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Author Topic: WH40000 - what's your opinion?  (Read 53376 times)

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Offline AngelsSonata

Re: WH40000 - what's your opinion?
« Reply #1875 on: September 03, 2016, 08:28:55 AM »
GWs old rules or the Heralds of Ruin version? And do you mean a full sized game of 40k with the additional rules?
I'd say old rules, though I've never seen the Heralds of Ruin rules before. Just a small, 200 point kill team game.

Offline HairyHeretic

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Re: WH40000 - what's your opinion?
« Reply #1876 on: September 03, 2016, 08:56:05 AM »
Can't remember if I've played GWs version, but I have played 40k since first edition, and 1st and 2nd ed were much more complex than 3rd ed onwards. Some of the Kill Team rules were used in those earlier versions. They do add more tactical flexibility, but they also slow the game down.

Online Doomsday

Re: WH40000 - what's your opinion?
« Reply #1877 on: September 06, 2016, 08:37:49 PM »

Offline Wajin

Re: WH40000 - what's your opinion?
« Reply #1878 on: September 09, 2016, 02:14:55 PM »
https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-path-forward/

I'm on the 40k is gonna have a fucking end times train too... fuck this is sad... jeez....

Offline TheGlyphstone

Re: WH40000 - what's your opinion?
« Reply #1879 on: September 09, 2016, 02:25:32 PM »
GW's business sense is horrific. They should be diversifying, not cancelling their non-minature licenses.

Offline HairyHeretic

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Re: WH40000 - what's your opinion?
« Reply #1880 on: September 10, 2016, 07:09:01 AM »
Well, businesses change licence holders periodically. How many companies have had the Star Wars RPG license? I think at least 3 off the top of my head. It's quite possible someone else may pick the this one from GW.

I don't see 40k doing an end times. From what I can see Age of Sigmar didn't do all that well in terms of rejuvenating fantasy, however nice the models are, and I doubt they'll risk a similar financial hit with 40k.

Offline TheGlyphstone

Re: WH40000 - what's your opinion?
« Reply #1881 on: September 10, 2016, 12:23:51 PM »
From what I'm hearing of people who pay attention to this stuff, AoS (for all of its many faults) was exactly what GW wanted - Fantasy miniature sales are up significantly since the last WHFB edition.

Offline HairyHeretic

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Re: WH40000 - what's your opinion?
« Reply #1882 on: September 11, 2016, 05:55:29 AM »
The thing with any of GWs games is that unless they're introducing new units and models, most of what someone has in a given army will last them for as long as they remain in the hobby. I have models older than some people I've played against.

AoS is as much an entirely new game as a continuation of WFB. The factions are the same in some ways, but the unit types have changed a fair bit, so anyone wanting to play it is going to have to buy new models.

Offline Lustful Bride

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Re: WH40000 - what's your opinion?
« Reply #1883 on: November 01, 2016, 08:59:21 AM »
Well..... this was pretty good existential horror.


Offline BeorningTopic starter

Re: WH40000 - what's your opinion?
« Reply #1884 on: November 07, 2016, 06:41:16 AM »
Meanwhile, I have a big confession to make: I, uhm... dropped WH40K.

There were a few reasons: an enormous amount of time I'd have to spend on painting, the costs, some business practices on GW's part, the lack of female models... even the grimdark of the setting. It's been a great adventure, but I decided to drop it...

Not the mini painting and wargaming, though :D Playing around with WH40K stuff made me realize that I like painting minis. Also, I realized that another game could still keep me interested...

And then, almost by accident, I stumbled onto Infinity :D A sci-fi game by a Spanish company Corvus Belli. And it grabbed my heart. This week, I'm starting with collecting!

So, thank you for introducing me to the miniature hobby, guys! Oh, and BTW. I haven't sold my WH40K RPG books - these I still like. We might still get to playing these game together :)

Offline TheLaughingOne

Re: WH40000 - what's your opinion?
« Reply #1885 on: November 07, 2016, 09:27:13 AM »
Woo! just signed up to get on the Space Hulk Deathwing closed beta!

