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Author Topic: Dragon Age Inquisition  (Read 10896 times)

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Offline Inkidu

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Re: Dragon Age Inquisition
« Reply #275 on: December 12, 2014, 01:23:23 PM »
Not quite immediate but kind of just dorking around, but still, now that I know how the story missions spread out it'll make for a less cramped game.

As fun as it was, the who game just was terrible in terms of design/pacing.

There are generally two ways to do open world games, and Bioware has always been the champions of the crafted-patchwork-of-areas style, but they tried to the continuous, open-ended Skyrim/Bethesda approach and it didn't work. :P

Offline Valaesin

Re: Dragon Age Inquisition
« Reply #276 on: December 12, 2014, 01:45:06 PM »
Not quite immediate but kind of just dorking around, but still, now that I know how the story missions spread out it'll make for a less cramped game.

As fun as it was, the who game just was terrible in terms of design/pacing.

There are generally two ways to do open world games, and Bioware has always been the champions of the crafted-patchwork-of-areas style, but they tried to the continuous, open-ended Skyrim/Bethesda approach and it didn't work. :P

Funny you mentioned Skyrim... I'm reinstalling it and will be modding the hell out of it.  But I think you hit the nail on the head - it tried to play both worlds and somehow fell flatter than it would have otherwise.

Offline Lady Lunarius

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Re: Dragon Age Inquisition
« Reply #277 on: December 12, 2014, 02:15:02 PM »
I'm ok with the game. I'm one of those people in love with side quests. What was driving me the craziest though was all the glitches I was having. Just glad a lot of them seem gone.

Offline Dim Hon

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Re: Dragon Age Inquisition
« Reply #278 on: December 12, 2014, 02:29:17 PM »
Apparently you and remove class restrictions from armour with the right craftable in the primary slot

like

what

I went through over 150 of that game wearing the ugliest shit and I didn't have to

Offline Inkidu

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Re: Dragon Age Inquisition
« Reply #279 on: December 12, 2014, 02:33:28 PM »
Apparently you and remove class restrictions from armour with the right craftable in the primary slot

like

what

I went through over 150 of that game wearing the ugliest shit and I didn't have to
Yeah, like what. I knew masterworks let you override color, but style?

Can you imagine a warrior in some of those rogue longcoats? *Hhng*

I'll be in my bunk.

EDIT: Relevant video on open-world design:

« Last Edit: December 12, 2014, 02:36:23 PM by Inkidu »

Offline Dim Hon

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Re: Dragon Age Inquisition
« Reply #280 on: December 12, 2014, 02:47:37 PM »
How is it relevant? DA isn't open world and the devs made that clear it wasn't years before it was released

Offline Inkidu

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Re: Dragon Age Inquisition
« Reply #281 on: December 12, 2014, 04:11:07 PM »
How is it relevant? DA isn't open world and the devs made that clear it wasn't years before it was released
It is actually an open world game. You can generally go anywhere you want at nearly any time. It's just broken up into areas rather than continuous like Skyrim or Morrowind. Open-world does not equal sandbox.

Though if the devs don't consider it that then that probably explains a lot. :P

Offline consortium11

Re: Dragon Age Inquisition
« Reply #282 on: December 12, 2014, 04:15:56 PM »
"Open world" is one of those nebulous terms that means a lot of things to a lot of different people.

The extra-credits pieces describes Baldur's Gate as a open world game and I guess it technically is; there are lots of locations one can go to, you can keep going back and forth to them and if you don't touch the map button you can walk between most of them on the "normal screen" (much like Fallout). But does anyone really think of it as an "open world" game? It's basically a number of completely separate maps that you can travel back and forth to but are largely separated and I doubt there's many (if any) people who actually traveled between all the various hubs without using the fast-travel option... put simply there was nothing there to keep the player interested.

And that's the issue that confronts open world games. How do you make traveling through the open world interesting?

My own preference is generally the skip the "open world" aspect in favour of having specific well-crafted and often fairly large individual areas; Baldur's Gate, Fallout or Arcanum are the classic examples of this but one could also look to either of the Witcher games or the first Dragon Age for pretty good examples. Hell, even Dragon Age 2 to an extent (although the less reused warehouses/caves the better). That said there are some elements of the open world that do work.

I'm not great fan of the more recent Bethesda games but, as much as it's used as a disparaging term, the "hiking simulator" aspect of it is arguably the best part of the game; there is undoubtedly something rewarding about finding shortcuts up mountains, seeing a location pop up on your HUD and getting there or simply going for a walk and seeing what happens; more than once when I've got 20 minutes free or so I'll pop in Skyrim, load a game, give my destination and simply walk there.

Inquisition sits in a fairly awkward position in that it's sort of open-world and sort of not. It's not a full open-world in the way Skyrim is but the areas are large enough that they touch on being open world. And not always particularly well. I hate to pick on the Hinterlands again but it's the best example; it's a huge area and thus Bioware were confronted with how to fill it. And their decision was endless MMO-like fetch and collect quests. And that's not a good way to do it. Skyrim had its "radiant quests" but I don't think anyone particularly liked or enjoyed them; they were something people did because they could rather than something you were hit over the head with.

It's arguably my biggest concern about the Witcher 3. Both the Witcher 1 and 2 featured well, crafted, engaging large areas which functioned as hubs and were actually fairly linear (one generally couldn't travel back and forth between all of them at a given moment). If the open world aspect of the third simply gives a way to travel between such hubs without using fast travel but without putting much content in there then what's the point? And thus they have to fill it with content... but find a way to do it that isn't just repetitive fetch/kill/collect quests.

