What is this game?
This is a freeform Guild Wars game within the existing world of Tyria, centering on the rebuilding city of Lion’s Arch. No knowledge of Guild Wars is needed to play. It is mostly a high fantasy setting with a little black powder and technology thrown in. Crash and myself will be your GMs so please ask us any questions you may have. Our intent is to make this game more about life in Tyria. You do not have to play a human ranger or asura necromancer. You can be an outcast skritt (rat person) or a massive kodan (polar bear person). Many characters you find will be everyday people living in this fantastic world. We encourage you to have develop why your character is in Lion’s Arch. Are they there to help rebuild the city? If so what skills do they bring to the table? Are they on the run and hiding in a city were the law can be bought? This is not an RP about endless questing or raiding. We can do that on the Guild Wars servers, this is a game about character development in a world many of us enjoy but want a little more roleplaying. That is not to say there will be no adventure or excitement, this game is a sandbox and very much what you the players make of it. If you want to gather some other players and rescue a Captain’s daughter from the centaurs of the Blood Hill Camps please do, we encourage players to come up with plots of their own within Lion’s Arch and its surrounding areas.
The Setting of Guild Wars 2
Guild Wars takes place on the world of Tyria, a steam-age fantasy setting which is simultaneously addicted to magic and under threat from the godlike Elder Dragons who serve as the planet's antibodies against magic. Six of these Elder Dragons now walk Tyria, and where they arise whole nations are consumed.Humans
in Guild Wars are in decline, having lost the nation of Ascalon to war and Orr, the city of its gods, to the dragon Zhaitan. The land of Kryta is waging its own losing battle with the native centaurs, and her allies in distant Elona and Cantha have been silent- these lands may already be lost.Charr
are humanity's former enemies, a hardened, leonine, highly structured warrior race who now occupy lost Ascalon. For life a charr is hard, as from the day they leave their mother's nipple each cub enters into rigorous military training. Although a treaty for peace is being negotiated, for many it is an unwanted alliance, and tensions remain high on either side.Asura
are a diminutive goblin-like race from deep in the earth, driven to the surface by the awakening of the dragon Primordius. Obsession with genius and intellectual achievement have elevated asura technology to the highest in all of Tyria. Under the name of the Great Alchemy, their understanding of chemistry and physics mirrors our own, although magic- an indisputable fact of the world- remains intertwined with their science.Sylvari
are new to the world, plant beings born from magical trees. Without a history or culture of their own, they have learned from Tyria's other races, and especially from the philosophical writings of the centaur sage Ventari. The alien, almost fey mind of sylvari are distrusted by many, and dark rumor is that the sylvari may be the harbingers of a still slumbering dragon, temporarily diverted from their sinister purpose by Ventari's teachings and the efforts of their Firstborn leaders.Norn
are solitary giantkin from the frozen north who revere animal spirits. A culture with heavy emphasis on hunts and heroism have led many to their doom attempting to fight Jormag, the Elder Ice Dragon. Some cultists have even begun to revere the dragon as a new spirit of the wild, but those who heed their allies to the south understand that the dragons hunger only for destruction.
This is to say nothing of the serpentine krait
, the deep sea largos
, the avian tengu
, the thieving skritt
, the barbaric ogre
, the adorable quaggan
, and more ghosts, dread beasts, and magic than any adventurer could hope to face alone.The City of Lion's Arch is...Cosmopolitan.
Generations of refugees, entrepreneurs, and trailblazers have made the autonomous free city their new home, and brought a little slice of distant places with them. As a trade nexus of the Lion Road and major port of the Sea of Sorrows, Lion's Arch sees a constant traffic of strange visitors.Neutral Ground.
Outside the jurisdiction of crown and legion, old foes parley and strange bedfellows come together to survive the threat of the Elder Dragons. As shining beacons to the spirit of unity goes, Lion's Arch is not untarnished, but it may yet outlast us all.Rough.
The peace of the pirate trading post is kept by the mercenary Lionguard, who answer only to the coin of the Captain's Council- a committee of self-styled respectable merchants hailing from a long line of dread corsairs. Step through one of the alchemical asura gates to a distant city, though, and you're on your own!Unbroken.
A hundred years ago, the tsunami caused by the raising of Orr could not extinguish the frontier spirit of Lion's Arch. Over the drowned ruins, a new haven was built out of broken ships on the islets of dry ground. More recently, when Lion's Arch was devastated by the airships of sylvari terrorist Scarlet Briar, the resolve of Lion's Arch was tested again. In time, it will rebuild.Beyond Lion's ArchGendarran Fields
As part of its long path from the coast to the Shiverpeaks, the Lion Road cuts through pastoral landscape to the north of Lion's Arch. Queen Jennah, sovereign of the human kingdom of Kryta, holds claim over this fertile land and protects it against the incursion of centaurs who contest it as their ancient burial grounds. The meltwater of the Shiverpeaks trickles down through a great logging dam which has cleared great swathes of the forest to make way for farmland; at the foot of the dam, large and plentiful Gendarr Lake provides irrigation to the whole region.Bloodtide Coast
In the shadow of Lion's Arch, south along the coast, is a lawless stretch whose sagging swamps and rocky island caves hide the infamous pirates of the Sea of Sorrows. When they aren't feuding with one another, the corsairs have their hands full with undead washed up from risen Orr. Although the Lion Road makes a foothold of civilization among these rogues and the cave-dwelling hylek tribes, its jungles are full of danger and forbidding mystery, luring many a foolhardy adventurer to their demise.
[floatright][img height=400 padding=8]<insert image. We are looking for fantasy artwork more than anime or real life images>[/img][/floatright][b]Name:[/b]Helpful LinksThe major racesHumansCharrAsuraSylvariNornSupernatural elementsMagicThe MistsThe Elder DragonsReligionThe Six Human GodsNorn Spirits of the Wild
[b]Concept:[/b] <What does your character do? This isn’t a MMORPG class or profession. We don’t really care about that. How does your character make a living? How do they contribute to Lion’s Arch? Concepts could be things like Aspiring Privateer Captain, Loyal Member of the Lionguard, Blackmarketeer with a Grudge>
[b]Trouble:[/b]<This is something about your character than constantly comes back to haunt them. It could be as simple as Always Puts Her Foot in Her Mouth or Family Drama to as complex as Wanted by the Captain’s Council for Treason.>
<Add Text, Images or Both>
Give four traits that define your character such as: Noble, Captivating, Barbaric, Diplomatic, Militant, Scoundrel, Unpredictable, Charming, Honorable, Brute…etc.
What else should we know about your character’s personality?
[b]Alliances:[/b] Lionguard, Ministry Guard, Order of Whispers, Vigil, Durmand Priory, Separatists, Out only for themselves…etc.
Alliances are optional
[b]Likes and Dislikes:[/b]<Non-sexual>
[b]One Unique Thing:[/b]<Give us one unique thing about your character>
[b]Background:[/b]<Give us at least three paragraphs of background. You don't have to know much about the game world. It is basically a fantasy world. Lion's Arch is a city that is being rebuilt after it was destroyed by Scarlet Briar's airship drill. Pieces of that airship still remain in the harbor and in the city. Nearby areas open for play are the Bloodtide Coast to the south with fishing villages, swamps, forest, pirate islands...etc. Gendarran Fields lies to the north with its own bandit, undead and centaur issues. It is filled with farms and manor houses and Lake Grendarr with its own island.>