And Love the series, not much of a mini player.. Kinda. In my only war group we still use minis for combat, but follow the OW rules for playing, and relaly enhances the experience. granted.. Alot of our minis are custom kitbashes, from heroforge, or other games... but still fun;3

Offline TheLaughingOne

Re: WH40000 - what's your opinion?
« Reply #1886 on: November 11, 2016, 03:17:02 PM »
I got accepted to the closed beta!! Enjoyable more or less. Cant play campaign, but same multiplayer map over and over for now. And the players... well... heres a scenario i've ran into alot

"Wut? Am suppose to open door, then close, and lock? LOL. No. Powerfist!" *Boom*

*several minutes later*

ZOMG!! Why Is there a hive tyrant doing its Tyranting up my Hive from the direction i left a giant gaping hole in the wall!! Hax!!!!

... Yeah.

Looks awesome, and plays well (though for some reason a guy with an autogun can damage a space marine in terminator armor.. thats like a guy with a .22 short taking out a battleship. And i dont mean in some insane impossible miracle lucky shot style)

I understand they need a threat, but for the game.. Its unrealistic. Terminator armor is pretty much "your a walking god damn tank" Make it so they have lasguns with hot shot packs, or even just hellguns.

But... It is pretty fun, looks good albiet a bit grainy, but they are suppose to be working on it. So far... I like it. Would love a chance to play the campaign rather then trying to solo the missions with no help at all (even when you join with another player..)

Offline Tamhansen

Re: WH40000 - what's your opinion?
« Reply #1887 on: November 12, 2016, 07:09:11 AM »
Meanwhile, I have a big confession to make: I, uhm... dropped WH40K.

There were a few reasons: an enormous amount of time I'd have to spend on painting, the costs, some business practices on GW's part, the lack of female models... even the grimdark of the setting. It's been a great adventure, but I decided to drop it...

Not the mini painting and wargaming, though :D Playing around with WH40K stuff made me realize that I like painting minis. Also, I realized that another game could still keep me interested...

And then, almost by accident, I stumbled onto Infinity :D A sci-fi game by a Spanish company Corvus Belli. And it grabbed my heart. This week, I'm starting with collecting!

So, thank you for introducing me to the miniature hobby, guys! Oh, and BTW. I haven't sold my WH40K RPG books - these I still like. We might still get to playing these game together :)

Speaking of RPG's have you tried infinity's RPG yet? If not, try this free tester bit
http://www.drivethrurpg.com/product/159673/INFINITY-RPG-FREE-Quickstart

Offline greenknight

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Re: WH40000 - what's your opinion?
« Reply #1888 on: November 12, 2016, 11:19:16 AM »
Looks awesome, and plays well (though for some reason a guy with an autogun can damage a space marine in terminator armor.. thats like a guy with a .22 short taking out a battleship. And i dont mean in some insane impossible miracle lucky shot style)

I understand they need a threat, but for the game.. Its unrealistic. Terminator armor is pretty much "your a walking god damn tank" Make it so they have lasguns with hot shot packs, or even just hellguns.

But... It is pretty fun, looks good albiet a bit grainy, but they are suppose to be working on it. So far... I like it. Would love a chance to play the campaign rather then trying to solo the missions with no help at all (even when you join with another player..)
Okaaayy....

In the pre-3rd edition table top, an autogun had a 2 in 6 chance of wounding (5+ on 1d6) and the terminator had a 35 in 36 chance to save (3+ on 2d6). In 3rd and later, it's the same chance to wound and only a 5 in 6 chance to save (2+ on 1d6). Terminators still have only one wound. I don't see the problem, unless the engine is considerably more generous to the autogunner. (And it's really somewhat more akin to modern service rifle in the 5.5 to 8mm range attacking an IFV.)

