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Author Topic: (Interest Check) [Pathfinder] Hell and Beyond  (Read 1560 times)

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Offline WintercatTopic starter

(Interest Check) [Pathfinder] Hell and Beyond
« on: November 07, 2014, 03:56:04 PM »
On any possible Deja-Vu on the Thread Name
Alright, I posted a topic on this name earlier but deleted it quickly on realizing I'd forgotten a share of information in the first attempt already. So going to try again, writing fresh for it. If you saw the earlier one (it was taken down fast but it had a couple of views), I am sorry it got removed so fast but I wanted to add the bit of information right to the starting post and wanted to think it over a little longer after all, so this took me a bit. Nonetheless, enough with that.

Every night, it began with a shriek. The winds howling around, the distant ground beneath the clouds, and the sensation of falling. That terrifying height, that black and green smoke hazing the path down partly yet revealing enough to see the height was not one a person should be able to survive. The fear and dread giving way to the sensation of wrongness in passing through the clouds, the violation of one's very essence as images of people and places passed through one's mind, stripped away and burnt to ashes, destroyed in passing through the smoke and vapors, the very essence of one's being being burnt off by the touch of those clouds. The lethe clouds, the damnation of amnesia, the fall to the hell's ashen soil.

It wasn't a lone figure falling, but one amongst several, the howling winds surrounding them, tossing them scattered about before they made their landing with sickening crunches, howls of pain and misery, and whimpers of near passed-out bodies on the brink of breaking entirely. The sight of the storm clouds, the green vapors dancing with the black smog in the sky, the lethe clouds that stripped one's memory, the ashen fields of the blasted wastes. The thundering in the distance, the sound of hooves approaching, and the hard smack to the side of the head. Blackness, sweet oblivion from the pain, at least momentarily.

The dream ended with a person shaking and sweating in most cases, rested on the cold tile floor of their cell, a nearby grate smelling of waste, the rags on their figure all they had left, the door to their cell tightly locked but the small slot at the bottom showing a simple crude tray with some sludge of a meal, some badly burnt meat, as well as a glass of dirty water. That was one's day's meal, and that was a luxury, for the rest of the day would pass without anything to eat.

The horned jailors passed their doors, casting a glance at their prisoners now and then, but moving along without stopping, only there long enough to see everyone was in their cells. The only light what dim glow could be made out from the hallway beyond, from both the eye-hole and the small hole near the floor the tray was shoved through. It wasn't much, but it was all they'd come to know for the last few days. Their bodies had recovered, their minds come to grasp the situation they were in, more or less, but with large gaps in their memories and their gear gone, they were at the mercy of their captors, for now.



This is an interest check for a game taking place in Hell, there will be a chance to try and escape, or to alternatively try and take over if the players were so inclined to try. Either way the game is likely to not be an easy and quick one. I am looking for 1-3 players, at most a total of 4, who would be interested in a dark fantasy adventure through the gritty and cruel depths of Hell.

Mechanics wise, I plan on going by Pathfinder's rules, with characters starting at 6th level, with 30 abilities for point-buy to start off from before racial & improvement from 4th level and so forth.

The characters will find themselves in a situation where they dont have any gear to begin with, and they're unlikely to find a market selling them whatever they might wish, they'll be more likely to find themselves scavenging for gear (and something built for a Large fiend might not be adjustable for a medium-sized character, but might sell for a fair price at least), and worse the wizards and similar classes that are used to having certain equipment (e.g, their spellbooks) are not in possession of these at the beginning.

Clerical Holy Symbols & Wizard's spellbooks should become available during the play, but they will not be at hand at the start leaving those characters with a bit of a rougher time, but it will not be a permanent state of affairs. There is no moneytary budget to buy gear with, the characters may outline a few pieces of gear they used to have, which may or may not be recovered later on, but the more costly it is the more likely it's found a new owner already. Spellbooks will have the spells gained from leveling, and so forth.

This would be a game run with fast xp-track, so players should be able to advance as long as they manage to stay alive, but doing so may take a bit of effort and cunning.

Warning beforehand, the concept was originally brought forth while reading through "Infernum" bookset and the Hell will not be a very pleasant place to roam, the game is likely to be placed into the 'Extreme' section for the sake of being sure, though if the players prefer I imagine the NC-Exotic would work out as well. As this is an interest check phase, I'll see if there'd be any takers.

Offline Pumpkin Seeds

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #1 on: November 07, 2014, 03:59:46 PM »
:: jumps up and down with hand waving::

Online Sain

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #2 on: November 07, 2014, 04:10:19 PM »
Posting speed expectations would be nice to know. Also what sort of books are allowed for chargen. I like the premise though.

e. I suppose it's rather impossible to know since there are too many factors, so nevermind about that. Books though :D?
« Last Edit: November 07, 2014, 04:13:34 PM by Sain »

Offline WintercatTopic starter

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #3 on: November 07, 2014, 04:22:00 PM »
@Pumpkin Seeds,
Yes, I see you there, glad to see you around. I take it you have might have some interest from that bit of waving you are doing?

@Sain,
I have seen group-games slow down a fair bit in the past and would hope to keep up a decent pace, preferably posting a game master post every 1-2 days to move things along, but I'd be happy having 3 gm posts a week if the players were happy chatting amongst one another as well as plotting. I would be pleasantly surprised seeing the game moving at a faster rate, including several in a day, but that seems to take a rather exceptional eagerness and timing from folks from what I've seen.

As for the books, I'd prefer to keep to the Core Book & Advanced Player's Guide, I am willing to listen to suggestions though. Ultimate Combat & Ultimate Magic might be options, but I am not sure if a Magus or Gunslinger would fit that well into the setting. Magus probably a bit easier. I don't have an Advanced Races Guide at hand, so I'd rather not involve it on since it would leave me unable to check some things for myself.

Online Sain

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #4 on: November 07, 2014, 04:35:50 PM »
Posting every other day reliably sounds a bit intimidating, and I'm not sure I'd be able to pull it off, so maybe I'll leave my interest as tentative for now. Would not want to take a spot from people who could actually commit.

The selection of books sounds fine though, just perfect for a monk. I do love them pathfinder monks jumpin' around with ki.

Online Chulanowa

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #5 on: November 07, 2014, 05:42:13 PM »
Tentative interest in a Paladin here. Vague, jittery memories of the AD&D module "A Paladin In Hell" and all

Also, this site has everything you would need from the assorted books: http://www.d20pfsrd.com/home - Races, classes, archetypes, et cetera.

Offline Marie Reynolds

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #6 on: November 07, 2014, 06:07:58 PM »
Hmm if you willing to let that fourth slot be taken. I would be interested!

Offline Muse

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #7 on: November 07, 2014, 07:14:07 PM »
*pounce!* 

I haven't finished reading yet, Wintercat, but anything you run I want in on! 

