First, since this was brought up twice, I will address the picture criticism. The image was posted up by the other member as an example of Bayonetta going up against, “angels.” I am guessing this angels part was in reference to Dante’s heritage. Anyway, the image placed there was meant to portray her badassness which I eluded to in the last sentence of my critique of the image. If the image is placed there as an example to reinforce an argument, then I have the right to then critique that picture’s imagery and show the falsehood of the claim.
I actually put up the image to show the characters together made by the same creator. Hideki Kamiya. Kinda like when people did this when DMC 5 trailer had been shown:
All of them are Hideki Kamiya's creations.
Dante was originally half devil half human and not a Nephilim like the reboot suggests. So the assumption you made of my reasons for posting it are beyond wrong and give a clear example of people jumping to conclusions over things that aren't even there.
To grab from a summary from Wikia:
"Hideki Kamiya's vision of a "cool and stylish" man, and his personality was based on the titular character of the manga series Cobra. Across the series, Dante's portrayal has been modified to appeal to criticism aimed towards his role in the first sequel with Devil May Cry 3 featuring a younger and cockier Dante while Devil May Cry 4 offered an older yet cocky characterization. While Capcom handled the character in the first four games, Ninja Theory was in charge of his persona in the reboot."
Devil May Cry
Fourth with Nero (who was not made by Hideki Kamiya as he had left Capcom and formed PlatinumGames by this point.)
Reboot Dante is who you are thinking of
One could argue that with each installment Dante became more and more sexualised due to the critique. How did he become sexualised? He became what a females find desirable what men fantasize being. Show any female hetro nerd a well done cosplay picture of Dante and she will drool... or at least raise an eyebrow in approval.
Now with Dante out the way here was Kamiya's approach when making Bayonetta:
"Given the suggestion to create another action game by producer Yusuke Hashimoto, project director Hideki Kamiya decided to create a female lead for the title, having felt he had already done all that could be done with male protagonists. To this end, he told character designer Mari Shimazaki to create her with three traits: a female lead, a modern witch, and to use four guns. Her name was inspired by a bayonet, meant to imply there was "more to her than meets the eye", while her four guns were named parsley, sage, rosemary, and thyme after the old English ballad, 'Scarborough Fair', due to Kamiya's love of folk music. The process, which took a full year, went through a hundred character designs and alterations, with early appearances resembling a traditional witch, with a frayed black outfit and a "veil-like look" on her head. The outfit color persisted, described by Shimazaki as being her "theme color" due to being a witch. She was given longer legs and arms to make her more appealing as an action-game character, countering what Shimazaki felt was a trend of female characters in such games having short and thin limbs. Her limbs and the rest of her design were appealing to Kamiya, and development proceeded on the character's attire.
Bayonetta's beehive hairstyle was an aspect Shimazaki insisted on, using it as an alternative to the usual pointed hat seen on witches. However despite concerns, Kamiya had no qualms about the hairstyle one way or another. She was additionally given glasses at Kamiya's insistence, intended to differentiate her from other female characters as well as give her a "sense of mystery and intelligence", though Shimazaki attributed it to possibly his preference for women with glasses. Her guns were modeled after a derringer pistol, in order to remain convincing and familiar, as well as to make her weapons "capable of rapid fire; a simple, rugged gun". Kamiya approved the idea, on the grounds that he felt the weapon would look "hot" in a female hand. Holsters were additionally considered for her feet, however the developers discarded the idea after feeling it wasn't feminine.
The concept of creating her outfit out of her hair was intended to fit into her design as a witch, which the development team felt meant she derived power from her hair. It was designed to both be a "means of adornment and protection" while also giving her appear "fashionable" and accentuate the movement of her limbs. During this process it was decided that as she summoned creatures to attack her enemies during the game she would lose partial control of her hair and end up in more "comfortable" attire; Shimazaki noted this as one of the aspects of the character she loved. Kamiya in addition wanted to avoid giving her large breasts and cleavage, feeling that normal sized breasts were adequate and that being mysterious was more attractive than "baring it all". The character's model was created by Kenichiro Yoshimura, who observed non-Japanese models to keep her proportions authentic, giving particular focus to her backside which, as a result, led to it being made wider and more rounded than the typically slim-hipped female characters designed by Japanese artists. While the character Jeanne came to be better liked by most of the team, Bayonetta was Shimazaki's favorite character, while Kamiya referred to her as his "ideal woman"."
As you see a lot more thought went into Bayonetta than Dante. If anything sex wasn't on his or the teams mind. It was also a female who was the artist working with him throughout the whole time. He was done with men and wanted to make an amazing woman who would appeal to all and in my opinion he has been successful.
The picture I put up I assume was the artist pointing out an irony that they had the same father but were also opposites. Dante is male, Demon half breed and Demon hunter. Bayonetta is female, Witch and Angel hunter. There is nothing bad ass about the picture at all. It just expresses two characters coming together who were made by the same person.
Perhaps it would have been better for me to have posted something like this:
Both Dante and Bayonetta fans have said that there needs to be a crossover but know it can never happen due to the fact that Dante's IP belongs to Capcom and they are not exactly on good terms with the people they decided to liquidise and screw over. Aka pretty much everyone who founded and went onto become PlatinumGames.
I present to you those who are responsible for:
Devil May Cry
And two joint projects with Hideo Kojima
Metal Gear Rising Revengeance
And many more I don't wanna spend all night listing...
Founders of PlatinumGames ^
The whole studio v
Thank you for your hard work and may you stay awesome forever! <3
Platinum are also known for offering jobs to those who have been screwed over by Capcom and other companies. They are forever looking for talent as they see that it should never be wasted. A great example of this is when THQ went up shit creek and one of the studios didn't get bought out, Hideki Kamiya Tweeted to those who were in crisis to contact Platinum so they could work something out for them.
I think I will stop now because I have gone off on a massive tangent. >.<