Alright, I posted a topic on this name earlier but deleted it quickly on realizing I'd forgotten a share of information in the first attempt already. So going to try again, writing fresh for it. If you saw the earlier one (it was taken down fast but it had a couple of views), I am sorry it got removed so fast but I wanted to add the bit of information right to the starting post and wanted to think it over a little longer after all, so this took me a bit. Nonetheless, enough with that.
Every night, it began with a shriek. The winds howling around, the distant ground beneath the clouds, and the sensation of falling. That terrifying height, that black and green smoke hazing the path down partly yet revealing enough to see the height was not one a person should be able to survive. The fear and dread giving way to the sensation of wrongness in passing through the clouds, the violation of one's very essence as images of people and places passed through one's mind, stripped away and burnt to ashes, destroyed in passing through the smoke and vapors, the very essence of one's being being burnt off by the touch of those clouds. The lethe clouds, the damnation of amnesia, the fall to the hell's ashen soil.
It wasn't a lone figure falling, but one amongst several, the howling winds surrounding them, tossing them scattered about before they made their landing with sickening crunches, howls of pain and misery, and whimpers of near passed-out bodies on the brink of breaking entirely. The sight of the storm clouds, the green vapors dancing with the black smog in the sky, the lethe clouds that stripped one's memory, the ashen fields of the blasted wastes. The thundering in the distance, the sound of hooves approaching, and the hard smack to the side of the head. Blackness, sweet oblivion from the pain, at least momentarily.
The dream ended with a person shaking and sweating in most cases, rested on the cold tile floor of their cell, a nearby grate smelling of waste, the rags on their figure all they had left, the door to their cell tightly locked but the small slot at the bottom showing a simple crude tray with some sludge of a meal, some badly burnt meat, as well as a glass of dirty water. That was one's day's meal, and that was a luxury, for the rest of the day would pass without anything to eat.
The horned jailors passed their doors, casting a glance at their prisoners now and then, but moving along without stopping, only there long enough to see everyone was in their cells. The only light what dim glow could be made out from the hallway beyond, from both the eye-hole and the small hole near the floor the tray was shoved through. It wasn't much, but it was all they'd come to know for the last few days. Their bodies had recovered, their minds come to grasp the situation they were in, more or less, but with large gaps in their memories and their gear gone, they were at the mercy of their captors, for now.
This is an interest check for a game taking place in Hell, there will be a chance to try and escape, or to alternatively try and take over if the players were so inclined to try. Either way the game is likely to not be an easy and quick one. I am looking for 1-3 players, at most a total of 4, who would be interested in a dark fantasy adventure through the gritty and cruel depths of Hell.
Mechanics wise, I plan on going by Pathfinder's rules, with characters starting at 6th level, with 30 abilities for point-buy to start off from before racial & improvement from 4th level and so forth.
The characters will find themselves in a situation where they dont have any gear to begin with, and they're unlikely to find a market selling them whatever they might wish, they'll be more likely to find themselves scavenging for gear (and something built for a Large fiend might not be adjustable for a medium-sized character, but might sell for a fair price at least), and worse the wizards and similar classes that are used to having certain equipment (e.g, their spellbooks) are not in possession of these at the beginning.
Clerical Holy Symbols & Wizard's spellbooks should become available during the play, but they will not be at hand at the start leaving those characters with a bit of a rougher time, but it will not be a permanent state of affairs. There is no moneytary budget to buy gear with, the characters may outline a few pieces of gear they used to have, which may or may not be recovered later on, but the more costly it is the more likely it's found a new owner already. Spellbooks will have the spells gained from leveling, and so forth.
This would be a game run with fast xp-track, so players should be able to advance as long as they manage to stay alive, but doing so may take a bit of effort and cunning.
Warning beforehand, the concept was originally brought forth while reading through "Infernum" bookset and the Hell will not be a very pleasant place to roam, the game is likely to be placed into the 'Extreme' section for the sake of being sure, though if the players prefer I imagine the NC-Exotic would work out as well. As this is an interest check phase, I'll see if there'd be any takers.