Offline SinXAzgard21Topic starter

Re: Dragon Age Inquisition
« Reply #283 on: December 12, 2014, 06:55:20 PM »
Sorry Inkidu, Bioware has said it is multi-region not open world.

Offline Inkidu

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Re: Dragon Age Inquisition
« Reply #284 on: December 12, 2014, 07:03:31 PM »
Sorry Inkidu, Bioware has said it is multi-region not open world.
I love the smell of semantics in the morning, smells like... the ME3 ending. XD

Offline Outsider

Re: Dragon Age Inquisition
« Reply #285 on: December 17, 2014, 07:43:13 PM »
This game has eaten my soul.
I am obsessed with vanity, and this game literally had me stuck for hours in character creation screen, and in the end abandon a 40 hour playthrough just because I thought Dragon Rage looked like crap. Then I tried Knight Enchanter and finished the game on nightmare, and had to force myself to do so because it had gotten so stale and easy.
Friendly advice: don't play Knight Enchanter if you're looking for remotely challenging combat. You're literally invincible and kill everything by yourself because all the important endgame mobs have spirit vulnerability and armor up. Ugh.

Still a pretty fucking sweet game though. Wish I hadn't burnt myself out on Knight Enchanter, might have given it a third go on a rogue specialization.

One thing I hated was the lack of quicksave opportunity before really important choices. Exile some dudes or keep 'em after some epic battle with a Nightmare aspect? Yep, have to replay the entire fight just to see the reactions to other choices. God damn it.

Offline Lady Lunarius

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Re: Dragon Age Inquisition
« Reply #286 on: December 18, 2014, 03:07:12 PM »
Finding out Krem is transgender made my day!

Dorian being strickly for men makes me wanna make a male warrior.

Offline Dim Hon

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Re: Dragon Age Inquisition
« Reply #287 on: December 18, 2014, 03:51:20 PM »
I adore Krem, I wish he was romancable! And Dorian is totally worth it

Offline mia h

Re: Dragon Age Inquisition
« Reply #288 on: December 18, 2014, 04:30:19 PM »
I thought flirting with the scout was kinda fun, but alas goes nowhere.

Offline Lady Lunarius

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Re: Dragon Age Inquisition
« Reply #289 on: December 18, 2014, 06:28:41 PM »
I adore Krem, I wish he was romancable! And Dorian is totally worth it

I wanna ride the bull. >.>

Threesome with Dorian, Bull and Male Inquis would be epic.

 I loved the one with Zev and Isabela* in the earlier one.

Offline Dim Hon

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Re: Dragon Age Inquisition
« Reply #290 on: December 18, 2014, 06:35:18 PM »
Oh, that... thank you for that mental image <3

Offline Lady Lunarius

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Re: Dragon Age Inquisition
« Reply #291 on: December 18, 2014, 06:39:29 PM »
Oh, that... thank you for that mental image <3

I just keep seeing Dorian and Male Inquis trying tame the bull. All the while he's laying back chains all over and just towards the end he gets free and tames their asses. Literally. With that sexy laugh ringing out the Inquisitors open window LOL

Offline Dim Hon

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Re: Dragon Age Inquisition
« Reply #292 on: December 18, 2014, 06:44:17 PM »
Oh fuck yes! I bet Bull would just lay back and let them think they have him after a token struggle *cackles*

I love it <3

Offline Lady Lunarius

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Re: Dragon Age Inquisition
« Reply #293 on: December 18, 2014, 06:47:22 PM »
Oh fuck yes! I bet Bull would just lay back and let them think they have him after a token struggle *cackles*

I love it <3

Not gonna mention the sexual tension I get from Cassandra and Bull cause ...yeah....bunnies.


.....this game makes me wanna do a Dragon Age style roleplay. LOL

Offline zemo8801

Re: Dragon Age Inquisition
« Reply #294 on: December 18, 2014, 06:48:53 PM »
What class did you choose?

Offline Lady Lunarius

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Re: Dragon Age Inquisition
« Reply #295 on: December 18, 2014, 06:52:38 PM »
What class did you choose?

Me? Right now I'm a human mage. (I usually go Elven..but I stayed human this time)

I wanna go for a Qunari Rogue next time around. Maybe romance Bull

Offline Dim Hon

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Re: Dragon Age Inquisition
« Reply #296 on: December 18, 2014, 06:56:09 PM »
Not gonna mention the sexual tension I get from Cassandra and Bull cause ...yeah....bunnies.


.....this game makes me wanna do a Dragon Age style roleplay. LOL

Ha! Yes. It's delicious~

And me too! I'm doing a Solas/Cole one with Kho at the moment, but there are so many delicious characters and I am so greedy

What class did you choose?

Elf Dagger-rogue ^_^

Offline Lady Lunarius

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Re: Dragon Age Inquisition
« Reply #297 on: December 18, 2014, 06:57:28 PM »
Ha! Yes. It's delicious~

And me too! I'm doing a Solas/Cole one with Kho at the moment, but there are so many delicious characters and I am so greedy

Elf Dagger-rogue ^_^

I'm a dagger sort of rogue every time!!!!

I want a Solas one but someone spoiled the ending for me and now I wanna do it later.....when I'm done being pissy at a ruined ending

Offline Dim Hon

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Re: Dragon Age Inquisition
« Reply #298 on: December 18, 2014, 06:58:22 PM »
Aaaaaw, so sorry it got spoiled! Someone spoiled it for me, too.

Offline zemo8801

Re: Dragon Age Inquisition
« Reply #299 on: December 18, 2014, 06:59:22 PM »
Oh okay I plan to see how things unfold with the races.

Right now I'm going as a Roque archer