Sorry for the double post, but I finally started working on my character sheet. Here's a quick preliminary peek...
The Sea Witch of the Grey Coast
NE Medium Fey (Aquatic)
Init +0; Senses darkvision 60 ft., low-light vision
Spot +20, Listen +20
AC 47, touch 42, flat-footed 39
(+5 natural, +12 insight, +12 luck)
hp 352 (12d10 HD + 144); fast-healing 20 DR 10/Epic
Immune mind-affecting effects (from Ghostly Visage familiar)
Resist cold 10, fire 10; SR 37
Fort +44, Ref +46, Will +49
Speed 90 ft (18 squares); swim 120 ft. (swim +27 untrained)
Melee 2 claws +46 melee (1d4+29)
Claws treated as Epic for purposes of overcoming DR
Space 5 ft.; Reach 5 ft.
Base Atk +12; Grp +21
Special Actions evil eye
Spell-Like Abilities (CL 27th, DC 43+spell level)
At will--ghost sound, mage armor, mage hand, message prestidigitation, shield, tongues
3/day--blindness/deafness, greater dispel magic, haste, lullaby, major image, minor image, see invisibility, suggestion, ventriloquism
1/day--charm person, confusion, lesser confusion, hallucinatory terrain
Abilities Str 29 (+9), Dex 27 (+8), Con 32 (+11), Int 30 (+10), Wis 30 (+10), Cha 50 (+20)
SA awesome beauty, evil eye, exquisite fairness
SQ amphibious, fast healing 20, fey bloodline
Skills Bluff +45, Concentration +36, Diplomacy +45, Disguise +45, Forgery +35, Hide +33, Knowledge (Arcana) +35, Knowledge (History) +35, Knowledge (Religion) +35, Sense Motive +35, Spellcraft +35, Swim (untrained) +27, Use Magic Device +37.5
Amphibious (Ex) Although the Sea Witch is aquatic, she can survive indefinitely on land.
Awesome Beauty (Su) This ability affects all humanoids within 30 feet of the Sea Witch. Those who look directly at her must succeed at a DC 49 Will saving throw or be shaken for 1 minute. A creature that remains in range and continues to look at her must continue to make saving throws against this ability. A successful saving throw while already shaken does not free the creature from the affect of the initial failed save. A failed saving throw while shaken resets the duration of the shaken condition to start from that round. The Sea Witch can suppress or resume this ability as a free action. This is a mind-affecting, fear effect.
Daylight Weakness (Su) When the Sea Witch is exposed to natural sunlight (not merely a daylight spell), she takes a -2 penalty on attack rolls, saving throws, and ability checks, and loses 4 points of Charisma.
Evil Eye (Su) Three times per day, the Sea Witch can cast its dire gaze upon any single creature within 30 feet. The target must succeed on a DC 49 Will save or be dazed for three days, although remove curse or dispel evil can restore sanity sooner. In addition, an affected creature must succeed on a DC 49 Fortitude save or die from fright. Creatures with immunity to fear effects are not affected by the Sea Witch’s evil eye. The save DCs are Charisma-based.
Exquisite Fairness (Su) The sight of the Sea Witch is so enchanting that anyone (other than a hag) who sets eyes upon her must succeed on a DC 49 Fortitude save or instantly be weakened, taking 2d6 points of Strength damage. This damage cannot reduce a victim’s Strength score below 0, but anyone reduced to Strength 0 is helpless. Creatures that are affected by this power or that successfully save against it cannot be affected again by the Sea Witch's exquisite fairness for 24 hours. The save DC is Charisma-based.
Fey Bloodline (Ex) The Sea Witch is considered a creature of the fey type when enchantment magic is directed against her. For example, the charm person spell does not affect her, but charm monster affects her normally. The Sea Witch can also activate magical items restricted to fey creatures.
Sanctuary-Bound (Su) The Sea Witch is mystically bound to her island sanctuary, and can never stray beyond that island's shores (about 60 feet into the water from the beaches). When she does so, she becomes ill and must succeed on a DC 12 Will save each hour or permanently lose 1 point each from Strength, Constitution, and Charisma. The DC increases by +1 for each previous failed check.
...I think I'm starting to see how our characters qualify as Legendary Monsters. The Paragon Creature template is
Edit: It's a good thing, though. ^^ I think this is going to be a fun game.