*goes back to reading* 

*  *  * 
 
Winter, your writing is as brilliant as ever.  By chance do you have room for a dragon disciple or a cleric? 
« Last Edit: November 07, 2014, 07:21:09 PM by Muse »

Offline Faeli

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #8 on: November 07, 2014, 09:49:02 PM »
OOH!  PICK ME!  PICK ME!  I am TOTS going to hell!

Online Sain

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #9 on: November 08, 2014, 05:22:45 AM »
I would just want to confirm that I'm pulling my participation slip out, so maybe you have space :P

Offline WintercatTopic starter

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #10 on: November 08, 2014, 06:06:22 AM »
@Sain, I can understand that and I apologise if the hopes I have for an active posting was a bit intimidating to see at that too. I am merely hoping to avoid the pitfall of long waits for someone to post and seeing the game turn over to abandoned status for that.

@Blinkin, I think there's a fair share of interest but I don't generally consider things 'first come first served', but by ideas and who would work together well. I am aiming for a relatively small group though.

@Faeli, I would like to hear what you might have in mind then, what kind of a charater you might have in mind.

@Muse, I know you and I am grateful for the praise though it may be a bit exaggerated. I am willing to entertain the idea of a Cleric or Dragon Disciple, both are from the core book which I am including in the game after all.

@Marie Reynolds, I have no confirmed character sheets before me yet so I am willing to hear out any ideas you might have, no doubts there.

@Chulanowa, I am familiar with the SRD but I rather have the book or PDF at hand so advanced races guide isn't on the table since I would only be able to check some of the things in the SRD and not all the material gets covered it seems, at least based on the impressions I've had in the previous games. As for a Paladin in Hell, I am not opposed to it but I will warn before hand that this will be Dark Fantasy styled game and there will likely be points where a Paladin might get frustrating, though it might make for a good bit of roleplay still. I am merely wanting to be clear on that.

@Pumpkin Seeds, no further word from her but figuring she still has interest.

Offline Muse

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #11 on: November 08, 2014, 06:45:22 AM »
*Grins* 

Hm... 

If someone else wants to do a divine caster, I'll pitch the dragon disciple.  Since someone is going to want to do a religious type, though, what pantheon are you using?  Are the characters from Golarion? 

Also, do they have no memories left, or are they just patchy? 

Offline WintercatTopic starter

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #12 on: November 08, 2014, 07:10:13 AM »
I am going to use Golarion as the backdrop, and its Pantheon. I like to toy around with homebrews but I would have to add a ton of reading materials and by then it would not be much fun for the folks here anymore I am afraid.

As for the memories, I'll leave it up to the players whether they have some hazy, patchy bits of memory, or none at all. They've not lost their skills, and muscle memory is there, but none of it is on the surface of their thoughts probably. As for the details of their life and so, beyond a simple name that they might just recall (optional, may pick a 'new name' as game starts if prefer), they are likely to draw a blank on most of it. Lethe's waters cause forgetfulness, and the thick vapours of it have stripped the fallen prisoners of the details leading to their fall and what came before.

Offline Faeli

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #13 on: November 08, 2014, 08:49:10 PM »
At a very brief envision would be a warrioress who had gone into assassinations (or, more correctly, slashinations) for easy money and eventually gotten herself strung up.  She would have a code of might and naturally believe that those who have the power to subdue others should have a right to do so, and likely find hell rather intimidating with SO many people capable of making her their bitch, and so she would very much be eager to cling to the party, though also not want the party to know she was clinging to them.

Offline WintercatTopic starter

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #14 on: November 09, 2014, 10:09:03 AM »
Not a bad concept at all Faeli, would certainly explain how she ended up in Hell, though she might have a bit of time figuring out her past, other than flashes here and there. I am curious to see how things will turn out, I think there's been enough interest to run this game. I will be looking forward to seeing some characters come together, feel free to give me a poke and ask any questions that come up in your mind.

Online Chulanowa

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #15 on: November 09, 2014, 12:44:59 PM »
So the scenario is like the characters ended up in hell through their own actions, I.e., being bastards? I'd thought it was more like they were kidnapped or the like. Or can it be either? If the former, yeah, I see how a Paladin might be an awkward fit  :D

Offline WintercatTopic starter

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #16 on: November 09, 2014, 01:05:38 PM »
Either works, but the curious fact is the player characters are in their bodies alive in Hell.
So that is unusual enough in itself.

They may have been killed and ended up in Hell that way, but if they died they still find themselves in their body in Hell, and most that end there do so with just their soul along for the ride, and the said soul may be tangible but also a lot more vulnerable. Being alive makes them an oddity, an anomaly in hell. It is probably the same reason they've been imprisoned instead of broken and tortured already, as the damned souls are.

Of course, whether they remain 'alive' and embodied is dependant on their actions, and dying in Hell will certainly leave their soul there. Good or evil, dead in Hell is hell-bound since then. So a Paladin in Hell would certainly have a good reason to get out in order to join their deity on the correct plane in the afterlife later.

The player characters only hold vague or possibly even no actual memories of before, only that they fell, and the lethe clouds they passed through. (Anyone wondering on the repetition of Lethe, a River in Hell causing forgefulness, hope that is cleared by now with that).

Online Chulanowa

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #17 on: November 09, 2014, 01:19:33 PM »
Ah! Alright then!

I'll just go back to muttering about not getting to play a frogman or an aaaaaaaaasimar then, while working on something  ;D

Offline Blinkin

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #18 on: November 09, 2014, 04:08:59 PM »
Would a swashbuckler (ACG) who committed adultry, on several occasions, be acceptible for the setting? The only concern that I would have is the limited selection of size appropriate equipment and who, exactly, too large weapons might be sold to? (the implication that weapons obtained might be sellable, but buying wouldn't be an option)

Offline Muse

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #19 on: November 09, 2014, 05:19:20 PM »
Honestly I didn't get the impression that we were here as dead siners.  But Wintercat should be able to clear that up for us soon. 

Offline Blinkin

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #20 on: November 09, 2014, 05:49:46 PM »
*shrugs* you don't get thrown in hell for no reason, and having been a bad-girl could be fun. ;) If she remembers being a bad-girl

Offline Muse

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #21 on: November 09, 2014, 06:52:32 PM »
*Grins*  Well, I'm totaly with you there. 

Hm...  This is wntercat's game, might take the opertunity to play a more liberated girl myself.  :)

Offline Faeli

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #22 on: November 09, 2014, 07:35:49 PM »
*adjusts her horns?*

Offline Inerrant Lust

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #23 on: November 11, 2014, 02:35:14 AM »
I have one very simple... but also perhaps controversial idea, crunch-wise.

An angel prisoner, broken and reduced from her glory.

Perhaps a Movanic Deva who has been depowered as a result of her imprisonment. So scaling her back from 12 hit dice to 6.