Offline TheGlyphstone

Re: WH40000 - what's your opinion?
« Reply #1889 on: November 12, 2016, 12:33:24 PM »
He's comparing it to the fluff, not the wargame rules.

TBF, the wargame rules have the exact same disconnect between rules and fluff on stuff like Terminator durability.

Offline TheLaughingOne

Re: WH40000 - what's your opinion?
« Reply #1890 on: November 12, 2016, 01:25:19 PM »
Thing is the game is suppose to follow fluff more then tabletop. In fluff marines in regular power armor take hordes of guys firing lasguns and autoguns with "minimal" damage (burns and bruises that would have more effect on a regular human, but thanks to a space marines constitution heal nearly before they notice the wounds. This is something else that the space marines lack, healing is done only with the apothecary, which i find funny, as you are playing can heal from a 7.62 round to the ribs in a matter of moments, you lack regenerating health, while other games "normal" people can heal from 3 loads of deer slugs to the face like its nothing).

Another thing this isnt a tactical turnbased thing, Spacehulk DeathWing is a first person Shooter, so its possible to have several of these guys just unloading on you at full auto firing dozens of rounds cutting you up. I could see them over time doing something, But not as fast as they are right now. Terminator armor is suppose to be several inches of ceramite and adamantine, things that make modern day armor composites look like worn out tin. Granted their gun tech would be better as well, but autoguns are considered bottom barrel weapons with the lowly lasgun sneering down upon it.

If you wanted to compare properly, without hyperbola (like i did) i would say a Space marines standard power armor would be more equivalent to the IFV armor, while Terminator, which usually was suppose to require anti-materiel weaponry, Plasma, Meltas, Lascannons, heavy bolters, power weapons, ect. But here we are with a service rifle thats usually relegated to service in the PDF to help stop against pirates, raiders, and riots, cutting down armor used by the Elite strike force of the Imperium, that is commonly used in fights against other elite troops.

Im not saying they shouldnt be in the game, but they shouldnt be smoking terminators that easily. They should be support for the genestealers (they actually do almost as much damage as a genestealer) and the heavy weapons (so far you can run into guys with missile launchers, which yeah, anti-materiel) let them chip away at the armor, but your main threat should be the heavy weapons, genestealers, and other things your running into.

One additional thing, and this could go with the space marine constitution and durability, the moment your armor is penetrated (another issue, the amount of damage. A gene stealer spreads its damage over the length of a massive swipe, as opposed to the tiny hole a rifle would leave) your dead. Which is fine, against enemies who do massive damage hits, a genestealer should be tearing a marine apart, but against lasguns and autoguns..

They have The Secondary Heart, so if the first is damaged they can keep going, And in addition to that can help increase blood flow and pressure when needed.

The Ossmodula: Causes their bones to grow even more, which is why so many of them are depicted as being around 7 foot tall. Also allows their bones to be reinforced with ceramite and other supplements increasing density and strength. Also causes their ribcage to develop into a mass of armored interlocking plates rendering it almost completely bullet proof.

The Biscopea: increases muscle growth and density, which makes it so their muscles could also stop high caliber rounds.

The Larraman's Organ: releases a material that fills the blood of the recipient, when exposed to air it forms super hard and durable scabs to keep them from bleeding out and promotes fast healing. (novels have scouts healing from rifle shots in minutes leaving only a minor puckered scar)

The Multi-lung: a third lung, increases oxygenation of the blood, and can be used to breath under water (original lungs sealing at the time)

The Sus-an Membrane: an implant that when mortally wounded the marine is put into a state of suspended animation allowing them to survive until help comes (or the enemy finishes them off). When your "killed" your just dead, no chance for the apothecary to come and revive you as he should be able to, instead your stuck waiting for a respawn timer.

And by their powers combined! SPACE MARINES! ARE! CHEESE!!!!!

Well... You get my point.

I dont want them to be some unstoppable killing machines of which there is no chance against... Bt if im playing a space marine in terminator armor, it should feel like a space marine in terminator armor..

