"Welcome, ladies and gentlemen to the 75th World Martial Arts Tournament! We've gathered here once again to witness the most powerful, most agile, and most talented fighters on Earth go at it in no holds barred combat! It's exciting! It's electrifying! It's dangerous to everyone and everything within a five mile radius! And if that isn't enough, the winner is awarded the title of World Martial Arts Champion and given a hefty sum of ten million zenni! And let me tell you, folks, if King Hercule was still alive today he would most certainly approve of the list of fighters we've got on the roster for you! Hang on to your seats, you're in for a wild ride!"Setting:
The world of Dragon Ball Z, but far in an alternate future. Instead of the Saiyans being Freeza's soldiers, they managed to develop space travel and scour the stars. Eventually, they arrive at Earth and find a strange sort of kinship with the humans, a race almost equally as violent. The saiyans and Humans manage a peaceful co-existance on both Vegeta and Earth; the humans share technology and the saiyans share their fighting techniques and teach humans how to manipulate ki. After a great many generations, we arrive at the 75th World Martial Arts Tournament, which has become more popular than ever.
Structure of the tourney should be familiar to anyone who's seen DBZ; one-on-one rounds, ten count knock outs and a ring out counts as an instant loss. Hand-to-hand combat and ki techniques are allowed, no holds barred. The new arena is held high in the air and all the action is filmed by Capsule Corp (tm) hovering CamBots, with the crowd watching below, where they are (relatively) safe from explosions and raining debris. Winner gets crowned champion and is awarded a huge cash prize. Since this takes place in both an alternate universe and the future, you're welcome to play just about whatever you want; human, saiyan, half-saiyan, android, or namekian. Battle System:
Nothing set in stone just yet, but I want to go for something simple. I hope what I've come up with thus far is to everyone's liking;
Power: Roll 1d6 and add 6 to the result to determine Power
Toughness: Roll 1d6 and add 12 to the result to determine Toughness
Ki: Roll 1d6 and add 6 to the result to determine Ki
Attacking: Roll 2d6. If the score is less than or equal to your Power, you meet with success. Deal your Skill score worth of damage to your opponent's Toughness.
Ki Attack: Roll 1d10 and deal that amount of damage to the opponent. The attack will never fail. After using Ki Attack, lower your Ki stat by 1.
Ki Dodge: Roll 2d6 and if the result is equal to or less than your Ki score, you dodge an attack completely. If successful, lower your Ki stat by 1.
Character Template:Name:Age:Gender:Race:Power:Toughness:Ki:Bio:Techniques:Stat Rolls: