I'd actually be interested in DMing this, but I don't really know how to do it online. Also, are you just interested in a game, or do you have a setting in mind.
EDIT: I shouldn't post before I had my morning coffee. I realize my statement might seem maddeningly unhelpful. What I mean is if I can get some tools to use and some methods for playing online, I've got the quickstart guide and the Player's handbook. I just need some help running one online.
Awesome! Well, the usual method here would be to throw up a recruitment thread with whatever you're looking for in applicants: some people want backstory and outline, some people want sheets, some people want writing samples, some people want a mix, et cetera. That'll give you a pool of people who want to play to select from, which you can do by setting a "recruitment's over" date or first come first accepted or whatever. I'd recommend against letting recruitment run longer than a week because the #1 most precious commodity in online gaming, bar none, is momentum.
Once you have players selected, you throw up an OOC thread for communication in the relevant part of the site (because this is Elliquiy, those sections are arranged according to potential sexual activity; I recommend throwing everything ever in small groups exotic just in case someone really really really really really really insists on having sex with something you're not normally supposed to have sex with.) and then an IC thread - again, probably want end of recruitment -> start of game be under a week - and then there you go, play begins. If the game gets big and complicated enough you can make other threads, I think the rule is you're allowed as many total threads as you have player, so if you wanted say a setting/houserule compilation thread separate from the OOC that's a thing.
Elliquiy has its own dice roller, which is pretty functional, so the only things you really need are a pitch (setting and game hook: up to you! one of the traditionals, your own homebrew world, go wild) and an application format, and to set basics like starting level / point-buy or array / et cetera. You can look at a few of the existing system game recruitment threads to see how they're handling that kinda stuff.