That would amount to... 57 HP, +6 BaB, +9 Fort, +8 Reflex, +5 Will, 54 skill points (Maximum 6)
Also reverse engineering the advancement rules, her natural armor would likely be reduced to +6 and naturally, she'd be without her flaming greatsword. Also remove any spell-like abilities above her caster level, drop three feats and two ability score increases. Also considering the possibility that her wings are maimed, removing her ability to fly (or reducing it from Good to clumsy, making her fly skill +4 instead of +17..) Also, considering her Detect Evil is constantly on.. and she's probably experiencing Overwhelming signatures while it is active, that would technically mean she's constantly stunned and unable to take action while in hell. I imagine she eventually adapted to constantly seeing and being in the presence of evil everywhere..

So, in conclusion...

Spoiler: Click to Show/Hide
Imprisoned Movanic Deva
NG Medium outsider (angel, extraplanar, good)
Init +7; Senses darkvision 60 ft., detect evil, low-light vision; Perception +13
Aura protective aura

DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) (+4 deflection vs. evil)
hp 57 (6d10+24)
Fort +9, Ref +8, Will +4; +4 vs. poison, +4 resistance vs. evil
Defensive Abilities nature's pacifism, protected life force; DR 10/evil; Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 17

OFFENSE
Speed
40 ft., fly 60 ft. (good)
Melee Unarmed +10/+5 (1d3+4/20)
Spell-Like Abilities (CL 4th; concentration +12)

Constant—detect evil
At will—aid, discern lies (DC 15), dispel evil (DC 16), dispel magic, holy smite (DC 15), invisibility (self only), remove curse, remove disease, remove fear
7/day—cure serious wounds

STATISTICS
Str 19, Dex 17, Con 18, Int 16, Wis 16, Cha 19
Base Atk +6; CMB +10; CMD 23
Feats Improved Initiative, Power Attack, Vital Strike
Skills Diplomacy +10, Fly +17, Intimidate +10, Knowledge (planes) +9, Knowledge (religion) +9, Perception +13, Sense Motive +9, Stealth +9, Survival +9; Racial Modifiers +4 Perception
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES
Nature's Pacifism (Ex): Animals and plant creatures do not willingly attack a movanic deva, though they can be forced to do so by magic. If the deva attacks a plant or animal, its protection against that creature ends.

Protected Life Force (Ex): Movanic devas are never harmed by positive-dominant or negative-dominant planar traits.

I have plenty of ideas for the fluff, but I'd like to know if this is viable first. :P
« Last Edit: November 11, 2014, 02:37:48 AM by Inerrant Lust »

Offline Foxfyr

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #24 on: November 11, 2014, 12:12:11 PM »
I am intrigued by this story and have several builds that I'd be interested in playing. It's not often I play a healer sort, but think playing one in hell could make for a very fun dynamic.  Perhaps a cleric or oracle who uses reach weapons. =D

I'm thinking someone who was devout to their patron/deity, but was perhaps sacrificed or gifted to the underworld powers that be by an infernal cult.
« Last Edit: November 11, 2014, 12:13:58 PM by Loki Aesir »

Offline Tydorei

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #25 on: November 11, 2014, 12:28:05 PM »
When is the deadline for having our characters up?

Offline WintercatTopic starter

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #26 on: November 11, 2014, 12:35:26 PM »
@Inerrant Lust, I would say that playing an angel in Hell would be a rather quick way to have a character death at my hands. I am aiming for a dark fantasy tale, and an angel would likely find themselves at the pointy end of every blade there, not a prisoner but a cooling corpse. Either that, or a piece of art at some fiend's parlor after being rent asunder and made into a macabre work of art in the dead state. So not exactly a good option to consider.

@ Anyhow...

I am running this game with the original idea being that the characters have ended up in hell, WITH THEIR BODIES INTACT somehow. They fell, they were injured, they lost their memories on the way down, and they're an ANOMALY in Hell. Lets put it this way. THEY SHOULDN'T BE IN HELL at least YET. Yet they are.

They may have been evil people, they may have died before ending up in Hell, but THEY ARE EMBODIED nonetheless. Someone could have been alive and thrown into Hell for whatever reason, and stand next to them just the same. When they -die- in Hell though, they'll be a damned soul, which in Hell means they'll still be 'tangible' but more of a torture doll for the nearest fiend that will torment them to gain their pain and misery as nourishment to itself or to be sold to others. Expect bottles of distilled agony be sipped like fine wine by the wealthier fiends, while the more common fiends might have to satisfy themselves by simpler fare, possibly beast meat mingled with an essence of a once-mortal's pain.

Nonetheless, player characters CAN BE GOOD, NEUTRAL OR EVIL, that matters not, they are still in Hell. They MAY HAVE DIED OR HAVE BEEN ALIVE when they ended up in Hell, but they're all there nonetheless.

I apologise for lack of reply on Monday, been a busy start for the week.

There's not been an actual deadline earlier, but so far I've received 1 completed character sheet, by private message. I've not confirmed a 'spot taken' yet but I will hoep to get this game going next week, so there's time till the end of this week, I don't want to rush people too much but I also don't want to leave people just wondering if I'll ever start.

Offline Muse

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #27 on: November 11, 2014, 12:40:11 PM »
Excelent!  Thank you for the clarification.  Since Loki is applying with a cleric, I'll get a sexy Dragon Disciple started.  :)

Offline Blinkin

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #28 on: November 11, 2014, 12:42:18 PM »
Question. How much background do you want, considering that the characters don't know it and may not ever remember it in any detail?

I can send a character sheet in about 10 minutes, but the actual character background and so on takes a little longer.

Offline WintercatTopic starter

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #29 on: November 11, 2014, 12:51:53 PM »
Background amount is upto the players, in this case, they're allowed to let the character develop in game and come up with ideas along the way as long as it stays sane enough to follow, but if someone wants to prepare beforehand, even if their character doesn't recall the past, then I am curious to read it up.

I am not holding 'first come first served' basis for this game but trying to see what characters look like they'd be good for the tale and work well together.

The background will begin to matter more later on, but its not important to start off with. Depends also on which of the two end goals they might pursue, to escape Hell or overthrow it to rule in Hell instead. I am not saying either option would be easy but I aim to make it so that they are possible as long as the group makes a good plan for it and knows what they are doing. Of course, the odds are against them either way, but that's never stopped adventurers before now has it?

Offline Inerrant Lust

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #30 on: November 11, 2014, 01:20:02 PM »
Quote
@Inerrant Lust, I would say that playing an angel in Hell would be a rather quick way to have a character death at my hands. I am aiming for a dark fantasy tale, and an angel would likely find themselves at the pointy end of every blade there, not a prisoner but a cooling corpse. Either that, or a piece of art at some fiend's parlor after being rent asunder and made into a macabre work of art in the dead state. So not exactly a good option to consider.

Of course this was considered. :P Obviously she'd only be kept there as a play-thing, and may very well have been maimed. She may very have well have a sense of Stockholm syndrome as well... being that after years, decades, or possibly centuries of imprisonment down there would lead to some form of capitulation. I imagined she acquired the protection of her captor from other demons and/or devils, though this would not have prevented her from constantly being abused.

