I've been talking to Zaer via PMs for some time about joining this game. He asked me to post my character sheet here so here it is:
Paragon Magic-Blooded Radiant Sharn Anarch 5/Chaos Monk 7 // Ardent 2/Metaphysical Spellshaper 3/Mystic Theurge 7
CN Large Outsider (augmented aberration, native)
Init +19 [+24]; Senses darkvision 60 ft.; low-light vision
Listen +38, Spot +42
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Elven, Gith, Ignan, Infernal, Loross, Modronic, Rilmani, Seldruin, Slaadi, Sylvan, Terran, Undercommon
AC 76 , touch 71 , flat-footed 61 
(+15 Dex, -1 size, +5 natural, +12 insight, +12 luck, +23 [+26] Monk)
Miss Chance 40% (attacks of opportunity emanating from hex portals only)
hp 404 (4d10 HD + 8d8 HD + 156 + 144); fast-healing 20; regeneration 2
DR 10/cold iron, epic, lawful, magic
Immune blindness, dazed, dazzled, stunned; mind-affecting spells and abilities; inviolate form
Resist cold 10, fire 10; evasion, slippery mind, still mind; SR 55
Fort +53 [+56], Ref +55 [+58], Will +51 [+54]; +2 vs enchantments
Speed 50 ft. (10 squares) [100 ft. (20 squares)]; fly 140 ft. (perfect) [280 ft. (perfect)]
Full Attack Unarmed strike +62/+57 [+64/+59] (2d8+35 [4d8+60]; +57 [+85] with Insightful Strike)
9 claws +49 [+51] each (1d6+35 [3d6+60]; +57 [+85] with Insightful Strike) and 3 bites +49 [+51] each (2d6+35 [4d6+60]; +57 [+85] with Insightful Strike)
Unarmed strike +62/+57 [+64/+59] (2d8+35 [4d8+60]; +57 [+85] with Insightful Strike) and 9 claws +47 [+49] each (1d6+27 [3d6+52]; +49 [+77] with Insightful Strike) and 3 bites +47 [+49] each (2d6+27 [4d6+52]; +49 [+77] with Insightful Strike)
Flailing strike +61/+56 [+63/+58] and 1d4+13 attacks +61 [+63] each (2d8+35 [4d8+60]; +57 [+85] with Insightful Strike)
Flailing strike +61/+56 [+63/+58] and 1d4+13 attacks +61 [+63] each (2d8+35 [4d8+60]; +57 [+85] with Insightful Strike) and 9 claws +46 [+48] each (1d6+27 [3d6+52]; +49 [+77] with Insightful Strike) and 3 bites +46 [+48] each (2d6+27 [4d6+52]; +49 [+77] with Insightful Strike)
EP attack (2d8+42 [+45]; +62 [+68] with Insightful Strike)
All natural attacks treated as Chaotic and Epic for purposes of overcoming DR
Space 10 ft.; Reach 10 ft. (5 ft. through a hex portal)
Base Atk +10; Grp +25
BAB +10 1/4
Spell-Like Abilities (CL 27th, DC 32 +spell level)
3/day-- color spray, blur, greater dispel magic (CL 15), haste (CL 15), see invisibility (CL 15)
1/day-- detect magic, freedom of movement, mirror image, Nystul’s magic aura, Nystul’s undetectable aura, rainbow pattern, read magic, searing light
Favored Soul Spellcasting (CL 28th, DC 21+spell level)
0 --6/day; amanuensis, create water, cure minor wounds, detect poison, guidance, light, no light, purify food and drink, resistance
1st--12 /day; bless, blood wind, divine favour, resurgence, protection from evil, sanctuary
2nd—12 /day; divine insight, elation , guidance of the avatar, lore of the gods, lesser restoration, silence
3rd--11 /day; alter fortune, anyspell, bestow curse, mark of doom, masochism, sadism
4th--11 /day; consumptive field, delay death, death ward, divine power, restoration
5th--10 /day; psychic turmoil, surge of fortune, true seeing, wall of stone
6th--8 /day; greater anyspell, geas/quest, heal
Sorcerer Spellcasting (CL 18th, DC 45 +spell level)
0 --6/day; arcane mark, dancing lights, detect magic, ghost sound, mage hand, mending, message, prestidigitation, read magic
1st--12 /day; disguise self, grease, nerveskitter, ray of enfeeblement, shield
2nd—12 /day; deflect, glitterdust, ray of stupidity, wings of cover, wraithstrike
3rd--11 /day; great thunderclap, greater mighty wallop, shivering touch, unluck
4th--11 /day; greater invisibility, ruin delver's fortune, wings of fury
5th--10 /day; baleful polymorph, wall of force
6th--8 /day; disintegrate
Psionics (ML 15th, DC 21+power level; PP 96)
Mantles: Magic, Mental Power, Time
Abilities Str 40 (+15), Dex 40 (+15), Con 36 (+13), Int 32  (+11) [+13] , Wis 32 (+11), Cha 54  (+22) [+25]
SA gaze of truth, destructive strike, displacing stance, dual spell, erratic advance, grant move action, hex portals, metamagic manipulation, smite law, spell reflection, turn undead, paladin domain (luck)
