Human Apostate ex-Adepta Sororitas
WS: 50 (5) BS: 22 (2)
S: 40 (4) T: 40 (4)
AG: 50 (5) Int: 32 (3)
Per: 21 (2) WP: 21 (2)
Fel: 55 (5) Inf: 26
Pride: Beauty Disgrace: Deceit Motivation: Perfection
Full: 10 Half: 5 Charge: 15 Run: 30
Linguistics (Low Gothic)
Awareness, Charm, Command, Commerce, Deceive +10
Dodge, Inquiry +10, Stealth
Common Lore (Ecclesiarchy, Imperial Creed)
Scholastic Lore (Chymistry, Imperial Creed, Tactica Imperialis)
Forbidden Lore (Daemonology, Heresy, the Inquisition)
Air of Authority: Command Skill Tests may affect targets fellowship bonus * 10
Hatred (Inquisition): +10 Weapon skill tests to fight, difficult to back down.
Lesser Minion of Chaos: Gain a lesser minion
Peer (Ecclesiarchy): +10 fellowship bonus when interacting with.
Polyglot: Untrained skill tests with Linguistics Skill.
Radiant Presence: Everyone within 20 meters gain +10 to willpower to resist fear or intimidation
Total Recall: Automatically remember trivial facts or information
Unarmed Warrior: 1d10, Primitive (7) unarmed attacks. Always counts as armed.
Unshakeable Will: Reroll any failed willpower test to avoid effects of fear.
Weapon Training (Las, Primary, Power)
The Quick and the Dead
30m, S/2/-, 1d10+2 E, 0 Pen, 30 Clip, Half Rld
1d10+3 E (+ S), 5 Pen
2d10 E (+ Sx2), 8 Pen
Power Field, Unwieldy
Light Power Armour
7 AP, +10 S
Auto-senses: Dark Sight, Heightened Senses (+10)
Immune to photon flash and stun grenades
Osmotic Gill Life Sustainer: Environmentally sealed
Sustainable Power Source: Does not need to be recharged
Chain Loinguard: Critical Effect to legs is reduced by 2
At 2014-09-13 20:39:29, Jaded (uid: 39556) rolls: 1d10 Result: 7
Flak Armour OR Mesh Armour
Chaos Symbol Pendant
2 Laspistol Clips
250 for Unarmed Warrior
250 for Weapon Training (Power)
250 for +Agility
250 for +Weapon Skill
Infamy Roll: At 2014-09-15 19:26:07, Jaded (uid: 39556) rolls: 1d5 Result: 3
Wounds Roll: At 2014-09-15 19:26:27, Jaded (uid: 39556) rolls: 1d5 Result: 5
Castilla was born to a noble family on a minor hive world, both only notable for their corruption. She was still a baby, a scant two years of age, when the patriarch of her family (and unknown to her, her father) snapped. Over a single bloody night he tortured, killed, and mutilated the bulk of his extended family. When the sun finally rose, a dozen people lay dead and only Castilla and her mother (also, technically her aunt) Cirine still lived.
A cultist, Cirine knew full well that unwanted attention would soon fall on her. She sent Castilla to study with the Adepta Sororitas, hoping to alleviate suspicion, and went into hiding. Castilla’s next fifteen years were spent in study, of the Imperial Creed, the Emperor’s Glory, and how to properly serve him.
Always a bit vain, Castilla was fascinated with two things. Her own beauty, and her ability in combat. From the age of eighteen to twenty she served in a campaign against a Chaos threat, under the leadership of an Inquisitor. She revelled in the combat, but was horrified at what she saw happen to others. Disfigurement, death. She wanted to face neither but saw no alternative.
It was near the end of the campaign that Castilla was called before the Inquisitor. A gift had arrived from her mother, a power blade bearing her family’s crest, a blade that had been passed down for generations before being used in the slaughter of her family. A blade last seen in the possession of a known witch. Castilla was sentenced, without a trial or chance to protest the charges, to death for heresy.
The battle was brief but bloody. Two sisters lay dead, the inquisitor injured. Castilla was shattered, her place in the world gone. As she journeyed, she began to study the truth behind it all. She gathered texts. She learned of Khorne’s role as god of honour and martial pride, of Slaanesh’s role as the god of perfection, Nurgle’s role as god of rebirth, and Tzeentch’s role as god of knowledge. She realized that everything she had ever been told was a lie. She set out in search of perfection, immortality, and a desire to experience more than the narrow world she had been exposed to.
Lesser Minion ex-Cultist of Slaanesh
WS: 29 (2) BS: 18 (2)
S: 20 (2) T: 18 (1)
AG: 24 (2) Int: 20 (2)
Per: 32 (3) WP: 21 (2)
Fel: 27 (2) Loy: 55
Full: 4 Half: 2 Charge: 6 Run: 12
Natural Armour (4)
Awareness, Dodge, Scrutiny
Ambidextrous, Combat Sense, Heightened Senses (Sight), Weapon Training (Power, Flame)
Hand Flamer, Flak Armour
Cirine is all that is left of Castilla's aunt. Cirine is now a scorched, but reinforced, skeleton covered in mechanical parts and armoured plating. Various decorations have been worked into her bones and armour out of gold and other materials, symbols of chaos, blasphemous decorations, and similar. These are usually covered by the armour it wears, but any viewer from the Empire who saw it 'naked' would certainly be shocked.
The machine has a rudimentary intelligence, enough to follow basic orders and protect Castilla's armour when she is away. A visual match is required for anyone to approach without being attacked, and a password is required to release the armour.
Castilla acquired the skeleton when she returned to her homeworld. She managed to track down her aunt, too late to save her, just in time to watch her being burnt alive. She ambushed those sent to dispose of the bones and stole them, wanting to give them a proper burial. Instead she was forced to flee offworld, the bones still in her possession. She briefly fell in with a group of cultists who, through honeyed words, managed to convince Castilla that the bones would be honoured far better by being resurrected as a mechanical horror. It is, they argued, what Cirine would have wanted.