So I got bitten with a creativity bug, and got permission to write up another character! Here she is! (beware, lengthy wall of text)
Aversa works at an animal shelter currently, using her connection with animals (see strengths) to take care of and find appropriate homes for stray critters in her spare time.Home World Information:
The world of Fire Emblem is a vast one with multiple continents and timelines. The part of the world Aversa comes from involves two continents, known as Ylisse and Valm during the era she lives in. They were once known as Akaneia and Valentia respectively, and is the future of the section of the world that Prince Marth, later known as the Hero King, hailed from. Her home country is Plegia, a nation composed largely of those who worship the Fell Dragon, Grima, and wish little more than to see him return to scour the world clean of humanity. The world itself decidedly falls in the Medieval Fantasy genre, and is strong with both magicians and warriors of varying types.Appearance/Style Description:
Aversa's hair is as white as freshly fallen snow in contrast to her beautifully mocha colored and flawless skin, and reaches down to the center of her quite perky and full breasts. She keeps it parted at the top where it is exposed so that some of it falls on either side of her face, though her outfit oddly covers her entire backside from her lower back upwards, including the back of her neck and head, and even covers part of the top of her head. She wears an odd circlet that has raised points coming up from behind her head that vaguely resemble an ebony crown of sorts. Her arms are covered in sleeves that end in ornate bracers that have cloth coverings around the back of her hand, held in place by a loop around her middle finger on each hand. The same amount of covering cannot be said for her frontside or her legs, however, with the former being quite exposed thanks to a large, plunging V-shaped neckline that goes a bit below her navel and leaves only a little to the imagination. Her legs are garbed only in stockings and high heeled shoes, and a miniskirt and thong combination complete the ensemble. The end result leaves her showing quite a bit of skin, indeed, and does quite a bit to show off the tattoos she has around her bust. She has further tattoos along the side of her face, and typically wears black nail polish. Personality:
Aversa is a bit of a sultry sort, and a definite tease. She tends to speak in double entendres and various innuendos when given the opportunity, and is fairly shameless in not only knowing how attractive she is, but flaunting it to one extent or another. She is not above using feminine charms to get what she wants, though she tends to avoid having straight up sex in exchange for favors of any sort. She is decidedly different than she once was despite keeping the same appearance she used during her villainous days. When she turned over a new leaf, her cold, calculating, and uncaring ways replaced with a fair bit of compassion and concern for the well being of those around her, willing to do whatever she can to help out. She also knows when to set aside her teasing ways and become serious.History:
At first, Aversa was one of the bad guys. She worked for Validar, who was more or less a father to her, and did everything in her power to help him bring the Fell Dragon Grima back into the world. Her actions caused the deaths of many, including that of the Exalt Emmeryn of the country Ylisse, sister to Chrom. Wars waged on, and Aversa participated in them all through one means or another, either by using revenants known as Risen or taking a hand in the fighting herself. Eventually, she was taken down, but got away. This only resulted in her facing Chrom and his army again, though this time, they felled her more thoroughly, and she was unable to escape.
She thought that it was the end for her. She lay bleeding fatally on the ground, her pegasus likewise injured from the fight they had both taken part in. As the veil of death began to close in around her, she closed her eyes, thankful that the pain was about to end....but she didn't wind up in hell, like she thought she would. Instead, she heard a feminine voice inside her mind. Live. Seek the truth. You still have a part to play in the grand tapestry of fate, but you cannot fulfill it without completing this task first.
Her mind suddenly flodded with information, and while her body no longer hurt or bled, her mind exploded with agony. She fell unconscious, only to awaken and find that her mount, loyal as it had ever been, was laying on the ground next to her, nuzzling her until she got up. Groaning, she fought her way to her feet, patted her pegasus appreciatively, and flew off towards the western horizon. A specific location was burned like a brand into her mind, and she knew it matched a legend she had once read about. She was heading to a place known as the Wellspring of Truth. All thoughts of serving Validar's interests were suppressed for the time being, which surprised her a bit.
When she arrived, she knew what was going to happen. She was going to have to face herself, and if she won she would be shown what the voice had told her to seek. What she didn't expect was to run into Chrom and his group again. Tensions flared quickly, and she was sure that they would kill her....again. However, not only did a copy of herself and her mount appear, but copies of all of Chrom's followers and their mounts appeared as well. A truce was called, and everyone quickly turned to fight their copy. Those who won quickly turned to aid each other, until finally the last one fell. It was at that point that Aversa explained the legend to them, and they all gathered around the pool of water from which the copies came from.
Aversa's past was revealed to her. Not the past she thought had happened, but the real past. Validar hadn't ever truly cared about her...he had happened to be in her hometown, and recognized her potential. He then proceeded to wipe her mind clean, and place new memories inside her head. To then prevent any chance of her ever regaining her true memories, he then slaughtered everyone she had ever known, including her true parents. Aversa was overwhelmed by the revelation, her raw emotions coming out in the form of a horrified shriek. She did not shed tears, but it was a shock and left her feeling like she had been torn apart. After a few awkward moments, Chrom offered to let her join him and his troops. Aversa was stunned by this, and confused by the offer. He explained that they needed all the help that they could get, and her aid would certainly help them out greatly. After a brief bit of conversation, she accepted.
