So I'm trying to get this race up for a 5th edition game. I've gotten it mostly in line with 5th ed, but I'm looking for as many eyes as possible on the flying aspect. 5th ed requires a little more common sense and what-not where motion is concerned (which makes it a boon for internet games as far as I'm concerned) but I want to make sure that the ability is not over-powered, but I think I've got it well bellow the flight spell (and the flight spell is more like levitate, mage ain't gotta' flap no wings). I've used every flying monster revealed to try and get it balanced out, but I'm ever open to criticism.
Ability Score Increases: +2 dex +1 int
Speed: 20ft walking, 30ft flying (Fly half in med armor, none in heavy) Buteos can only fly for one turn's worth of movement. They must land or risk falling. Landing costs no movement if there is a surface 5ft from you. (represents gliding into a wall or to a surface/perch) So if the flying zeros out they can glide.
Dark vision: See 60ft in in dark
Eagle-eyed: Proficient in perception.
Buteo Weapon proficency: Halberd, sickle, javelin, handaxe
Fearless Spirit: Advantage on saving throws against fear effects
Keen Sight: Advantage on perception checks (wis) that rely on sight.
Language: Buteo and common.