Tens of thousands of years ago, all walks of life existed on a single plane. Legends state that the realm was in a constant state of chaos as various creatures and beings struggled to adapt and survive one another. These creatures were large and small, prone to virtues and vices, favoring magic and science, tradition and freedom, nature and expansion. Eventually these different walks of life grew to resent each other. The resentment festered and grew, and soon wars broke out. At first peace was able to be achieved, but little by little the wars grew and further violence erupted. Eventually the whole of existence was caught in a chaotic war, no longer able to turn a blind eye to one another's atrocities. So great did the chaos erupt the whole of creation was pushed to the brink of oblivion. Then as the destruction was at it's worst and all hope seemed lost a event took place that changed everything and very well may have saved everything. The various factions and races separated and transported to different planes of existence. Able to grow and evolve on a course that would save the whole of existence. This even became known as "The Fracture."
The fracture created five planes of life that grew to be known as Terra, Gaia, Nocturne, Nirvana, and Inferno. Though most of them are completely separate from one another, the central plane Terra is connected to all of them. Through the ages many beings have passed through time and space to visit Terra, some bringing wisdom, some bringing wonder, some bringing terror. For awhile they were legends spoken of, the faeries in the trees, the vampires in the night, the monsters that lurk in the deep caves or below the ocean's surface. Many of these creatures preyed upon the humans of Terra and eventually a order was established in order to protect the people from these beings.
The Order would become known as Sentinel the watchers of the realm. Originally Sentinel was put together to destroy the enemies to the world. Monster slayers, these were the heroes that eventually became remembered through fairy tales and myths. At first well known and a beacon of hope. Guardians and protectors not ignorant of the monsters preying on their people.
As time passed the organization began to learn and grow, opening their ranks to certain beings that proved themselves worthy of the responsibility. Growing into something more then simple monster slayers. As ignorant as they were of the beings passing over, the beings were just as ignorant of them most of the time. New protocols were set into motion and in many spots around the world colonies and areas were established specifically for the visitors. While their numbers would never flourish on Terra if they posed no threat and didn't bring chaos with them there was no reason not to allow them to settle.
As time passed further Sentinel became a myth in and of itself, whispered only by the paranoid and kept secret. The fear being that the general public couldn't handle the truth after so many years of ignorance. Now their job is to seek out beings that have fallen into Terra and sort them out. As well as keep those there to stay in line. Their general protocols start with identifying the threat. Reasoning with it's actions, and from there deciding whether or not to send it back to it's own plane, allow it to stay within Terra, or if it leaves no other option terminating it. The following are their chronicles and adventures.The Setting
The game will takes place in a fictional town called New Frontier City. The City is located off the west coast of the United States. The area is a ideal location for a Sentinel cell to be established due to the variety of different areas that make it easily comfortable for visitors of many different planes to establish a home and help keep them hidden. The city is moderately sized with a population of 30,000 people. The beach to the west of the town is only twenty minute drive away. Along to the southeast is a large forest reserve used specifically to house and protect various creatures usually hailing from Gaia. To the northeast is a large expansion of meadowlands. During the winter the city is a popular tourist spot, though due to supernatural stories of monsters and ghosts New Frontier gets tourism year round.
New Frontier lies within the Marine west coast climate zone (Köppen Cfb), with very mild temperatures year-round, some of the most consistent in the contiguous United States; winters are mild for this latitude (it usually remains above freezing at night) and wet. Summers are cool, although short heat waves can occur. Rainfall is most abundant in late fall and winter and is lightest in July and August. Snowfall is relatively rare, occurring in only three-fifths of years. Nevertheless, when conditions are ripe, significant snowfalls can occur.Points of interestHarrington Marine Museum
: A museum dedicated to marine animals The Beach
: All the general activities that go with a beach. Tailgate Tavern
: Popular bar downtown in which many college students love to frequent. Infinity
: Popular Dance club in northwestern part of the town Club Atlas
: A dance club owned by a Devil named Atlas, very popular among visitors. Frontier Trail:
A series of trails that cut through and around town that allow hiking, biking, and in certain areas ATVs, and Motorcycles. New Frontier Fairgrounds
: A cleared area in central New Frontier where concerts, fairs, and other community activites take place. The New Frontier Lighthouse:
A famous historical lighthouse almost two hundred years old, built on the fondation of the city.Concept of the game
Welcome to New Frontier City. A moderately sized town hanging off the west coast of Oregon. It's always been the type of place that gets a regular amount of activity. As visitors from multiple plans reguarly find themselves lost in with surroundings and inside of the city. For the Sentinel order it's been a ideal place to teach new recruits, as well as establish peaceful community for visitors intending to stay. The area's allowing for creatures of all kinds to settle in and remain hidden to the naked eye. Though there is always danger in such hot spots, there has never truly been high risk from the town. For the last fifty years New Frontier has been on of the ideal places to live among the order.
