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Author Topic: Star Wars: Rise of Kyuss (Saga Edition) - Open (NC-Exotic)  (Read 747 times)

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Offline Muse

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Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #25 on: August 30, 2014, 05:12:59 PM »
I quite enjoy NC exotic, moreson when I'm running a girl.  :) 

I've fixed the acessiblity for myself and Karasu.


Offline Karasu

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #26 on: August 30, 2014, 05:33:37 PM »
I ususally liek extreme.. mostly so everyone can do what they like.. cause I personally love my character being the victim of rape.

Offline LSWSjrTopic starter

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #27 on: August 30, 2014, 05:35:53 PM »
I ususally liek extreme.. mostly so everyone can do what they like.. cause I personally love my character being the victim of rape.
It shows how green I am on E when I don't know if comments like that are a joke or not :D

Cheers
Rowan/LSWSjr

Offline Karasu

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #28 on: August 30, 2014, 06:03:04 PM »
nope.. It's a genuine like of mine.


One I never get to enjoy.

Offline LSWSjrTopic starter

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #29 on: August 30, 2014, 06:27:55 PM »
Is it allowable under NC-Exotic?

Sorry, I'm more used to GMing on Myth Weavers where there's sadly only one category PG 13...

Cheers
Rowan/LSWSjr

Offline Ghostwheel

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #30 on: August 30, 2014, 06:29:34 PM »
NC is non-consensual, so yes. Extreme would be more... extreme. Vore, necro, scat, blood play, etc, usually go under extreme.

Offline LSWSjrTopic starter

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #31 on: August 31, 2014, 12:10:35 AM »
So is everyone happy with the game being classed as NC-Exotic?

Cheers
Rowan/LSWSjr

Offline LSWSjrTopic starter

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #32 on: August 31, 2014, 12:56:54 AM »
One last piece of advice, as you're travelling to the outer rim you can expect your Republic credits to be worthless, so I'd advise spending each single one before you board that transport ;)

Cheers
Rowan/LSWSjr

Offline Karasu

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #33 on: August 31, 2014, 01:08:48 AM »
I'm good with it, let's have some fun already XD

Offline Ghostwheel

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #34 on: August 31, 2014, 02:52:35 AM »
Ditto, though be sure to try and read everyone's O/O's to see what they're comfortable with before forcing situations on them :P

Offline LSWSjrTopic starter

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #35 on: August 31, 2014, 05:03:20 AM »
Yay, we can has thread (https://elliquiy.com/forums/index.php?topic=212474.0) ;D

Others are still welcome to join, just drop in an application in this thread :-)

Cheers
Rowan/LSWSjr

Offline LSWSjrTopic starter

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #36 on: August 31, 2014, 07:14:43 AM »
Just waiting for most of you to finish spending your credits, because you won't be able to use them once the campaign starts!!!

Also waiting to hear from Karasu as to whether we'll be using her ship or one I create :-)

Cheers
Rowan/LSWSjr

Offline Karasu

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #37 on: August 31, 2014, 08:45:42 AM »
damn straight we'll use my ship!

Offline KirbysFolly

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Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #38 on: August 31, 2014, 03:36:02 PM »
I'd be very interested in this game. I would like to play a Jedi, if that's all right, but since you've already got one, I wouldn't mind playing a Scoundrel if you'd prefer.

I'm thinking female Arkanian Offshoot from the Knights of the Old Republic Campaign Guide, with focuses on the Mechanics skill?

Offline Karasu

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #39 on: August 31, 2014, 04:14:12 PM »
Kirby, if ya look at my character. That's one of her best features really.

Offline KirbysFolly

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Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #40 on: August 31, 2014, 04:49:32 PM »
Oh, I'm sorry! I must have gotten distracted, I thought I saw that the group needed a mechanic. It looks like Ghostwheel's character is a mechanic too!

It looks like Treat Injury isn't featured, perhaps a doctor-type character, or a Jedi healer?

Offline Karasu

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #41 on: August 31, 2014, 05:59:20 PM »
that's what we'll need for sure!

Offline KirbysFolly

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Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #42 on: September 01, 2014, 03:31:47 AM »
I think I did this right. Does this look okay?
http://www.myth-weavers.com/sheet.html#id=24522

Offline LSWSjrTopic starter

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #43 on: September 01, 2014, 08:07:01 PM »
The sheet looks good, welcome aboard :-)

Cheers
Rowan/LSWSjr

Offline Ghostwheel

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #44 on: September 01, 2014, 08:58:31 PM »
FWIW, I could actually use a mechanic to work on me, as I can only repair myself on a natural 20.

Beyond that, someone with Use Computer might be good if we don't have something like that already.

Offline KirbysFolly

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Re: Star Wars: Rise of Kyuss (Saga Edition) - Open
« Reply #45 on: September 01, 2014, 10:17:39 PM »
Awesome, thanks. I'll poke around in the OOC thread, and flesh her out a bit more.  :-)

Offline LSWSjrTopic starter

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open (NC-Exotic)
« Reply #46 on: September 06, 2014, 02:21:44 AM »
Two additional house rules have been added to the end of the list.

Cheers
Rowan/LSWSjr

Offline LSWSjrTopic starter

Re: Star Wars: Rise of Kyuss (Saga Edition) - Open (NC-Exotic)
« Reply #47 on: September 06, 2014, 07:33:00 AM »
Yay, we can has another thread (https://elliquiy.com/forums/index.php?topic=212941.0) ;D

This new thread for approved characters only C:)

Others are still welcome to join, just drop in an application in this thread :-)

Cheers
Rowan/LSWSjr