Welcome To Pleasant Hill
The world of Atraxus is divided between Light and Dark in a war that has been raging for decades. The Dark Lord Axius leads his horde of dark fiends and monsters against the kingdoms of man. Pleasant Hill was once well behind the battle lines, the little hamlet given it's name for it's delightful scenery and kindly populace. However, the war has escalated and most of the men of age have been called away to war as battle lines have extended, pushing ever towards the cozy village. Pleasant Hill is now occupied mostly by women and girls, an unfortunate state for the once lovely settlement to be in, as Axius' monsters launch a night raid and begin ravaging every last female they come across. Pleasant Hill will be filled with screams tonight, but some of them... will be of pleasure.
Will you be one of the unfortunate women in Pleasant Hill? Your goal is to survive the night. Use your wits and find a place to hide from the encoraching horde. Should you be caught by one of the foul monsters raiding the village, the creature will have it's way with you. It will rip the clothes from your body and take you again and again and again. Once in it's clutches, your only hope is to use your stamina and outlast it - once it climaxes, you have a slim chance to escape - but be warned, if you exhaust first, it will take you for it's own. Forever.
Will you be one of Axius' monster horde? Your goal is to ravage as many women as you can. Fuck them to exhaustion and secure them as a member of your own little harem. This raid will be the best night of your life if you can capture enough of these lovely, buxom maidens. They will succumb to your desires if you just wear them down enough. It's so much easier to be satisfied if you have your own collection. Prove yourself by collecting as many women as possible.
So! There you have it.
A horde of monsters and a group of women. Will anyone in Pleasant Hill survive the night? This is a game that will pit the player teams against each other, each side looking to accomplish a goal. For the ladies, it's more like a survival horror game (only you get devoured in a much different way when caught). You can only get caught a few times before it's game over! If you can survive the night, you win! For the monsters, it's like a harem game. Chase down and subdue as many maidens as you can! The monster with the highest capture count wins! The game will use what I'm hoping will be an extremely simple system.
During character creation, you'll use E's Dice Roller to roll up a small set of stats and pick one perk. Let's go over them now!Skill:
Roll 1d6 and then add 6 to the result to get your Skill score. This stat is used in two places; (1) during each 'round' of sex both players roll 2d6 and add their current Skill score. The higher total wins. Damage is done to Stamina based upon the loser's score subtracted from the winner's score. For example; The Troll scores 12 and Bustilda The Barmaid scores an 8. The Troll does four points of damage to her Stamina. Skill is also used (2) when a girl is spotted by a monster. Upon finding a girl in the open, both players roll and if the girl gets the higher score, she manages to escape capture. If she fails, she is caught and sex follows! Stamina:
Roll 1d6 and then add 12 to the result to get your Stamina score. This is used to determine how long your character can last during sex. When it runs out, your character climaxes! After every climax, every girl loses a point from their Skill score and every monster uses a point from their Stamina score. Getting pounded all night wears the girls down, and screwing so many maidens tires a monster out! Girls can only climax three times before they're too lost in a haze of pleasure to move, and will submit to the monster that finishes them off. Monsters can climax as many times as they want, but as their Stamina gets lower and lower, it gets harder and harder to subdue girls!Luck:
Roll 1d6 and then add 6 to the result to get your Luck score. Luck is used differently by monsters and maidens. Maidens use it to hide, while monsters use it to seek. When a monster enters a room with a maiden in it, the maiden can roll 2d6, and if the result is less than or equal to her luck score then she successfully finds a place to hide from the monster, who must now move on. If she fails, she's exposed and a chase ensues (see Skill (2) above)! Monsters can use luck to capture fleeing girls if they manage to win a roll during a chase, or inflict extra Stamina damage to them. In both cases, the monster rolls 2d6 and if the result is less than or equal to their Luck score, they are successful. In all cases, when a character uses Luck, regardless of weather they meet with success or failure, the score goes down by one! The more you press your Luck, the harder it is to succeed! Perks (Maidens)
- Good Fortune: Your character is just a bit more fortunate than others tonight. (+1 Bonus Luck)
- Hard Working: Your character has been tending to the fields while the men are away at war, she has a bit more energy than most. (-1 Climax +4 Bonus Stamina)
- Black Cat: Your character is unlucky! Thankfully, she's gotten used to all this ill fortune and come out stronger for it. (-1 Luck, +2 Bonus Stamina)
- Strong Will: Your character is stronger willed than others; she can last a bit longer before submitting. (+1 Climax)Perks (Monsters)
- Horde: Your character is either more than one monster, or one with multiple 'appendages'. (+1 Attack Per Round, -6 Stamina)
- Hardy: Your monster is tougher than the others. (+2 Bonus Stamina)
- Dark Blessing: Axius blesses you! Your monster is luckier than most. (+1 Luck)
- -Huge!: Your monster is very large and cumbersome. It's not nimble enough to capture girls easily, but he has energy to make up for it. (-2 Luck, +4 Bonus Stamina)
It may look a tad intimidating at first, but the rules system is pretty light and easy to use. Hopefully it will be balanced for a fun and interesting game. If we find encounters going too quickly, we can always buff the Stamina score of all the players. The game will be freeform until a monster meets up with a maiden; you can move and scheme as you wish until it comes time to get to the dirty deed. Players can decide for themselves where their character will go, though if the participants want to spice things up, we can randomly assign girls to buildings and not reveal their locations until a monster finds them! I am still as of yet undecided how the passage of time will work. It will most likely be based on a set number of posts that occur, or passage of time in real life (ie; one week in real life could be an hour in the game). For the moment, this is it. I hope this interests you, but even if it doesn't, thank you for reading this far. I am always open to questions and will happily take advice on tweaking the game system.
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[b]Notes:[/b] Anything you may want other players to know, or tidbits about your character!
[b]Rolls:[/b] Please link your stat rolls here!