At the moment, I'm totally done. The only thing
is that her Order and Teamwork Feat might be up for change, especially depending on what sort of composition our party ends up with - but Order of the Dragon is nice and all-around helpful, and everyone likes +1d6 precision damage, even if it's only for 3 rounds a day, right?Name: Lysa SylkibushRace:
Female Gnome Cavalier 1
CG Small Humanoid (Gnome)Init
Low-light Vision; Perception +2
17, touch 13, flat-footed 15 (+2 dex, +3 armor, +1 shield, +1 size)hp
Defensive Training. Illusion Resistance
Lance +5 (1d6+3/x3) or
longsword +5 (1d6+3/19-20)Ranged
Composite longbow +4 (1d6/x3)Special attacks
Challenge 1/day, +1 attack vs. goblins and reptilians
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.
(CL 1st; concentration +3)
1/day - ghost sound
1/day - Prestidigitation
1/day - Dancing Lights
1/day - Speak With Animals
(1) Power Attack
, (Tactician) Precise StrikeSkills
Diplomacy +6, Handle Animal +6, Knowledge (Local) +5, Knowledge (Nature) +8, Perception +2, Ride +6, Stealth +6, Survival +5Languages
Common, Gnomish, Sylvan, GiantSQ Order (Dragon)
, Tactician, Mount, Keen Senses, ObsessiveTraits Rostlander
, Know the landOther gear
Studded leather armor, lance, longsword, light steel shield, cold iron Dagger
Lysa grew up in New Stetven, the child of experimental wainwrights (don't ask, it's technical
). They were gnomes of the forest drawn to the city for its bustling trad, and had not completely left their roots - during winters, when trade was slow and children expensive, her parents arranged for Lysa to live with her aunt Trig and her husbands on their weasel ranch.
Weasel ranch? well, to be fair, Trig started out with sheep, but ended up with weasels instead. Not one to turn away an opportunity she and her husbands (Trig makes no bones about her enjoyment of men, for sure) set about rearing the creatures much as other, saner people would rear hunting dogs or horses. At any rate, Lysa wintered with this family and their animals, and loved it every year.
Especially the animals. Lysa had a special affinity for the beasts of the natural world - for most of the year, all the animals were the feral street creatures and livestock filling New Stetven. But in winter, with the sound of falling snow replacing the constant rumble of wagon wheels, she could enjoy the natural world and even the outskirts of the forest!
It was one such winter that she met and forced a bond with Chitter. Born out of season, Chitter would have been the runt of his litter, if there were a litter besides him. And of course "runt" is a relative term - Chitter was the size of a gnomish infant, and Lysa fell in love instantly. She helped raise him through the winter, feeding him scraps once his teeth came in, playing with the animal, and otherwise treating him as pet.
When the long winter was over, the pampering had left Chitter one of the larger creatures on the ranch... and Lysa's eldest uncle Jerrontal presented her with a specialty saddle for the creature. That first ride through the woods on the back of Chitter's loping form brought Lysa a new kind of joy, the awakening of dreams and desires; she fancied herself a knight, like the parading nobles of the Khavortorov family she saw in the city.
And so, with the warmth of spring, she added her name to the lists of a joust outside the walls of New Stetven; it only cost her almost all of the allowance her parents had been saving, but she was on the list! For two months she swam around in her own fantasies of winning, the fancies of the lads and ladies, and just the glory of it all! The reality was... different. When she rode out on Chitter, the response from the stands wasn't awe, but laughter at the gnomish girl who in honesty could barely keep a reign on her excited, bounding mount. Her cheeks burned, but she persisted in at least trying. The hard part was keeping Chitter from mangling the dog of the halfling that unseated her.
It was that willingness to try
that caught the attention of Sir Alemby, a knight-errant who had likewise bought his way onto the lists. With permission from her parents, Alemby took Lysa as his squire. For several years the two traveled southern Brevoy, with occasional excursions into Issia or even south into the River Kingdoms. Alemby taught her not just the practical aspects of knighthood and living from the land, but the esoteric ides of honor and duty and glory.
