Alright well, y'know how I was likely to change up my barbarian lady? Well... no freaking kidding
I got hit by a sudden burst of inspiration, and rather than try to wrangle brown Sonja into submission, I decided to just go with my initial idea, slightly tweaked... Name: Corrag Race:
Barbarian Campaign Trait:
Against the Technic League
Corrag hails from the West, where Lastwall, Ustulav, and the Hold of Belkzen adjoin. He was always reminded that his bloodline was equal parts tainted and pure - he bore in his veins the greatest of war-heroes, and the most miserable of enemies; Of course, those heroes were orcs and the enemies human. Growing up among the orcs of Belkzen, it was of course imperative to never succumb to the weakness of that taint, and to strive for the example of the ancestors.
of course, not all can be savagery and war; Corrag's tribe by necessity had somewhat peaceful dealings with nearby human villages - the primitive Kellids had little worth raiding for, and put up enough of a fight to earn some
respect. A one of the few half-orcs, Corrag was often the go-between. Two barbarous people, coming together, to trade weapons, trade hides, and more often than not, trade blows
It was one such Kellid that has driven Corrag on his current quest; A heavily scarred, strange man from further east challenged Corrag's honor, and paid the price. As his token of victory, Corrag claimed the man's armarment - with his shattered arm, the human would need it no longer. The work of the weapon was exquisite, the material surprising; when he asked the other Kellid about where their fellow had gotten it, they shrugged and pointed eat, speaking the name of Numeria, and Torch.
Corrag's cheiftain was no fool, as orcs went. If far-off Numeria were a source of fine weapons like this, then they should be in the tribe's hands! He gathered some of his loyal warriors together, including Corrag, and saddled them with a mission - to find out about these weapons, and come back, wither with loot, or a trade route. Again. As orcs go
the chieftain was no fool.
Most of the party was lost in dark Ustulav; the remainder took a good look at the wastelands of Numeria opening before them, and turned back, probably never to return. But not Corrag. Corrag has invested too much time to back out now, and besides - if Numeria really is the home of such weapons, why shouldn't he stay, and become his own
Corrag came to Torch because of, well, the torch. His understanding was that Torch's forges were the primary source of the skymetals he had been learning about. And wouldn't it just so figure, the damned thing goes out a few days after he arrives. Despite his... distinctive appearance, he has managed to get some rapport going with Dolga Feddert - the old dwarf certainly doesn't trust
the savage, but he's been respectful ("honored Elder" is a good title to approach her with, apparently) and has answered some questions about the make of his weapon.
Corrag has also learned about the Technic League; from what he knows, he understands that they are an impediment to his goal of claiming good weapons for his tribe (whether the one back home, or one he envisions for himself...) He's also sharp enough to realize that if Torch can't pay its debts, the league takes the town in hand... and he can't accept that. not while he's so close... and thus, he's become part of the effort to seek the cause of the Torch's disappearance. That so many others have gone in to never return will just make the glory of his victory all the greater!Personality
Though raised with orcs, Corrag is not evil... Well, perhaps by standards of the goodly deities, he could be. Good and evil aren't what's truly important anyway - Strength and honor are what are important! That one comes from the other just makes it so much simpler. Corrag is a very proud person; his bloodline is supposedly heroic, he's the only one of his tribe's expedition brave enough to continue, and he'd wager his strength against any four of the runts in Torch!
Though on the taciturn side, Corrag's not a loner or isolationist; he's tribal, you need all hands on deck to succeed. You have to trust, you have to assist, you have to know people! or you're alone, and a lone orc is a dead orc - the irony that he believes this, and yet is the lone one of his tribe to forge into Numeria is lost on him. Unlike many half-orcs, his time as a "diplomat" (basically, diplomacy consisted of formalized ass-kickings...) has made him at ease with his heritage somewhat. He regards himself as being of Kellid blood, though the Kellids themselves might dispute the claim.Description
You might never guess Corrag to be a half
-orc - Part of this is the fact he's almost a human cube, five-feet eight inches, broad-shouldered, covered in muscle... but mostly
it's due to the sun-bronzed, orange-tinted skin, the beetled brow, and of course, the jutting tusks. His human qualities are minor, but once noticed, evident - clear blue eyes, thick, smooth-textured hair cropped into a crest, and a surprisingly rich-timbred voice... One almost
wants to hear the man sing. Everything about him speaks of tension and power.