SQ AC bonus, archetypal shape, acrobatic charge, aura of chaos, aura of despair, auras, debilitating aura, divine grace, dodge bonus, evasion, fast movement, grace, holy warrior, incorporate consciousness, independent action, insightful strike, inviolate form, ki strike, mantles, metamagic mastery, slippery mind, slow fall, spell conversion, spell power +2, spell secrets, still mind, sword of Limbo, unarmed strike
Feats 1. Alertness (B), Extend Spell, Multiattack (B), Multiweapon Fighting (B), Skill Focus (Diplomacy) (B), 3. Persistent Spell, 4. Ocular Spell (B), Power Attack (B), 5. Item Familiar, Sexy Kung Fu (B), 6. Trickery Devotion (B), Leadership (B), Weapon Finesse (B), 7. Psicrystal Affinity, Combat Reflexes (B), 9. Knowledge Devotion (B), Divine Might, 11. Versatile Spellcaster, Initiate of Mystra (B), Might Makes Right (B), 12. Epic Divine Might (B)
Autohypnosis +24, Balance +28, Bluff +47 [+64], Concentration +38, Craft (sculpting) +24, Diplomacy +56 [+70], Disable Device +22 [+24], Disguise +47 [+53] (+49 [+60] when being observed and acting in character), Escape Artist +26, Hide +32 [+47], Intimidate +35 [+46], Knowledge (arcana) +33 [+35], Knowledge (architecture and engineering) +22 [+24], Knowledge (dungeoneering) +22 [+24], Knowledge (geography) +22 [+24], Knowledge (history) +22 [+24], Knowledge (local) +22 [+24], Knowledge (nature) +22 [+24], Knowledge (nobility and royalty) +26 [+28], Knowledge (psionics) +28 [+30], Knowledge (religion) +31 [+33], Knowledge (the planes) +24 [+26], Listen +38, Move Silently +40, Perform (sing) +33 [+44], Sense Motive +36, Sleight of Hand +42 [+50], Spellcraft/Psicraft +42 [+60] (+44 [+62] involving scrolls or power stones), Spot +42, Survival +22, Tumble +30, Use Magic/Psionic Device +47 [+58] (+49 [+60] involving scrolls or power stones)
Skill tricks Collector of Stories, Distracting Taunt, False Theurgy, Second Chance, Social Recovery, Swift Concentration
Carrying capacity Light 4256 , Medium 8512 , Heavy 12800 , Lift over head 12800 , Lift off ground 25600 , Push or drag 64000 
After the Overgod Ao created the crystal sphere that held the world of Abeir-Toril, two twin goddesses emerged from the gray, timeless void that was Ao’s creation. Selune, the goddess of light, and Shar, the goddess of darkness. Together they created the world – the planet of Abeir-Toril and a number of other heavenly bodies. Soon, however, the legendary eons-long war between the two erupted. In a desperate move, Selune tore a piece of herself and hurled it at her dark sister who had gained the upper hand and was close to achieving her victory. From the blending of both dark and light energy, a new goddess was born – Mystryl, the original goddess of magic and the embodiment of all magic in the cosmos. It was through Mystryl that the creature now known only as Xaos – or any of his many titles – came to being. Selune and Shar never truly stopped their eternal struggle, even with Mystryl trying to act as a balancing force between the two. In one such event, the Lady of Mysteries was caught in the crossfire and severely hurt by the two goddesses. Mystryl’s blood fell down into the Everchanging Limbo, far away from her chaotic but controlled divine realm of Dweomertor. The few drops of the divine ichor merged with the chaotic essence of the plane, causing wonders and nightmares that had never been dreamt of even by creatures of Limbo. Only when the unthinkable happened -- a group of powerful slaadi lords united (ain’t that unheard of in the planes...) in their efforts to bring it under their control -- did the strange phenomenon stop. Or rather, it changed. Nothing ever stops in Limbo. Change is the only thing one can be sure of about the plane. Xaos, the original sharn, was born.
It easily overwhelmed the now weakened slaadi who had succeeded in somehow stopping the destructive force of the Weaveblood. Casting spells with more ease than any mortal archmage, Xaos unleashed a fury of magic at the Limbospawn and then absorbed all of them into its own chaotic essence.
