Numeria. A wasteland on the banks of the Sellen River that is best now for these as trying to fleece every last coin off of the Crusaders heading north to fight the Worldwound. A land crushed under the heel of the Technic League, with every town and city forced into crippling taxation.
A land soon to be know for its Iron Gods.
The town of Torch has built itself on its namesake, a purple fire that burns hot enough to all smiths to work the region's rare skymetal. When the flame atop the hill goes out, everyone starts to worry. Without the flame and the skymetal, no one will be able to pay their taxes. When the beloved Town Councillor and wizard, Khonnir Baine, vanishes with his second expedition under the Black Hill to try and reignite the flame, worry threatens to become fullblown panic. The rest of the Council has put out a 4000 gold bounty for any group who can return his body, and Khonnir's 19-year old adopted daugher, Val, has offered a scroll of resurrection to anyone who can return her father alive and has offered her father's tavern as a base of operation for anyone mounting a rescue operation.
All could be for naught, of course, if Torch's flame does not return. On his first expedition, Baine found a strange construct, part man, part spider, like so many scattered across the wastes. He feared something might been hidden under the town that is only now waking up.
You and your three companions are moving to meet with Val, set up your base, and get on to the wizard's trail before it turns cold.Iron Gods Player's Guide
: Found here
. Please make sure you download it and read it, there is important information there, and its free. Setting
: Golorian - Numeria. Genre
: Science Fantasy. Expect laser guns to be shooting and chainswords revving right along side of the classic fireballs and battle axes. Number of Players
: Four. I'm going to try and go for an even spread of genders.Level
: 1stCharacter Age
: 21+, or racial equivalentPosting Rate
: I don't expect daily posts, since I know few people who can keep that rate up, however if you are gone 72 hours without posting in the game thread with no prior notice, I'll be checking in via PM. If that's going unanswered, or happening multiple times, I'll be opening the game back up to someone who can post more regularly. I don't want to be a hardass, but that's what it takes to keep forum games going I'm afraid. Character selection
: I'm going to see how much interest this thread garners in a week. If a lot of people are interested, I'll set a deadline, between a week and half from two weeks out from today. If not, I'll take people on a modified first come, first serve basis.
Rating: Exotic, Bondage
Alignment: Iron Gods does no presuppose any alignment, so this game will be open to all of them With that said, everyone in the group need to be able to get along. Asshole evil, preachy good, lawful templar, and chaotic jerk characters should be avoided. Iím uncomfortable running a party that is south of neutral, however, so please take that into account. There can be a token evil teammate, but I prefer stories that involve you (usually) being heroes.
Background: Iron Gods starts with a few assumptions. The entire first story takes place in the town of Torch, and starts with a party already formed, so after character selection we will do a bit of a team build to establish connections between characters. The best types of backgrounds will be of characters from Torch itself, travellers who regularly pass through the town and have some connection to it. Others could exist, but are less likely, although I bet a kind-hearted crusader may work well too.
Personality: As I said above, your character needs to be trusting enough to work with others without trying to screw them over (Ö screw them on the other handÖ). Keep a game cohesive on the boards is hard enough with characters getting sarcastic with one another. Likewise, I respectfully ask people to avoid "lone-wolf" or "reserved" personalities in their characters. Those can and do work for in person games, but on boards, I find that it leads to a lack of participation, intentional or not, when not in combat.
Appearance: As you please, although a picture is required so that I can use it with our maps, although it doesnít have to be a perfect representation of your character.
Sexuality: Just like in my Wrath of the Righteous game, donít expect sex to be a given here, you will have to work for it a bit, just like real life. That said, feel free to create NPCs that you already have a connection to in your background! I am open to telling a story with any genders/orientations.
Books: All Paizo. Dreamscarred Press' Path of War. Abandoned Artís Amazing Races and Class Acts. Kobold Pressís Deep Magic. Legendary Gameís Gothic Campaign Compendium. Just give me a heads up for anything outside of Paizo, since I donít have every last thing memorized.
Classes: Any from the above sources. I do have the Advanced Classes Guide, so go wild. This is a great campaign for gunslingers too!
Races: The Core Seven, plus Android, Changeling, Dhampir, Goblin, Hobgoblin, Orc, Ratfolk, or Skinwalker.
Ability scores: 15 point buy
Equipment: Average starting gold
Traits: Two traits at character creation, one of which must be a campaign trait from the Player's Guide. It is okay for more than one PC to have the same trait. No more by any means.
Initiative: I use a version of initiative where everyone roles Init, but then the first person to post each round acts at the highest Init rolled, the second at the next highest and so on. I find this speeds up combat considerably.
Where faith, magic, and technology mix, new heroes will be born. Will you be one of them?