Being a part of Chrom's group, though, was tougher than expected. Aversa assumed that no one would want to be around her, after all the awful things she had done. She wouldn't allow herself to admit how guilty she felt, nor that she even cared what anyone thought. It was only through the repeated and persistent efforts of Validar's true son, Chrom's tactician, and her adopted older brother, Robin, that she eventually was integrated more fully into the army and eventually accepted. She was initially loathe to admit that she felt a connection with the man, but she eventually warmed up and started to fully see him as a brother, just before the final battle against Grima was to begin.
It was a long and tiring fight, but eventually and miraculously, they had won and pulled through. Chrom was going to strike the final blow with his sword, the Falchion, which would put Grima to sleep for a several lifetimes. Robin, however, being of Grima's bloodline and actually not only having become Grima in the future, but having come back to the past AS Grima, struck the final blow against himself, killing not only Grima and his future self...but in extension, appearing to be committing suicide. Both the future and present Robin vanished without a trace, presumed to never be capable of being seen again. There were whispers among Chrom's army that they'd find him again, that he'd be back...there had apparently been a slim chance of the present Robin living, if the bonds he shared with everyone in Chrom's army were strong enough. She was mortified and disturbed by his self sacrifice, though, and wasn't so sure that he would be able to come back. Initially, her reaction was outrage. She went off on her own, separating from Chrom's army at this point now that Grima had been slain. She went back to her home village to try and live life as a normal woman, as best she could, as if to try and make up for the time she had lost
Her rage eventually turned into grief, once she realized with no small amount of surprise that she actually cared about Robin in a way she hadn't cared about anyone to her memory. This time, tears were shed, though no one around her knew why or could understand It was nothing like what had happened with Validar...him, she served, and he commanded. But, with the tactician...it was different. More of a two way street, he treated her with respect and kindness, and she....she hadn't fully reciprocated it. Grief turned into regret. She truly wished that she could be able to talk to him again...and regret turned to bargaining. She tried pleading with the Divine Dragon Naga to bring her brother back, not even sure if she was being listened to or not. She held true to the promises she told to Naga, though, turning over a new leaf and becoming a better woman. Aversa quickly became a pillar of the community she stayed in, and was quite well loved among the townsfolk due to the protection she offered them and all the extra help she gave them in the way of repenting for her prior sins.
It was several years before she heard anything, but there were more tears when she did. This time, however, tears of relief and joy, for it seemed Chrom had actually found Robin once more. That slim chance had proven to have worked, after all. It seemed that Chrom had sent out invitations to everyone who had survived the war to come and meet with the beloved tactician once more. Aversa was very quickly on her way out of the village, insisting on taking the invitation for Tiki, the voice of Naga, herself. When she arrived to where the manakete woman was staying, though, she was horrified once more. These were not creatures she had seen before...these were creatures from Outland, led by Baraka under the orders of Shao Khan himself. They had Tiki cornered and were about to kill her, but Baraka held them off so he could speak to Aversa. It seemed that an organization of villains from all over the worlds wanted to invite her to join, for her outstanding efforts she had performed in service to Validar. Aversa's initial reaction was to be repulsed, but she quickly realized that they must not have gotten the memo that she switched sides.
She played along and improvised. Pretended like she was accepting, and the Outlanders bought it hook, line, and sinker. She demanded that they let her finish off Tiki, who seemed shocked that Aversa had switched sides on her once more. Tiki's tears pulled at Aversa's heart, but the deception was necessary if she was to save the manakete. At the last possible second, Aversa redirected her spell at Baraka, who was blindsided by the dark magic. It threw the antagonists into chaos, buying Aversa time to swoop in on her pegasus, grab Tiki, and fly off before they could truly do anything to stop her. Tiki and Aversa spoke at that point, and Tiki insisted that they travel back to Aversa's hometown so she could gather her things before going elsewhere, to some ancient temple to Naga. Aversa was reluctant, saying that Chrom needed to know. Tiki blindsided Aversa by saying she knew that Aversa was going to save her, not kill her. She acted alongside Aversa to make it believable...it also seemed that Naga had heard Aversa's pleas concerning Robin, and though Naga had not the power to bring the tactician back herself, she was pleased with Aversa.
