Name: Marcus Sinclair
Age: 28
Character Type: Main Character
Occupation: Ex-Convict, out-of-towner
Physical Description: Pretty much what you see in the picture, only covered with tattoos around his arms (
Right,
Left), on the side of his
neck, across his
chest, his
back and on the back of his
calves.
Personality: Marc is what you might call a salty individual, rough around the edges, doesn't go for the delicate touch. A smile can open many doors, but so can a rocket launcher (and sometimes Marc thinks that his life would have been so much easier if he had one). He's got a character, he's brave, strong headed and he does have an honor system of sorts.
History: Doctor Johnathan Sinclair was a prodigy long before he got his degrees- especially in the fields of Biochemistry, Nanotechnology and Genetic Engineering. He finished high school at the age of 15 and got his masters degree before he hit 20, soon after that, he received his own research grant at the secluded and highly respectable institution of Nightwood Falls.
But this story is about Marcus Sinclair, his younger brother.
Marc's life couldn't be any more different than his brother's, he wasn't just the middle child- but also the problematic one (which admittedly do go hand in hand in many cases). As a child, he used to have a lot of nightmares, even during the day, he would call his mother into his room or run to where she were at least three times a day, talking about scary smiling people coming out from under his bed, from inside the closets, crawling through the walls and trying to grab him through the mirrors.
His father was a military man at the time, so he wasn't there a lot, and when he was there- he would mainly take both his sons into improvised military-style camping, teaching them how to survive in harsh environments, how to defend themselves with/without weapons, how to shoot. That wasn't the sort of scenarios in which one would feel comfortable to tell his father about the monsters under his bed. His mother didn't have much in the way of money to spend on therapists, so Marcus was told to ignore the nightmares, and so he did- until he couldn't anymore.
When he couldn't, he turned to booze, whatever he could put his teenager's hands on. He'd get older people to buy it for him, run around with unsavory youth that knew of ways to get/steal some. He'd get into troubles left and right, putting his mother, his sister and older brother through the ringer. While drunk, the monsters appearance became less frequent, and even then- he was hardly sober enough to be scared. He got expelled from several different schools due to frequent case of misconduct, violence and insubordination. His mother didn't know what to do with him. His father, on the other way- knew exactly what had to be done.
When Marcus was 17, he was taken out of high school in favor of military boarding school, and for a while- things seemed to be working out. The military disciplinary system forced him to clean his act, during the days he was constantly challenged by training and studies, and come nights- he was so tired that he couldn't spare time for monsters even if he wanted to. Marc was a good cadet, he finished the top of several of his classes, which obviously made his father proud, and his relationship with the rest of his family improved, things seemed to be sorting themselves out on the best of terms. That is, until he gone out to the field.
Out there, there weren't any classes, and when he was shipped overseas, the trips introduced him to new and exotic looking 'monsters', as well as repeatedly seeing his comrades that have fallen on the battle field. They were there constantly, standing by his bed, cold and dripping of blood, glaring accusingly at him. Marcus couldn't sleep for the second time of his life.
Those foreign and distant lands didn't offer much in the way of alcohol, but they did do very well with drugs, especially opiates. Marc's first encounter with drugs left him dumbfounded. The monsters didn't just stop appearing, they disappeared completely! Even the constant feeling that he was being watched and followed from the shadows disappeared, and he didn't even know he had that. The relief was outstanding, and out there on the field- drugs were so easy to come by, especially as many of their units' missions focused of relieving local drug lords and terrorist cells of their stocks. Once again- Marc found balance.
He did, however, quickly became addicted to the drugs, caught by his superiors after his indiscretions got two of his teammates killed and was dishonorably discharged by the army.
Marc didn't have much in the way of home and family to come back to. His father couldn't even look at him, he couldn't deal with the shame, his mother was so worried, his brother was away at the university and didn't have much time to deal with him, and his younger sister was a teenager with her own set of problems. Marc cared about one thing and one thing only: the drugs, he wanted the peace of mind that they offered. It didn't take long before he left his family home, living with fellow addicts for a couple of months. He stole, he assaulted, he robbed and lied, anything it took to get himself high. "Anything" soon turned out to be a convenient store armed robbery, the son of the shop's owner died, and Marcus was convicted in accessory to commit a crime and involuntary man slaughter.
Marc was originally sentenced to 15 years in prison, but he was released after five years, due to three reasons: Overcrowding, good behavior and humanitarian release. Both his father and his older brother died that year. His older brother, Dr. Johnathan Sinclair, died first, or at least he was presumed dead. He was said to have jumped from one of the cliffs above the falls, but his body was never recovered. His father died two months after that, he committed suicide with his own personal hand gun.
