Arianna began her life as a simple fox; perhaps a bit more lithe and cunning than her fellows, but unexceptional until she was summoned by a young transmuter to become his familiar. Arianna was initially resentful, unleashing her ire at captivity in surprising and destructive ways. Fortunately her new master found the antics charming and slowly won her over: they spent many years adventuring together in adventure and study. The name and exact fate of Arianna's master is unclear: she has stated at various times that he was devoured by demons, ascended to immortality, or was simply passed out drunk when she left. Some friends suspect she's still in regular communication with him. Whatever the real situation, Arianna was the recipient of a powerful form of transmutation before she was released; life as a Kitsune allowed her to keep her memories, her vulpine nature, and maintain some shapeshifting abilities of her own.
Although at first somewhat adrift, it quickly became apparent to Arianna that she had learned a very great deal at her master's side. Her smattering of absorbed magical knowledge and few humble skills were, she came to realize, more than many so-called wizards could claim. She maintains her sharp sense of humor; combined with her penchant for alchemy, others are best wary of any food or drink she's handled. She wouldn't harm someone, but sees little reason not to spike a chaste monk's drink with aphrodisiacs or turn a bard's voice to a croak for an evening.
Perhaps as a result of her time as a familiar - a position where being ignored is routine - she is surprisingly fond of simple observation. She is fascinated with people, sexuality, manners, and behavior. At times she will even contrive a situation simply to take note of how people react.
Although now technically a kitsune, Arianna has had few relations with others of her race and doesn't consider herself one of them. She makes no attempt to hide her nature, but is more frequently found as either human or fox, with her kitsune form as a somewhat awkward halfway point.
Alternatively, if a Huntress were allowed:
Elven Feral Huntress
Viktoria is young for an elf, lean from long winters and short rations, pretty, and toned from a life on the edge of the wild and possessing a slight accent. Her bestial aspect usually manifests in her eyes and teeth, giving her a slightly inhuman, feral look that can be unsettling or intriguing. Her hunting armor is an amalgamation of various bits of leather, metal, and fur scavenged or collected over the years, worked together into a functional, personalized garment. The rest of her small wardrobe tends toward hoods and dark clothing which conceals her fairness while still allowing ease of movement in the wilderness.
In personality, she is quiet and withdrawn, nervous with anticipation of abuse. She is quick to befriend and to anger. She’s clever, but cynical and distrustful.
Viktoria’s mother was a shapeshifter as well; she vehemently insisted it was a result of her ties to nature, but her clan made accusations of illegitimate ancestry or current congress with lycanthopes. Alienated by their persecution, her parents fled to the Mountain when Viktoria was barely more than a babe, hoping to give her a life free from hatred and prejudice in the near solitude of a rugged frontier community far from civilization.
They chose poorly. The group of shapeshifters they’d hoped to join was long gone, slaughtered by members of a radical religion in response to violent predation and theft. No sooner had her parents established a homestead than men came in the night to murder them in their sleep over perceived transgressions. There may have been justice of a brutal sort in the first killings – those shapeshifters had certainly slain many humans in their wildness – but her parents were simply different; outsiders to a small, extremist society that were met with hate and brutality.
The young Viktoria was spared due to her age. It was considered an act of mercy, but it held little kindness; she was raised by the leader of the humans, a Judge. For the rest of her life she was treated as if she were subhuman, a thing to be punished for her blood and converted to prove the superiority of man’s religion. Most unfortunately, she was innocent enough to take the lesson to heart; she grew up ashamed of her heritage, convinced of her own innate evilness and distrustful of her magical abilities – which nonetheless seemed intent upon emerging no matter what.
It was only the comraderie and respect of animals and the spirits of the woods that saved her from complete belief in the community’s teachings. Almost from the start of her new life she had been expected to earn her keep, working endlessly to ease the burden of her guardianship, and so she spent any days not necessary for religious instruction or work at the cabin escaping into the wilderness to hunt. The pull of her companions there and the abusive treatment of her new family had predictable results: rather than stifling her bestial nature, the beatings sent her fleeing into it. She’s had to practice her craft in secret, taught by fauns and dryads, and has been blooded in combat beside dire wolves.
Her life has left her torn between a dichotomy: on one hand, the reclusive, guilt ridden child of abuse, always struggling to act as she should, and on the other a chaotic prodigy of nature and fey.
Predictably, it was the abusive Judge who pushed her too far. He attempted - forcibly - to extend his claim of guardianship into something else and was met with claws and teeth. Leaving behind the bloody corpse, she has traveled weeks to seek a life of her own equipped with her father’s sword and her mother’s magic.