I figure a particularly vain devil or demon would enjoy having such a trophy, a mewling servant of the forces of good at his or her beck and call. It may please her captor to have her as a sex slave, not one who is constantly raped, but one who begs and pleads to be used as her master desires. Of course, it may or may not just be an act to prolong her survival- but it's a fitting insult to the forces of good, nonetheless.

Well, that's my final argument- as I can't think of any other particular concept that I'd be interested in playing.  ::)

Offline Faeli

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #31 on: November 12, 2014, 02:46:19 AM »
Character Template / Submission / DEALIE

Name:  Naori
Race:: Elf
Class::  FightGirl
Alignment:  Neutral Evil

Strength:  17     
Dexterity:  16
Constitution:  12
Intelligence:  14
Wisdom:  08
Charisma:  16

Hitpoints:  45
"Naked" AC:  13

Fort:  +6
Ref:  +5
Will:  +1

Skills:  Climb +12, Intimidate +12, Knowledge (Dungeoneering) +11, Survival +8
Feats:  Combat Expertise, Combat Reflexes, Cleave, Cleaving Finish, Great Cleave, Disruptive

Brief History:  Naori always believed in Might makes Right.  If a person did not have the power to stop something, then they had no reason to complain whenever that something happened to them.  She wasn't a vicious or violent person and doesn't enjoy hurting people for its own sake, but she also has no qualms about bullying or forcing others to do things for her own personal benefit.

OOC:  I am comfortable in either Extreme or NC-Exotic though, be aware, if you all decide to go into NC... Naori is definitely someone who may molest others should the opportunity present.

Offline VonDoom

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #32 on: November 12, 2014, 01:06:14 PM »
The game concept sounds absolutely amazing. I have a character concept I've been hoping to get going in a couple games before, but they sadly never really hit off. I'll post it here in spoiler format. Any specifics can of course be changed if they do not fit the scope of the game, assuming they're not integral. The character sheet is entirely from a different game and would of course be redone, I'm just leaving it in here for now since many choices will likely be similar -- and the equipment indicates what he used to carry around before.

Shirvan

Name: Shirvan
Race: Aasimar (Peri-Blooded)
Class: Bard
Alignment: NE
Age: 107
Hair: black
Skin: fair
Eyes: molten gold

Appearance
Standing tall at about 5'11' feet, this man has a rather exotic look about him. Chiseled aristocratic features -- a straight, sharp nose, angular cheekbones and strong jawline, all handsomely framed by shoulder-length black hair that contrasts well with his fair complexion -- and his confident poise suggest a man of noble origin. His eyes, an odd sight the color of molten gold, issue a playful challenge to those who meet them, as if he knows some secret that he dares others to find out.

Shirvan's lean build and effortless movements clearly indicate to anyone with an eye for such things that he knows how to handle himself in a fight; the scimitar that rests at the left side of his belt isn't for show, nor does he wear the leather pauldrons and greaves over his red vest with anything but the confidence of a seasoned warrior.

On a closer inspection, the black-haired swordsman appears to be just short of his thirties, though he has evidently mastered the art of etiquette quite well.  He speaks eloquently in his deep, smooth voice, appealing with a bright and attentive look.

His exotic flair is exaggerated by the fact that his speech sometimes slips into fairly odd inflections, when he doesn't pay attention. It's obvious that he isn't a native.


Background
The tale of Shirvan is one steeped in tragedy, though whether it is his own or that of those who fell prey to his silver tongue is a subject for debate.

On any other world, in any of the many bountiful nations of famed Toril or the vast Golarion, a child born of celestial lineage would be a small wonder, the carrier of a grand destiny and someday, perhaps, a famed hero or prophet. Not so atop the Spire, within the City of Doors. There, even devils and demons grudgingly tolerate each other's existence under the protectorate of the mysterious Lady  of Pain, whose name only passes lips in hushed whispers for fear that her shadow might fall upon them. There, the exotic quickly becomes mundane.

Shirvan's divine parentage is undeniable, though its origins are suspect: his mother was a half-celestial, daughter of a Peri and a mortal, called Sha'van. Though traditionally representing the ideal of good like their kin, the Peri are a race of Celestials descended from Fallen Angels. Their blood sometimes pulls them into the very opposite direction. Conflicted her whole life between these two polar opposites warring inside, Shirvan's mother eventually began to drown her sorrows using an addictive euphoriant -- a drug derived from Slaad eggs. The chaos so introduced into her system quickly helped her get over any lingering doubts; not so the growing dependency and cravings they introduced. Ultimately, Sha'van's life ended short and miserably, the last decade of her existence the life of a drug-addicted prostitute in the Hive, one of the most wretched regions even in the slums of Sigil.

It was there that Shirvan was born. Though the identity of his biological father is unkown, his appearance suggests a human or a sub-species thereof.

As they say: Life's cheap, berk, but nowhere's it cheaper than in the Hive Ward. The man Shirvan recognizes as his 'proper' father was, for all intents and purposes, Sha'van's pimp. A downtrodden human with  Orcish ancestry (a presumption prompted by his prominent lower jaw) called Hammers-Nails or Nails, chosen for his enjoyment of the proverb that  'the nail that sticks out gets hammered down'.

He decided to keep Shirvan around and put him to work after his mother died. Though the number of women in his employ was small, it was still good to have a messenger and spy available. The young Aasimar proved very good at that. He was smart and handsome for a boy and quickly established himself as one of the leaders of the local children; mostly thieves, beggars or messengers themselves. His Celestial blood, however, also meant that he aged slower than most after his initial growth-spurt. At the age of sixteen, he still looked like he was twelve, but by then he had decided that he'd had enough and that he didn't like the glint in old Nail's eyes whenever the man looked at him lately -- a dagger in the gut remedied that and Shirvan was his own man.

A common occurence in the Hive.

Shirvan, for his part, was ready to move on. After a brief stint with the Collectors in Ragpicker's Square that didn't prove very successful, the boy banded together with a group of orphans and started going after local vermin for the reward. The main problem with that was that this particular sort of vermin grew more and more dangerous in large numbers and wasn't particularly pleased when their ranks were being culled. It was dangerous, but at least provided a meager income.

At the age of twenty-five, now looking around fourteen years old, Shirvan lucked into what might well have been the greatest turning point in his life: he found a young half-elven child wandering the Slags, pretty much the worst area in the entire slum. The boy clearly didn't belong there. It turned out he stemmed from the Lady's Ward and had stumbled through a portal by accident. The half-elf was named Calath d'Arnay.

Rather than follow his first impulse and slit the stranger's throat in order to take his belongings, Shirvan decided to do the smart thing and help him find his way back home. The boy's family, the d'Arnays, were overjoyed and Shirvan was rewarded with a position as a live-in servant in the household.