The deaths were too much for his mother to handle, she fell apart, which is partially why the probation committee chose to release Marcus, he was needed back home, to take care of his mother and his younger sister. He did just that, the grief and having people depended on him helped him stay on the straight and narrow- no drugs, no alcohol, he dealt with his demons on his own. That was, at least, until his brother came to him one night and kindly suggested that he would check the toolshed where his father killed himself. In that toolshed he didn't find the dreaded ghost of his father, and he had to look very carefully before he found his father's lost cellphone, hidden under a rusty wheelbarrow, where the police evidentially neglect to search. Charging and checking the phone didn't recover much, he discovered that his father deleted all of his text messages and other correspondences prior to his death.
However, his father wasn't much of a tech-whizz, so when he checked his email application, he discovered an unsent mail in his drafts folder. Apparently, his father must have tried to delete a text message and pressed 'Attach to E-mail' by mistake. The attached message was from his older brother, Johnathan, it was dated a day before his said death, and it said:
'Don't come looking for me.
Delete EVERYTHING!
They know.'
When he showed the cellphone to the police, they thought it was a joke and called his probation officer, who later advised him to drop it and concentrate on his rehabilitation. Marcus had no choice, not as far as he was concerned. His father was dead, his brother probably too, he had to do it, he had to do right by his family for once in his life. He broke his probation and fled all the way up north, to Nightwood Falls.
Quirks: - Gun. His Father's gun, a military issued Beretta 900s with 12 rounds magazine, fully loaded and 4 other magazines to spear.
- Cold Weapons. He's got a hunting knife and a collapsible baton, courtesy of his father's wares.
- Military Training. Outdoors survival, hand-to-hand combat, advanced marksmanship and fighting with cold weapons (Krav Maga style).
- Physically Fit. His military experience and years of surviving in prison have left his body fit for physically strenuous situations, he has a very high stamina, he can hold his own in lifting and pushing, and he can run pretty fast for long distances.
- Ex-Con. You know what they say about street-smart? Well, take that and multiply it by ten and you can begin to understand the kind of insight prison experience might get you. Inside a prison environment, you have hundred different convicted murderers, rapists, gang members, drug addicts on withdrawal, who form alliances and cliques. Favors are traded for either goods or –more commonly- blood, people are getting lynched and killed there for gang initiations, for outside related issues, for half burnt cigarette buds. And the only thing standing between you and a shiv is about 20 underpaid prison guards, who can be easily bought or threatened. Paranoia is a virtue, so is learning to successfully inspect the lay of the land, to read people's body languages and learn from their looks whether or not you are on today's menu. Knowing when to shut up and mind your own business is also a pretty important skill, but Marc was never big on that.
Flaws:
- Hot Head. He has a hot temper, it doesn't take much to ignite it, and he doesn't cool off so easily.
- Paranoia. He doesn't trust many people, and he always expect someone to jump on him. He will leave a well-lit open street for the sake of a dark alley because a street vendor looked at him funny.
- Addiction. Yep, it's still there. He tries to stay clean, but it wouldn't take much to get him back to his bad habits. As for alcoholism, he still drinks, and sometimes he drinks too much.
- Nightmares. He learned to ignore monsters when he sees them. In a town like Nightwood Falls, that's not a particularly healthy habit.
- Ex-Con. Apart for not being the most reliable individual, to all who find out about his past, he also broke probation, which means that sooner or later- he will become a fugitive criminal in the eyes of the law.
List your O&O: My
O&OsSpecify Ons:
- NC- With humans/monsters.
- BDSM- Only if it's plot related.
- Gangbang- Again, plot related, and probably NC related too.
- Roughousing- One of the several upsides to a rough character.
Specify Hard Offs:
- Hard Gore- My problem is with the execution; No eyeballs popping out, no stomach turning descriptions that are unnecessary for the plot. I get violence, I can deal with blood, spilled guts and chopped organs, what I can't deal with is lengthy descriptions that reach the point of indulging in gore.
- Knife Play- I don't mind blood, I don’t mind cuts, but unless I give you specific permission, don't cut off anything that you can't glue back on. Thanks.
- Piercings- A lasting problem of mine, I just can't stomach the concept of metal going through living flesh and staying there. Do what you want with your characters, but kindly leave mine out of it.
- Bathroom Play- I'm okay with watersports, but everything that isn't liquid should go in the toilet as far as my characters are concerned.
- Cannibalism- Anything beyond blood drinking should be done swiftly, during a fight/a chase.
- Mutilation- I'm a team player, I don't mind losing an eye or a finger for the team, but stay away from the nether region and talk to me in private before that happens.
Sexuality: He used to be heterosexual, but his 5 year vacation at the high-security prison resort introduced him to the wonderful world of bum-loving. He's mostly bi with a leaning towards men now.
Content Level: Nightmare.
Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell):
Yes. This is a horror game, but I would appreciate the courtesy of a PM before my character gets killed, to see if there's something I can do to prevent it. The degree would be
Nightmare.
Face Claim?: Marc Blucas
Monster and (possibly) Knowing CVs: TBA