It was then revealed that Naga was the one who had healed her from her mortal wound long ago, for the very reason that they needed to go to the temple. Naga had chosen Aversa to undergo an important quest, one that the success or failure of would determine the fate of not only their world, but many others as well. Naga had known about this invasion before it happened, but for some reason could do nothing to warn anyone of it. All she could do was prepare one person to travel to a different place to represent the will of all those who were good in this world. That chosen person appeared to be Aversa, despite all she had done in the past. When they arrived, the portal was already open. Tiki would stay behind, but presented Aversa with The Book of Naga before she left. Aversa didn't understand why it was to be her and not someone with less darkness inside of them, but was told that she would learn in time. Tiki's final words were a reminder that even the dark magic that Aversa favored could create much good, if used properly. And so, Aversa and her loyal pegasus passed through the portal towards a realm unknown...and Aversa was determined to not let the Divine Dragon, Robin, or anyone else down.Current Situation:
Aversa has been thrust right into the middle of a war, having escaped the turmoil of her home world and being thrown right into the fray of another world's fight. How annoying to escape the frying pan, only to be put in the fire itself.Weapon:
Aversa, being a Dark Flier, has the capability to use both spears and offensive magic. However, she tends to lean more towards using her tomes than anything remotely spear like. She might break a nail if she goes into the thick of melee combat, after all! Aversa brought three tomes with her, as they, and the two elixirs she grabbed, were all she had the time to gather before flying through the portal. She must have a tome in hand to cast her spells, and can only use one at a time. If she wishes to use a different variety of spells, she must switch her current tome out for the one she wishes to start using. It is not a time consuming process at all for her, however.
Mire Tome - Contains long range dark magicks. Useful when she wants to keep her distance and allows her to provide the equivalent of artillery/siege support to allies, though they are less accurate than the closer range spells.
Goetia Tome - Her favored book to use in the thick of combat. Contains the strongest dark magicks her world had to offer, and is quite devastating to be on the receiving end of.
Book of Naga Tome - The book gifted to her before her quest began by Tiki, it contains magic Aversa is unused to making use of. Considered to be light magic of sorts, the spells contained within have both offensive and defensive uses, though this additional utility means that the damage is not as great as her Goetia spells. It is a reminder for Aversa that even those that were once evil can change their ways, with sufficient motivation, desire, and determination. It can only be wielded by those chosen by the Divine Dragon Naga herself. Deals additional damage to dragons.Special Powers:
Aversa has studied magic quite thoroughly, and has learned a few utility abilities.
Lifedrinker/Galeforce - Through her studies of magick during her time spent as a Dark Knight and as a Dark Flier, Aversa has learned how to absorb a fallen enemy's life (or unlife) force to restore her own and sustain her energy and stamina in combat. Whenever she deals the killing blow to something that is (or once was, in the case of fighting undead) living, she can heal a moderate portion of her own injuries as well as restore some of her personal energy. In short, she can fight indefinitely so long as she targets to kill. If she is mounted, this effect also applies to her pegasus.
Rally Movement - Another Dark Flier ability, this allows her to project magic to support herself, her mount if applicable, and nearby allies, granting everyone affected a temporary boost of mobility and agility. The boost is minor, but has been proven to make a difference in battle. This ability cannot be used simultaneously with any other form of magic.
Shadowgift/Tomebreaker - Aversa has a natural talent for using magic and is incredibly skilled with using it due to the large amount of studying, learning, and researching she has done on magic itself during her time serving under Validar. In fact, during her time as a Sorceress, she discovered secrets that allow her to always be capable of using dark magic and specialize in fighting other spellcasters. When fighting anyone using magic, Aversa is at her best, as she can turn some of their magical potential against them. As a result, their spells are more easily deflected, avoided, resisted, or canceled out by Aversa, while her own spells will be harder for them to avoid, resist, or cancel out. These effects only apply when the enemy caster or Aversa target each other, and the effect does not extend to her allies. They do not get to benefit from this in any way, unfortunately.Strengths:
Animal Empathy - Aversa has a special knack for understanding animals and communicating in rough ways with them, allowing her to potentially make creatures tolerable of her presence, if not friendly towards her. While this applies to a wide variety of creatures, she is most closely connected to horses and animals similar to them. This extends to various mythical creatures, such as the black pegasus
she shares a bond with and constantly is riding into battle.
Adaptable - Aversa has a unique talent in that she can change her class to suit the situation without needing a second seal, that rule only having applied while she was in her home world. Her class of choice is Dark Flier, in which she is mounted on her black pegasus. While she has the advantage of flight in this class, she has the disadvantage of being vulnerable to arrows and wind magic. If flying is not an option or inadvisable, she can choose to be a Dark Knight, her pegasus (much to her discomfort) temporarily losing her wings. (though, like lances, she prefers to avoid such melee weapons) Lastly, if she cannot be on horseback at all, she can become a Sorceress and go on foot, her pegasus oddly vanishing until she changes her class again.
Intelligent/Well Researched - Aversa is rather smart, and is quite well read. She knows a great deal about magic, knows enough about alchemy to create a small variety of potions and concoctions if given the right equipment and materials, and knows a decent amount of written lore about various creatures.Weaknesses:
Not meant for CQC - While she excels at blasting people with magic from a distance, she starts having problems if someone or something gets in her face. She is not a melee fighter in the least.
Some atonement required - Aversa, even with all the good she has thus far done, still feels a compulsion to help people in need so as to continue making up for the evil she had done in the past. While this might not seem like a bad thing, it could lead her right into some serious danger if the circumstances are wrong for her to go to their aid, and she decides to help them regardless of the risk.
Bookworm - Aversa can't take any offensive actions if she doesn't have a magic tome in her hands, since she refuses to pick up spears or swords.
Techno-what? - Aversa is extremely unfamiliar with technology, how it works, or what it does.