A charming boy, he quickly ingratiated himself with the family. The patriarch of the house was Lorn d'Arnays, a human mage of plenty skill and renown. His elven wife, Marya, was not quite as influential, but stemmed from elven nobility and possessed some arcane skill herself, though she found herself more at home at court and with the classical elven arts.

It was there that Shirvan received a formal education and spent long hours training with the d'Arnays, who became more foster parents than employers; he was essentially growing up at about the same rate as Calath and they quickly established a brother-like relationship, even if Shirvan was mostly playing along so as to keep his new privileges.

Shirvan was more gifted than Calath in many ways and figured that, if he proved his superiority often enough while putting up a good facade, he might supplant him at some point. He didn't really try to do anything malicious to Calath, actually enjoying the company on some level as they began to journey across the Planes, stumbling upon the occasional adventure.

Still, the fact that he hadn't yet usurped Calath' position as the favored son was gnawing at him and, when they both started to vie for the same woman, the situation grew worse. Shirvan had always been very close to his elven foster mother, who he had no doubt would have little qualms leaving the legacy to him, if both her husband and son would meet an unfortunate demise. And he'd have the woman he fancied, too.

Things didn't go quite as well as intended. An attempt to poison both of them failed after Lorn's death, when Calath discovered his malevolent betrayal. Shirvan was forced to flee with nothing but what he had currently on him. He knew of a priced possession of his newly deceased foster father's that might prove his salvation. Preferring the risk to a return to the slums, he broke into the mage's sanctum and stole the powerful Amulet of the Planes located there. He immediately activated its power -- to be whisked away to somewhere, anywhere, that wasn't Sigil.

He didn't expect to appear before a demon lord. As an angel-blooded thoroughly in the grasp of evil, he luckily managed to draw interest and instead of being devoured immediately offered his services in exchange for his continued existence. After all, why not act in such a service and work to become a favored agent? Anyone could become a Demon Lord if they amassed enough power to take charge of an abyssal layer and it seemed as good and grand an ambition as any.


Personality and Psychology
For a man born poor in the Hive, Shirvan is actually a fairly nice person. He only kills people without remorse if it serves a purpose, rather than if they look at him in a slightly disagreeable manner. Though he would certainly qualify as an 'evil' person by most standards, he doesn't view himself as a bad person per se. Life dealt him a bad hand, what's so wrong about discarding it and getting a new one? It's not like people are actually gone gone after they're dead, he's just shortening a period of their journey to the next plane their karma draws them to.

He's quite happy with the people he has actually killed, such as his foster father. The pimp had not only been the final nail in his mother's coffin, but had put him to work as a messenger in one of the most dangerous areas in the multiverse. Plus, there were those lecherous looks Nails had given him towards the end. Preempting anything he might have done with a generous stabbing was a good thing for everyone involved, really.

Killing his foster father and brother (or trying to, in the latter case) was not a decision made lightly, but one enforced by years of frustration that had slowly built. He believes himself a better son than Calath, in every conceivable way; it wasn't fair that his low birth should stand in the way of that. The shade of pity he had always perceived in both their eyes continually galled him, his rage barely supressed underneath the surface of playing the perfect son.

Rage that reminded him all too much of Hammers-Nails, further exacerbating the issue until he finally decided that killing them was all he had left if he ever wanted to move on. He doesn't regret having killed Lorn, though part of him laments the future that might have been if the man had just been a little less attached to his own flesh and blood.

All this comes to one statement: Shirvan kills without remorse when he feels it necessary, then rationalizes it. He prefers to do it in cold blood in order to feel in control, but his temper sometimes gets away with him. However, it should be noted that he doesn't kill often, nor indiscriminately.  Only when his charm and cunning won't get him what he wants will he stoop to such methods; this serves as both a way to distinguish himself from Nails, as well as to give him a sense of superiority.

Though aware of it to some extent, there is something he won't admit to himself: he has issues with the female gender. Or rather, with applying his rather pragmatic outlook on the continued existence of other people to women. Having never really had a mother figure and then connecting very well with his new foster mother to the point of a slight infatuation, he finds that whenever it would benefit him more to kill a woman than to let her live he makes up excuses.

Beyond his views on killing, Shirvan likes to view himself as an ambitious person with the guts to do what is needed. He's certainly clever, cunning and even brave in the face of danger when he has to be. Now that he had a taste of privilege and power, he desires to regain that sort of position and go beyond it.

He didn't enjoy the confrontation with his foster brother and his forced retreat, preferring by far to appear the dashing hero than the wretched villain. This means that he will generally entertain and project a good image of himself, even if he has to go to depraved lengths behind the curtain to keep wearing that clean vest in public.


Character Sheet
Shirvan
Male Fallen Aasimar Bard 6
NE Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +14
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+5 armor, +1 shield, +2 Dex)
hp 66 (6d8+18)
Fort +6, Ref +8, Will +6; +4 bonus vs. bardic performance, sonic, and language-dependant effects
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 rapier +7 (1d6+3/18-20) and
. . dagger +6 (1d4+2/19-20) and
. . dagger +6 (1d4+2/19-20) and
. . dagger +6 (1d4+2/19-20) and
. . spiked gauntlet +6 (1d4+2)
Ranged masterwork composite shortbow +7 (1d6+2/×3)
Special Attacks bardic performance 18 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +2, suggestion)
Spell-Like Abilities (CL 6th; concentration +10)
. . 1/day—spell-like ability, lesser
Bard Spells Known (CL 6th; concentration +10):
. . 2nd (4/day)—heroism, invisibility, mirror image, suggestion (DC 17)
. . 1st (5/day)—beguiling gift[APG] (DC 16), charm person (DC 16), grease, sow thought[ARG] (DC 16)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 14), prestidigitation, read magic, sift[APG]
--------------------
Statistics
--------------------
Str 15, Dex 14, Con 16, Int 16, Wis 10, Cha 18
Base Atk +4; CMB +6; CMD 18
Feats Arcane Strike, Prodigy[UM], Spellsong[UM]
Traits charming, reactionary
Skills Acrobatics +9, Appraise +8, Bluff +15 (+16 vs. characters who could be attracted to you), Climb +5, Craft (alchemy) +8, Diplomacy +15 (+16 vs. characters who could be attracted to you), Disguise +8, Escape Artist +5, Knowledge (arcana) +10, Knowledge (dungeoneering) +10 (+12 to navigate underground), Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +12, Knowledge (planes) +12, Knowledge (religion) +10, Linguistics +8, Perception +14, Perform (comedy) +15, Perform (dance) +8, Perform (oratory) +15, Ride +2, Sense Motive +15, Sleight of Hand +5, Spellcraft +8, Stealth +9, Survival +0 (+2 to avoid becoming lost when using this), Swim +2, Use Magic Device +10; Racial Modifiers +1 Bluff, +1 Diplomacy, greed
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Infernal, Orc
SQ bardic knowledge +3, lore master 1/day, seducer, versatile performance abilities (comedy, oratory)
Combat Gear wand of cure light wounds, wand of detect poison (50 charges), wand of silent image (50 charges), wand of unseen servant (50 charges), caltrops (3), invisible ink, average, smoke pellet; Other Gear +1 mithral chain shirt, buckler, +1 rapier, dagger, dagger, dagger, masterwork composite shortbow, spiked gauntlet, belt of mighty constitution +2, cloak of resistance +1, eyes of the eagle, headband of alluring charisma +2, sleeves of many garments, backpack, masterwork, bell, candle, cards, chalk, compass, dice, dungeoneering kit, earplugs, hollowed pommel, marked cards, light horse (combat trained), grooming kit, military saddle, mirror, pathfinder's kit, perfume/cologne, saddlebags, scrivener's kit, stationery, 428 gp, 7 sp, 5 cp
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (standard action, 18 rounds/day) Your performances can create magical effects.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Greed (Ex) +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Prodigy (Perform [oratory], Perform [comedy]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Sleeves of many garments Transform current clothes into any non-magical new form.
Spellsong Combine spellcasting and bardic performance
Versatile Performance (Comedy) +15 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Performance (Oratory) +15 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Wand of detect poison (50 charges) Add this item to create a wand of a chosen spell.
Wand of silent image (50 charges) Add this item to create a wand of a chosen spell.
Wand of unseen servant (50 charges) Add this item to create a wand of a chosen spell.