In an ironic twist of fate, the Limbo – or the Weave? or any other higher force -- gifted Xaos with a malleable but absolutely unchanginable form. Never has any being managed to polymorph or otherwise transform the Chaos Incarnate. Visually Xaos is a mass of radiant prismatic energy-made-solid that can morph into any form which still resembles a humanoid – he has been known to grow additional heads for his assumed personalities, additional arms, hands, claws, talons, even sexual organs if needed. And yet even Xaos itself cannot overcome the shapechange restriction – even his own spells do not allow it to assume any other shape apart from its own.
As the embodiment of chaotic energies of magic, it could always be found where powerful magic was used. Over centuries of its ‘pilgrimage’ to learn of the planes and magic, it had visited countless planes and demiplanes, from the deepest depths of the Abyss, through the mystical sylvan glades of the Plane of Faerie, to the moonlit peaks of Celestia. Everywhere it went, it absorbed arcanists, priests, outsiders and other creatures, adding their knowledge and powers to its own. In its experiment to learn as much as possible about the cosmic forces of magic, it even travelled to the base of the Spire where no magic existed. Having experienced this feeling of loss, it had finally decided to come back to its Source. To its Mother, the Goddess of All Magic. Mystryl.
Sharing a powerful mystical bond with the strange morphing being, Mystryl accepted Xaos – who took pride in calling itself ‘Mystrylspawn’ – into her service, gifting him with an insight into her divine works and even some mysteries.
The very first time Xaos visited the Prime Material Plane was when a group of Miyatari high elven mages managed to summon and bind it in a desperate attempt to save what they could of their dying nation. The Elven Crown Wars. Using their high magic, they somehow managed to circumvent the ironic will of Chaos and assume Xaos’s form... or rather, they tried and failed. Their bodies merged together and instead of becoming like he was – a humanoid-like morph – they became blobs of dark chaotic matter and energy. After their transformation was over, Xaos was freed and – for a time – even helped the newfound race of sharns in establishing a safe haven. It wasn’t long however till it felt the divine call of Mystryl who had decided to make use of it as her representative in the mortal realm. It continued to do her bidding till the one even that would forever change the Weave and the forces of magic in Toril. Karsus’ Folly.
When the Netherese arcanist Karsus cast his ritual to strip Mystryl of her divinity, Xaos, having been born from her blood and sharing a bond with her, was also affected. The spell ripped out the particle of divinity invested in the creature and had it not been for Mystryl’s quick reincarnation as the new goddess of magic – with a much stricter view on use of magic – it would have surely perished forever. It was returned to being, but not exactly as it once was – it had been severed from its true power, having lost a considerable part of its legendary mystical prowess.
The new goddess of magic was different than the rainbow-haired divine sorceress Xaos had come to love. She was strict and authoritarian, with an outlook that was not at all compatible with Xaos’ chaotic nature. She respected it and allowed it to serve her, but they did not share the same bond. Xaos reluctantly agreed. It helped a number of other arcanists in their magical research, sharing the secret of the sharn ritual with them. Over a century later, at Mystra’s bidding, it travelled to the ruins of the ancient psiocracy of Jhaamdath where it connected with the dying god of psionics, Auppenser. Through Xaos, Mystra used her mastery over the Weave to put the god to a restful slumber so that he may not die even though his worship had diminished. Xaos, serving as the link between the two deities, got a chance to delve into the psionic deity’s mind – and somehow a small fraction of the god’s essence flowed into the sharn. This event opened the sharn’s mind on another type of magic – at least according to its own point of view – namely, psionics.
Xaos’s chaotic mind’s newest inhabitant, however, even in his slumber, was way too powerful. The Mystrylspawn had to somehow get rid of the god’s influence before it was overwhelmed by it. Even to this day, it bears its influence as it was since that time that Xaos started to prefer a more male-like form and identify as a male and not an ungendered being as before.
To circumvent Auppenser’s mental influence, the sharn forged an artefact of its own by combining divine, arcane and psionic powers together in the deepest reaches of Limbo. It was into that pendant that he transferred Auppenser’s divine spark. Divnity Dreamt, the object of many a tale and craving.
Almost two thousand years later Xaos’s fate was to change yet again. With the destruction of the second goddess of magic, Mystra, Xaos was once again to be annihilated. Unlike the previous time, when Mystryl almost immediately reincarnated into her new form, this time Mystra stayed dead for a longer time – enough to completely unbalance the Weave. Xaos’s own link to the Weave destabilized it even further, creating many areas of wild magic. Before he himself could die and cause irreparable damage to the realms, however, he was whisked away and imprisoned in a plane beyond time and space by Lord Ao.