(I had this up yesterday, but I realized the advert did not really do my idea justice)
This is a long one folks...tl'dr will be in the last post
The pitch:
I want to create a storytelling dice system for initially Superhero vs. Villain style games. This system is going to be designed from the ground up with the particular needs of the Elliquiy player base in mind. Which, most of the time is wanting the heroines to end up defeated by her enemy. Typically humiliated too. The system when complete will hopefully provide this while not involving a lot of math or tracking. It should also compliment the storytelling between players instead of hindering it.
Eventually I plan to expand this system to include other adventuring functions (escaping traps, chase scenes...etc...). I also plan on providing "variation rules" for the tone of different games. By this I mean:
"It's a dark dangerous"- Heroes and Heroines are at a disadvantage against Villains.
"Stem the tide"- modified rules for Heroes and Heroines awash a sea of weaker enemies.
In the end I want this system to easily accommodate group battles with multiple players as well as one on one role plays.
For the time being, I have the primary rule concepts for one on one encounters.