a last name, and so on are appreciated.
Tristan - Rogue Trader
Weapon Skill 39+5=44
Ballistic Skill (39)=42
Skills: Awareness (Per), Command (Fel), Commerce (Fel), Charm (Fel), Common Lore (Imperium) (Int), Evaluate (Int), Literacy (Int) (+10), Scholastic Lore (Astromancy) (Int), Scholastic Lore (Tactica Imperialis) (Int), Speak Language (High Gothic (+10), Low Gothic) (Int).
Talents: Air of Authority, Ambidextrous, Light Sleeper, Melee Weapon Training (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Quick Draw, Resistance (Psychic)
Characteristic Modifiers:–3 Toughness; +3 Intelligence; –5 Willpower; +5 Fellowship
Starting Skills:The Child of Dynasty character begins with Literacy (Int), and Speak (High Gothic) as trained Skills.
Dynastic Warrant:Due to the prestigious heritage of a Child of Dynasty, they can bring considerable resources to bear when outfitting a starship. All Child of Dynasty characters add an extra +3 Ship Points to those already generated when building the group’s ship. However, a group with a Child of Dynasty Character may not exchange their Ship Points for Profit Factor—any unspent Ship Points at the end of creating their starship are lost.
Honour Amongst One’s Peers: Even the most unimportant offspring of a Rogue Trader dynasty are likely to have grown up amongst the rarefied heights of Imperial aristocracy, and can handle themselves amongst them without embarrassment. A Child of Dynasty gains a +5 bonus to all Fellowship Tests to interact with high-ranking officials of the Imperium and members of the Imperial nobility in a formal setting (exactly when this bonus applies is up to the GM).
Unseen Enemy: This character has an enemy who covets their position, their wealth, or their ship. The Child of Dynasty has no idea who this person is, or the fact that they’re coming for them. The GM determines this foe and is free to reveal this enemy at any given time. The character gains the Enemy Talent; the group is this unseen foe.
Starting Wounds:The Child of Dynasty doubles his starting Toughness Bonus and adds 1d5 to the result to determine their starting number of Wounds.
Starting Fate Points:Roll 1d10 to determine this character’s starting Fate Points. On a 1–3, begins with 2 Fate Points; on a 4–7, he begins with 3 Fate Points; on an 8 – 10, he begins with 4 Fate Points.
Effect: You gain the Decadence Talent and a bonus of +3 to Agility or Fellowship (your choice). You suffer –3 Perception and 1d5 Corruption Points.
Fated for Greatness:You gain +1 Fate Point, but you also suffer 1d10+1 Insanity Points.
Effect: Gain Resistance (Psychic Powers) and the Light Sleeper Talents. Also gain +1d5 Corruption Points from the exposure to the incursion.
Effects:Gain Scholastic Lore (Tactica Imperialis) as a trained Skill. Additionally gain the Nerves of Steel and Quick Draw Talents. Finally, gain +3 Weapon Skill or Ballistic Skill, but suffer –3 Fellowship.
Starting Skills:Command (Fel), Commerce (Fel), Charm (Fel), Common Lore (Imperium) (Int), Evaluate (Int), Literacy
(Int), Scholastic Lore (Astromancy) (Int), Speak Language (High Gothic, Low Gothic) (Int).
Starting Talents: Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal).
Starting Gear: Common-Craftsmanship Plasma Pistol, Common-Craftsmanship Power Sword, Micro-Bead, Void Suit, Set of Fine Clothing, Xeno-Pelt Cloak, Best-Craftsmanship Enforcer Light Carapace
8 Wounds, 4 Fate Points (darn you nat 1!), and I got us +3 to the Profit+Ship Points deal.
1200 xp spent, 300 xp remaining
10 Corruption, 10 Insanity. So I can roll high after all. (Two fives for my 1d5 Corruption rolls. Seriously.) I guess I start the game at the Unsettled rating. Do I have to roll on the Trauma Test before my character even comes into play?