Offline TheLaughingOne

Re: WH40000 - what's your opinion?
« Reply #1891 on: November 12, 2016, 01:25:58 PM »
He's comparing it to the fluff, not the wargame rules.

TBF, the wargame rules have the exact same disconnect between rules and fluff on stuff like Terminator durability.

Thanks Glyph! And Yep! Following fluff more as thats what the game seems to be basing off of more or less..

Offline BeorningTopic starter

Re: WH40000 - what's your opinion?
« Reply #1892 on: November 12, 2016, 04:27:56 PM »
Speaking of RPG's have you tried infinity's RPG yet? If not, try this free tester bit
http://www.drivethrurpg.com/product/159673/INFINITY-RPG-FREE-Quickstart

Interesting! I didn't know it existed. Infinity's setting is certainly interesting enough to merit a roleplaying game.

Offline HairyHeretic

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Re: WH40000 - what's your opinion?
« Reply #1893 on: November 19, 2016, 06:55:03 PM »
http://www.warhammer-community.com/2016/11/19/this-december-all-is-dust-and-loads-of-new-books/

http://www.warhammer-community.com/2016/11/19/the-legion-unveiled/



and rumours of plastic Sisters coming in December might tie in with the Codex Imperial Agents in the first link.

I'm just hoping the Traitor Legions supplement is good, though I'm curious what will be in the Index Chaotica: Apocrypha as well. Old Chaos articles maybe?

Offline wander

Re: WH40000 - what's your opinion?
« Reply #1894 on: November 25, 2016, 06:59:22 PM »
So, I've gone and jumped back in my hobby of old, I bought the 40K Kill Team Box-set, rather than regrab Blood Bowl.

I figured Kill Team is a nice way to keep things manageable due to the small force sizes and I used to love Necromunda back in the day, which the game seems to have some spiritual connection with. And yes, I know there's the Heralds of Ruin rules online too, if I wanted to go campaign.  :-)

I figured I'd share my Skitarii kill-team list here, bare in mind it's been around 15 years since I last touched 40K, so... yeah. ^^;



I'm going with;

A 5-man Vanguard squad, whose alpha will have an Arc Pistol (65pts). One Vanguard is gonna be a Guerilla specialist (Hit and Run, for cheeky use of the assault 3 rad carbines before recharging again  ;D ) and another will be a Dirty Fighter with Blinding Distraction. Essentially this part of the team is going to use Rad Saturation to reduce toughness and be the close-in side of the force that causes a pain to enemy infantry with their radium carbines to the best of their ability. The alpha gets an Arc pistol as I didn't have enough points at the end (see below) to field them with a Power Sword for countering Space Marines, though at least I get to hassle vehicles because of Haywire.

A 5-man Ranger squad, complete with a Transuranic Arquebus (90pts) and this sniper is also the Weapon Specialist with Sharpshooter, because I'm getting my points-worth!  :D I went with the Arquebus as it has that AP3 to counter Marines and is also a decent anti-vehicle weapon. Combine that with allowing the sniper to camp whilst allowing the other Rangers more freedom to get into prime firing positions (combined with Vanguards troubling infantry by reducing their Toughness for easy wounding shots) and we're pretty golden.

I then used the last 45pts to field the Sydonian Dragoon, armed with a Taser Lance. With a Str8 charge at I6 and 3 attacks per assault, combined with it's armour (AV 11 all round), it's there for mobile melee anti-artillery support.

I'm unsure who the Leader would be, though I'm leaning on the Ranger Alpha as they're likely to be farther back, because the Vanguard Alpha is primed to lead the other vanguards from the front to be meatshields support the Ranger fireteam. ^^;



All said and done, getting some plastic Sororitas and a Print Codex would be great stuff. The Chaos Apocyrpha also hits me in my nostalgia organ as on the cover is essentially the same illustration that was on my first bought copy of White Dwarf 20 years ago.  ;D