That is all starting to change. The visitors that have started to appear are not the type that can be reasoned with. These feral beasts have started to attack the residents. In fifty years the deaths related from visitors had only been 46. In the last year there have been 62 fatalities, and many more injuries. This has lead to a increase of security around town. Most often these attacks have taken place at night, the residents harmed swearing that these were monsters from their dreams and fairy tales. The events and claims have been rationalized away with explanations such as it being a trick of the light. Or superstitious paranoia playing around the town. Over active imaginations, or simply people playing off lies and making up stories in order to create a stir. So far the "sightings" have been treated like a drunk man's rambling, or tall tales from over imaginative children.
Just as suddenly as the attacks have increased have a large number of visitors from the plane of Gaia have rapidly begun to express a high desire to move. Demanding they either move to another cell and settle down there, or return to their plane altogether. They've given no explanation for their sudden fear, not justification. In response Sentinel has increased the number of watchers within the town. Ready and waiting for any danger that might be lurking just beyond the shadows. What used to be a normally quite town has started to become a anything but, and the events that have taken place, are only the beginning.Meta game info
The game will take place within a sandbox, advancing one month at a time. With each month having a event taking place about the overall plot of the story. Underneath the main plot will be several other happenings to give the game some flavor. Assignments will be posted and interest players will be allowed to accept them in groups of 2-4. Players in the game may also create their own assignments and their own side plots to create character growth and give themselves something to do.
I'm open to allowing any type of race to be played, but since Sentinel is a human controlled and centric group, I'd prefer that there be more humans. (Be it witch, extraordinary, or mundane), then other races. Races are not limited to the ones listed and given examples of below. If you have specific races in mind not mentioned, or some of your own creation they are welcome, so long as you're not making demi gods. Give me a PM and we can discuss the abilities your character might possess.What will the players role be?
Players will step into the role of members of the Sentinel Order, either just arriving in town to help handle the situation, or were already life long residents. They will balance personal lives with their extraordinary lives as they slowly unravel the truth of what's behind the events taken place inside the town and it's outlying areas.What section will the game be placed in?
I think the game will probably do well in the Non-consenual exotic thread.Who is the RP open to?
The game is open to any member of E! What is the plot?
There will be a overarching plot happening in the game, involving directly the cause and source of the sudden increase of violent visitors. The motivations and the bigger picture behind them etc. As well as various side missions and plots created by myself as well. However it's my intention that much of the meat and subplots will be character driven by the various players in the game. The creatures your characters might encounter, fight, or reason with can be entirely of your own creation so long as it's within reason. A massive gigantic dragon flying down central park is a little much for example. Can I create multiple characters?
To start with, I think I'll limit it to a single character. That way we can make sure everyone adjusts and begins to understand the game and setting. Afterwards I will open it up to more then one if people are interested. What do I need to play?
There is nothing specifically required other then your own imagination. Will there be a tagging system?
Yes, that way we can establish who's talking to who, when and where the scenes are taking place clearly, and avoid confusion. How will combat be handled?
It's my preferrence that battles and confrontations are handled free form. Because there are so many possible different magical abilities it'd over saturate and take away from the creativity to turn different magic into hit points and the like. So I'd like to stay with free form as often as possible.
If ever a situation comes up within two different members feeling their characters should win a fight, we'll turn to rolling dice and leave it at that.
IF a situation occurs where there is a fight going on and the odds are heavily against a certain individual I may judge that they shouldn't win. I.E. A pure-blood vampire is fighting a something in broad daylight. The Vampire will always lose that fight. Or a mundane human going up against the hulk unprepared.
Those are some extreme conditions.