Mount (+carried equipment)
Horse, light (combat trained)
Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start), Perception +6, Ride +2 (+4 to stay in the saddle)
SQ combat riding
Other Gear grooming kit, military saddle, mirror, pathfinder's kit, perfume/cologne, saddlebags, scrivener's kit, stationery
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Offline Foxfyr

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #33 on: November 12, 2014, 05:54:08 PM »
Name: Piro
Race: Human
Class: Oracle
Alignment: Lawful Good

Character Sheet


Character Bio:

Though his former life seems like a distant memory in the wake of his current situation, he can still recall enough to know who he was.  Piro was a benevolent man who followed the path of righteous good, though had not allowed it to define him.  As a result, he never adhered to the strict zealous codes and mentalities of those he often found himself working for; namely the Inquisition.  The truth of the matter was that it took a magnitude of patience for him to tolerate the sanctimonious ‘enforcers of good’, finding their drive to purge the world of evil no less abhorrent than the cults they fought that wished to do the same, just from the other end of the moral spectrum.

Piro wasn’t in the business of divine wars; rather, he was a servant of the preservation of life itself.  His regular work in these wars ensured he never went hungry.  It also enabled him to better serve his own ambition of actively reducing the number of casualties all this senseless fighting seemed to produce.  Largely they were small victories in the grand scheme of things; stabilizing all who were wounded, no matter whose side they fought on, and most importantly making sure that innocents who had no involvement in the conflict had a way to survive the crossfire.

Piro's choice of weapon was as much of a reflection of his intentions as his actions.  His fauchard, while as lethal as any weapon on the battlefield, was most often used to trip up his opponents before they had a chance to close ranks and otherwise make them more hesitant about continuing the fight with him.  Not that he’s a pacifist; there are plenty of causes he deems worth fighting for, he is just hesitant when it comes to taking it to the point of starting a vicious cycle of needless bloodshed.

No war is without its risks and what little he can piece together from the last hours he spent in the material plane was enough to show that his luck had come up short.  His group was ambushed and captured by what was most presumably an infernal cult who seemed all too delighted to have prisoners bearing insignia of the Inquisition even if Piro intentionally lacked such paraphernalia.  Some were killed outright.  Some were tortured for the enjoyment of the screams.  Piro was one of the lucky ones who was thrown into a portal to hell, whether as a gift to whatever devil they served or simply their twisted equivalent to throwing him to the lions, he couldn’t be sure.

Offline Marie Reynolds

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #34 on: November 12, 2014, 06:43:36 PM »
I have hit the wall with any inspiration for a character so I am afraid i will be dropping out.

Offline WintercatTopic starter

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #35 on: November 13, 2014, 02:48:45 PM »
Glad to be seeing some fine work presented here. Very impressed so far.

@Loki Aesier, I am amused by the sight of Piro, a character that certainly has a feel to him that his arrival to Hell was intended before he lost his memory, even if not intended by himself. Yet it is the same anomaly as it is with the others. I am curious how he will deal with his stay in Hell, but I like the description of him, it sounds like an LG character I could respect certainly.

@Faeli, your elf Naoli seems a fair start to be sure, I am curious what she might become with some time, but she has a dangerous feel to her and I think it would be curious to see her at work. Seems like a short bit of information but focusing on the mechanics needed certainly.

I've got the 1 character sheet I received beforehand in the private messages that I am going to ask the person to post on the thread, and I recall we have a few character concepts in the air, waiting to take shape and form.

@VonDoom, I'll admit that I was planning on mainly focusing on the core races (hence why I mentioned those books particularily, core book and Advanced Player's Guide), but I am considering things. Still, like with the angel concept, I can see the life being very harsh for one touched by the higher planes, even if they have fallen. One of the few changes since the 3.5th edition to the Pathfinder I am wary of is the lack of 'Level Adjustment' since while not exactly a pleasant thing to have, it sought to press a bit of balance to particularily powerful races. 

@Inerrant Lust, I would be happy to explore such a character concept sometime, but for this game I am not sure if that would work out well. I can see a lot of hostility directed towards a beacon of the higher planes walking through the streets later, likely to draw the party around such a character to near constant battle. Being 'claimed' by one fiend wouldn't stop another from executing the celestial on the street at the first moment they stepped out, such 'property' would be likely highly dangerous and Illegal by Hell's own laws, and if it was allowed out, it was every fiend's right to execute it on the spot.

Too risky with the war between Higher Planes and Hell from time to time sparking again, there are no survivors in such battles that get left behind either. Angelic beings are enemies, not captives.

@Marie Reynolds, a shame to hear you are leaving us but I understand, and wish you the best of luck finding a good game.

Offline VonDoom

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #36 on: November 13, 2014, 03:28:28 PM »
Do keep in mind that Pathfinder made almost all PC races quite a bit more powerful.  :-)

Weren't Aasimar in the APG, though? I admit, I almost exclusively use the PFD20SRD and may have misremembered. The 'Peri-blooded' bit pretty much definitely isn't, though, on rethinking it -- those guys are fire-aspected angels that have a bit of a bad rep due to a fallen angel in their line.

That said, he's less 'fallen' and more 'evil through and through', there isn't really a 'o pity poor me' aspect to him like is so often associated with the term -- aren't there some devils that were originally angels, even in this setting? Though of course it might earn him some enmity, I imagine some might well be curious or even pleased at how he makes a mockery of his own line. Unless those nuances absolutely don't appeal, of course, and you'd really prefer core and APG only. I can think of a different concept.

Offline Marie Reynolds

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #37 on: November 13, 2014, 04:27:26 PM »
Thanks Winter the game looks amazing just could not get anything to come to mind.

