Things might have been different for Agira if she was born in another time or another place but fate decreed that she belonged directly in the middle of the Last War, one of five children born on the lands long ago bequeathed to her family on the edge of Cyre's border with Thrane. Her father's holdings had dwindled in the years before her birth, entire towns and villages lost to the ravages of war, and attrition had taken its toll on both her father's resources and his people's resolve. As much as Agira's father would have loved to see his only daughter grow into a proper lady, circumstances dictated otherwise; her father had far more need of a soldier and a leader he could trust than he did of a pretty girl in a dress. So that was exactly what Agira became.
Agira pursued the art of war alongside her four brothers, the perfect environment for molding the young girl into a warrior capable of holding her own. While other girls her age might have given up in the face of such harsh treatment, Agira welcomed every scar and every bruise because she had seen with her own eyes the horrors of war that are often overlooked. Images of starving children and families left destitute became far too common of an occurrence in her homeland and it filled the young woman with a sense of duty rare in people her age - as well as something else. Agira hated the unfairness of it all and, perhaps even more, she hated those responsible: the nations that banded together and preyed on Cyre and her people like vultures. Fueled by those emotions and more, Agira grew in both age and skill until the time came for her to join her brothers in defending the land that was rightfully theirs.
But try as they might, the war had simply taken too much from the land and its people over the generations; they lacked the manpower, the resources, and the will to mount a proper defense. Things went from bad to worse when news of the first of Agira's brother's deaths reached the ears of her father. The second and third report followed only months later, sending her father into a spiral of grief that finally broke the man. The war had taken enough from him, his children, and his people and he was almost too happy to sign over his holdings to Thrane for any semblance of peace it could bring him. Bending a knee to some Thrane bastard didn't sit well Agira though and she even came to despise the reserved and cowardly man her father had become. While her father may have given up, Cyre still struggled and fought elsewhere, and Agira felt compelled to fight to the bitter end. Leaving with what few men were still eager enough and loyal enough to follow her into battle turned out to be both the smartest and dumbest decision she had ever made.
She was in Karrnath when it happened; she remembers that much. She remembers the fires that stretched into the heavens and the tremors that followed. She remembers asking herself "Why?" and she remembers the utter silence that followed. The two years after that had been a blur, Agira's mind becoming occupied with feelings and thoughts that lingered on her loss, the injustice of the world, and her burning need for vengeance. Somewhere in between bouts of hating herself and hating the world, she found herself in New Cyre - perhaps the only place in Eberron where she could hope to feel normal again.
The old Agira reemerged when plans to create a proper New Cyre were put into motion, the woman backing the endeavor with a passion few had seen from her since her arrival in New Cyre. Agira had far too many grievances left unsettled to let Cyre die a quiet death and to her, the Day of Mourning stunk too much of betrayal, cowardice, and foul magics for her to let such an event be the punctuation on Cyre's final chapter. But while thoughts of old glory and revenge filled Agira's mind, her fellow nobles came to a disturbing conclusion: they saw ambition in the young warrior's eyes and in her actions.
Agira knew the royal bloodline ran through her family in some form or another but never thought anything of it due to the sheer distance between the ruling family and her own. Those that cared about such things, however, came to realize just how short the line to the throne of Cyre had become in the wake of Cyre's destruction. With a few deaths and a strong following, they knew Agira could make a legitimate run at ruling Cyre if she desired and several other nobles came to see the charismatic and determined young warrior as a threat or a potential obstacle that would need to be removed sooner or later. The first and least involved step of the plan to deal with Agira was to give her exactly what she wanted - a place in the expedition - in the hopes that the dangers of the Greenbelt would do their dirty work for them. If that didn't work then there's always other more underhanded ways of dealing with her or discrediting her name.
Agira has the spirit of a fighter, refusing to give up in even the bleakest scenarios and preferring direct approaches to her problems rather than dancing around the issue. At this point in her life though, she's living more to honor her ancestors and to give peace to her father and brothers than she is living for herself. Agira half expected to be dead by now anyway, especially after three of her four brothers - men she always thought were invincible - died in the Last War. As a result of that outlook on life, Agira hasn't planned for the future or even really put much thought into it, always favoring the here and now over what is to come.
So...Path of War is pretty awesome. Was able to make a one-handed sort of noble duelist character that actually feels pretty bad ass. I'll probably add more fluff later and I still need to do the boring stuff like buying gear. And I might make some changes to my maneuvers depending on the party but that's something I can worry about later if it happens.