Lysa has since set out on her own, in pursuit of adventure and fame and duty. The recent call to bring Stolen Lands back to Brevoy sounds like just such an opportunity for a valiant gnomish knight such as herself!Personality
Lysa is outgoing, affable, and curious. She wants to know how things - and people - work. What makes them go. She has a love for the land around her, and its people - nothing captures her ire like poor treatment of animals or the common people. She tries hard to cast herself as the knight ideal, a gnomishly romanticized vision of chivalry and dignity. of course, she doesn't... quite
live up to that ideal, partially because, well, gnome on a weasel
, and partially because the man she learned it from was a hard-drinking, woman-loving son of a Cayden preacher. She is first and foremost an adventurer!
, seeking fun, glory, and looking to bring her sense of right and wrong to help others and her fellows. As a knight, Lysa tries to keep brushed up on politics, and courtly behavior. In such environs she probably tries to hard, coming off as silly and foppish, even if earnest.Sexuality
Lysa's fairly inexperienced; Her first time was with a farm boy, the son of a man hosting her and Alemby. Those strong human hands holding her up while... mmmm
. Some time after that, she drew a tavern serving girl to her rooms, just to see what all of Alemby's fuss over women was about... and now she understands his infatuation almost completely (almost
- potion of alter self required for further study!) Lysa is at least bisexual, probably pansexual - she's only met the two genders so far, and would be pretty curious about variations on the theme. Tough not hugely promiscuous herself - she's often busy, after all, weasels are high-maintenance, plus knightly duties and such - she doesn't judge those who are. Sex is an enjoyable form of play, and Lysa doesn't take it too seriously - romantic love, on the other hand...Description:
Lysa is tall and rather athletic for a gnome, having spurned the academics and theory of her fellows for a life under the sun and on the saddle. Her skin is the warm pink of peach fuzz, dappled with a few frecles over the bridge of her nose, below her overly-large purple eyes. Soft lips are usually quirked upwards into an easy smile, all framed by a thick mane of silky hair the color of spring leaves. From between those strands poke the tips of pointed ears.
When not riding to battle, she favors loose, breathable clothing to allow herself freedom of movement and a minimum of hassle. if she can get out of it, she'll never wear a full gown or skirt, and finds such garments awkward at best. No matter the occasion, she always has her longsword with her; she regards it as a symbol of her knightly station, though in town and when visiting, the hilt is tied to the scabbard with an assortment of gold-and-black cords.
Her gear for battle, or long outdoors travel is well-used and a little grungy, earth-toned leather set with brass studs, each in the shape of an acorn. She wears this without tabard or surcoat, though her shield is embossed wit hthe twinned dragon of Brevoy, lined in copper. her primary weapon is a length of ash, limed for hardness and darkened with charcoal stain, capped with a flared steel head. Several ribbons of cloth, each a mark of a prior victory, flutter along the shaft of the weaon, starting halfway from the head and going all the way to the grip.
Creatures like Chitter keep chicken farmers up at night with cold sweats. A lithe,
agile creature of muscle and teeth, the animal is nothing less than a weasel the
size of a large hound - longer, in fact. Rich russet brown fur covers most of his
body, save for the ivory-white of his throat and belly. Most frighteningly is the
fact that he's clad in leather armor to protect his throat, limbs, and flank; This is
the last thing the world needs, is gigantic polecats dressed for battle!
Male Giant weasel companion 1 (Charger archetype)
N Medium animalInit
Low-light vision, scent; Perception +5
18, touch 16, flat-footed 16 (+4 dex, +2 natural, +2 armor)hp
Bite +2 (1d6+2 plus grab)RangedSpecial attacks
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).
Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.
+3 (+7 grapple); CMD
Light Armor Proficiency, Combat ReflexesTricks known
attack, come, defend, down, guard, heel, trackSkills
Acrobatics +8, Climb +6, Perception +7, Stealth +10, Swim +4SQ Compression
, Link, Mounted Challenge
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
When ridden by a cavalier, chargers gain half of the bonuses and penalties granted by the cavalier's challenge class feature.
This ability replaces share spells*
Leather barding, bit and bridle, saddlebags