Offline Ixy

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #38 on: November 13, 2014, 05:36:51 PM »
Hi all...
 
This is the character I'd PMed a couple of days ago, for group/DM consideration.

Baudhiel

A fair, rural noble girl with a dark past, raised by a corrupt baroness who tried to teach her daughter her own dark ways. 

Baudhiel sought redemption for her mother's and "father's" ill deeds, rebelled and became an adventurer-- she even managed some great deeds alongside her partners.  The temptation of wild power was always within her, but she managed to stay the course of good.

Everything changed for the worse when her lover, or lovers?-- the name and a face she cannot recall, the memory stolen by her descent-- became lost to her.  He, or she, was either killed or stolen forever, by Baudhiel's own mother's betrayal.

In a desperate need for vengeance, she traded her soul for the power to reap revenge, caring nothing for justice and only to hurt.   She then set about killing everyone who SHOULD have helped, including innocent subjects, her former compatriots, and wayfaring adventurers who were in the wrong place at the wrong time.  She stopped at nothing to exact painful torment on those "responsible", having gone completely mad with abyssal power and lust, and after it was over she didn't know how to stop. 

At the last, she somehow brought low by one of her oldest friends, a fellow adventurer, and in the moment of her descent she experienced the clarity to see the pain and horror she had caused... most of this is just a nightmare to her now, but she is keenly aware that she has done wrong, and must make things right somehow.

Offline RafeRavel

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #39 on: November 13, 2014, 05:42:47 PM »
Ooooooooooh, this game sounds fabulous! I've a couple character concepts already, of varying alignment spectrum... I'll work on getting something written up ASAP!

Offline Blinkin

  • Court Jester extraordinaire!
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  • Location: The State of Confusion
  • Gender: Male
  • I try to be good, but it's such hard work!
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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #40 on: November 13, 2014, 06:14:21 PM »
Since it seems that this is the place to put these, here is a character that I sent in a few days ago via PM.

Physical Description:
Annastasia can only be described as a voluptuous, vivacious young woman with long, thick midnight hair that falls almost to her waist that she usually keeps in a braide and eyes the color of cobalt. A heart shaped face with full lips and a straight, slightly upturned nose and well defined chin, she is an eye catcher wherever she goes. With a figure that flows from generous breast into a slender waist before flairing out into well rounded hips and tight ass, her long, lean legs blesses her with an unconscious grace that catches the eyes of just about everyone that she passes. Usually dressed in a low cut cream colored tunic and tight leather breaches that tuck into turned-down knee high boots, she is a vision with a roguish grin.

Personality:
Annastasia is a fun-loving woman who tries to live each day as if it were her last. Light hearted and outgoing, she firmly believes that if you waste one day, you may not have another and if the Gods didn’t intend you to enjoy life, they wouldn’t of given you one to live.  Easy going under most circumstances and unafraid to show her flirtatious, hungry side, she none the less has a temper that many walk carefully around. If you’re a friend, you’re a friend for life… if you’re an enemy… well, enjoy the few days that you have left.

Background:
Anna, the daughter of a ship’s captain in the service to the crown, has strove all of her life for two things; to get her father’s approval and to break out from his shadow… usually in ways that wouldn’t get his approval if he actually realized what she was doing. A bit of a rebel in her attitudes, she’s made no secret that she loves men… many men… and hasn’t been all that particular about whether they have made vows or not. If they have wondering eyes and hands, it’s not her fault that their wives can’t… or won’t… keep track of those hands.

Anna set out on her own as soon as she could find a way out from under her parent’s roof and gravitated toward the exciting life of an adventurer and the sea when she could get away with it. Not a pirate, she really couldn’t say that she gave more than a passing respect to any-man’s law when things needed to be done and the legal way didn’t do the job, she’s none-the-less a good hearted woman with perhaps too much of a generous streak for her own good that tends to balance her wicked tendencies toward men in general. Not a stranger to the embrace of women, she still feels that nothing replaces a man when you want a man!

(Still in process)


Name: Annastasia Blaze      Player: Blinkin
Race: Human            Sex: Female
Class: Swashbuckler (Inspired Blade)Favored Class: Swashbuckler
Level: 6            EXP: 000
Alignment: CG         Next Level: 2,000

Age: 24         height: 5’7         weight: 137 lbs
Measurements: 36C-28-35
Ability Scores:
STR: 13 (+1)   Carry: Light: 50   Moderate: 51-100      Heavy: 101-150
DEX: 18 (+3)
CON: 13 (+1)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 16 (+3)

Saving Throws:         Combat:
Fort: +4         HP: 58/58
Reflex: +10         Init: +8
Will: +4         Speed: 30’

Offense:            Defense:
BAB:+6/+1            AC: 15
TAB: +12/+7            AC (Flatfooted): 10
Ranged: +10/+5               AC (Touch): 14
CMB:+8            CMD: +21

Class Skills:  (8 per level)
12   Acrobatics (DEX (3+3+0+6)
14      Bluff (CHR) (3+3+2+6)
12      Diplomacy (CHA) (3+3+0+6)
10      Perception(WIS) (3+1+0+6)
12      Sense Motive (CHA) (3+3+0+6)
10   Sleight of Hand (DEX) (3+3+0+4)
12      Stealth (Dex) (3+3+0+6)

Languages:  Common, Knoll, giant

Feats:
(RF=Racial Feature, CF=Class Feature)

   1st Level
RF -   Fast Learner: +1 HP and Skill Point per level when taking favored class
Fencer’s Grace: Use Dex mod for damage instead of STR
CF -   Deeds: Daring Do, Dodging Panache, Opportune parry & repost
CF -   Inspired Finesse: Weapon Finesse & Weapon Prof.; Rapiers bonus Feat
CF -   Weapon Proficiency; Rapier: +1 Attack with Rapiers
CF -   Inspired Panache (8): Points to perform deeds equal to CHA+INT mods
   2nd Level
CF -   Charmed Life (3x day): Add Charisma mod to 1 saving throw per day.
   3rd Level
   Improvisation (+2 for all skills without ranks and any untrained skill is trained
CF -   Deeds: Kip-up, Menacing Swordplay, Precise Strike, SB Init,
CF -   Nimble +1: +1 Dodge Bonus
   4th Level
CF -   Extra Panache: Grants 2 extra Panache points
   5th Level
   Improved Improvisation (+4 to all skill w/o ranks & armor/weap penalties ½)
CF -   Swashbuckler Weapon Training +1 (+1 att/dam, gains Improved Crit. Feat)
   6th Level
CF -   Charmed Life (4x day): Add Charisma mod to 1 saving throw.

Racial/class traits
Bonus Feat at 1st level
+1 skill point at each level
Favored Class: ¼ panache point per level

Drawback:
   Overprotective: -2 to attack and skill checks if 10+’ from a fallen ally.
Traits:
   Blood of Dragons: Gains low-light vision
Fencer: +2 to bluff skill
Paragon of Speed: +2 to Initiative


Offline Inerrant Lust

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #41 on: November 13, 2014, 06:44:06 PM »
Fair enough. As I don't really have any other ideas that come to mind, I'll have to bow out, though. :P

Best of luck to you.

Offline Muse

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #42 on: November 13, 2014, 07:38:37 PM »

Offline Muse

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #43 on: November 13, 2014, 10:35:54 PM »
May i know the spell Frost Fingers?  It's identical to burning hands except that the damage has the cold descriptor instead of the fire. 

Offline Faeli

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #44 on: November 14, 2014, 01:09:55 AM »
May i know the spell Frost Fingers?  It's identical to burning hands except that the damage has the cold descriptor instead of the fire.

Why do I have a feeling that you'll be using that just to make certain characters' nipples stand out more?  :P

Online Chulanowa

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #45 on: November 14, 2014, 01:50:34 AM »
At 1d6/level damage, you'll be lucky to have nipples left!

So... is this becoming more open regarding race / class options? I'm still puddling around a few ideas (No paladin, you're right, sounds like more hassle than I really want) but if we have a little more wriggle room...

Offline Muse

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #46 on: November 14, 2014, 04:02:11 AM »
Aw! I wanted to see the paladin.  :) 

Offline Muse

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #47 on: November 14, 2014, 06:41:54 AM »
Name:      Jia Seikasa
Alignment:   Chaotic Good
Class:      Sorceress 5, Dragon Disciple 1
EXP:         
Next Level:   
Faith:      Desna
Race:      Human
   
Age:      19
Birthday:   
Gender:   Female
height:   5’5”   
Weight:   130lbs
Measures:    36”DD, 24” 30”
Skin:      Pink
Hair:      Silver with turquoise highlights. 
Eyes:   Brilliant turquoise. 
Style:   

Offline Tydorei

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #48 on: November 14, 2014, 08:48:49 AM »
I'll try and put my concept up either today or  this weekend if its not to late.

Offline Faeli

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #49 on: November 14, 2014, 12:06:32 PM »
We may want to make a decision if we want this in NC or not.  I am fine with either... I would prefer NC (hey, what is the point of being in hell if a prime avenue of sin isn't explored?) but totally don't mind if others may not be okay with it :)

Offline Foxfyr

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #50 on: November 14, 2014, 01:56:22 PM »
I am good with NC as well, though I don't see Piro being the willing participant in that arrangement given his alignment.

Offline Blinkin

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #51 on: November 14, 2014, 02:10:34 PM »
6 of one, half a dozen of the other. More than half of my group games are in NC, it doesn't mean that non-con has to be resent, only that it might.

Offline Muse

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #52 on: November 14, 2014, 02:35:00 PM »
We may want to make a decision if we want this in NC or not.  I am fine with either... I would prefer NC (hey, what is the point of being in hell if a prime avenue of sin isn't explored?) but totally don't mind if others may not be okay with it :)

Ditto, but i don't think it's Wintercat's thing.  I'm sure he'll let us know himself before too long.  :)

Offline MiraMirror

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #53 on: November 14, 2014, 02:36:49 PM »
Possibly interested, though I need to come up with a character idea. By the way, blame Doom for me coming to this thread. It's all his fault. >:|

Offline Faeli

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #54 on: November 14, 2014, 06:27:51 PM »
Ditto, but i don't think it's Wintercat's thing.  I'm sure he'll let us know himself before too long.  :)

His opening post concluded by saying he saw this game as either extreme or NC-exotic,  so I presume he is okay with it

Offline MiraMirror

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #55 on: November 14, 2014, 06:33:51 PM »
Mmmkay, I'm working on my character sheet now.  I figured I'd try a barbarian, picture a savage jungle-girl type of character.  She'd be going with natural weapons (i.e. claws and biting), with a nice, heavy two-handed weapon if she happens to find one. Now let's see if I can put together a halfway decent barbarian, having never played one before. >.>; Also, I see a lot of familiar people in here. =w=

Edit: Are we using max HD?
« Last Edit: November 15, 2014, 02:06:47 AM by ThatOneShrroth »

Offline WintercatTopic starter

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #56 on: November 19, 2014, 11:19:18 AM »
Alright, this has taken me a while this week, since I've been going through a series of tests in real life that have occupied my time. Tests of which I had no warning before Sunday, causing quite a stirr in trying to make sure I was ready for things when I found out about things. Nonetheless, I am going to set up an OOC thread and the game start post tomorrow (Thursday, 20th of November), and will begin the game at that time.

I have been enjoying the chance to see the characters taking shape, but I'll admit I took a preference on a few rather quickly, though I did think it through till the Sunday hours.

I am looking forward to seeing more from Faeli, Loki Aesir, Muse, and Ixy. I enjoyed reading VonDoom's creation and what Blinkin presented, but I believe the mentioned 4-some would work out well at this time. I am willing to reconsider if one of the 4 wishes to back out, and I would definitely enjoy having the other 2 along if I was confident I could run a game with a bigger group. Sadly, experience has shown I am somewhat clumsy when it comes to groups that grow bigger.

I consider 4 a fairly good number, I am able to stretch to the 6 but it would put some pressure on the game, but at the same time it would help if someone had to drop out at some point later.

On HP, I tend to usually go with Max Hp, but for a grim game, I'd figure maxed 1st through 3rd, then either average or roll, player's pick. I don't demand changing that for those who have already done their HP though, its a personal preference not a requirement and it wasn't mentioned earlier in the creation process anyhow.

I am alright with either NC-exotic or extreme, given the nature of the game. I'll post tomorrow on whichever gets the preference, presently it seems NC-exotic would be best.

Offline Blinkin

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Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #57 on: November 19, 2014, 11:25:21 AM »
Well then, I'll wish the 4 lucky players a good adventure and that the game goes well. :)

Offline Foxfyr

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #58 on: November 19, 2014, 11:43:16 PM »
Awesome! I was hoping I would have a spot in this campaign, I'm eager to see where it goes. :)

A quick question while making final touches to characters: are you allowing traits or is that only an option thought taking the fear that grants them?

Also, as an item of my Piro's background apart from his fauchard is a necklace bearing a translucent azure crystal upon it. It is a symbol of his belief in the purity of life (some backstory to how he attained it) and it is what he uses as his divine focus since he doesn't follow a deity in particular. Might be helpful if he could get that back sometime. ^_^

As for the rating, I'm fine with either, but suspect NC-exotic should meet the needs I envisioned to undergo with this RP. We are in Hell rather than the Abyss after all.
« Last Edit: November 20, 2014, 09:21:02 AM by Loki Aesir »

Offline WintercatTopic starter

Re: (Interest Check) [Pathfinder] Hell and Beyond
« Reply #59 on: November 20, 2014, 03:13:44 PM »
Game Launching...

IC-Thread has been posted.

OOC-Thread has been posted.
« Last Edit: November 20, 2014, 03:21:44 PM by Wintercat »