Give up all your tricks! I need them!!!!
The main thing I have for speeding up my painting is something of an assembly line approach.
Let's say I'm going to paint up a new squad for my Night Lords.
Omega Claw are a last chance unit. All the members came from other Claws, did something to screw up really badly
, and now they all bear the red guantlets that mark a condemned marine. They always get the nastiest missions, the ones with the words odds of survival, but through luck, skill and an inordinate ammount of dirty tricks, they keep coming through.
Leader has a Nostramoan chainglaive, and a bolt pistol.
One marine has a missile launcher
One has a combi weapon (which I'll use in a 'counts as' as flamer, meltagun, plasmagun, or whatever I need it to)
The remainder are armed with with bolters, bolt pistols, and close combat weapons, so some combination there of.
First step, undercoating. Spray everything black, let them sit til they're dry.
Next up, base colour. Use a larger brush and get the base colour on the armour. I'm not overly worried at this point about it going on the weapons and such, as those will be painted over anyway.
I'll work through the entire squad doing the base colour, so by the time I'm done with the last model the first one will probably be ready for the next bit of work.
Let's say the next colour I decide to use is red. This will go on the gauntlets, the wings of the shoulder pads insignia, and the helmet eyepieces. Again, I work through the whole squad.
Next, bone. This will go on the insignia and will be used on the helmets, either marking the skull helms from the terror squads or being used to create a skull like appearance on the other helmets. If there are any skull trophies on the models, they get done here.
Next up, metal. Weapons and grenades, stuff like that.
That's probably most of the work done. At this point I'd go back over the models, see where I've painted too far, gotten one colour where it isn't supposed to go, and touch them up.
Lastly, try and do a few lightning effects on the larger armour pieces. A bright blue, jagged line or two. Once that dries a bit, a finer white line down the middle of it.
Rather than working on a single model, I'm working a bunch in sequence, doing the same painting (more or less) on each as I go.
It's not going to win me any Golden Deamons, but it's good enough to put on the table when I'm finished :)
Hm. Good idea... although I don't a single squad ready yet. But I can some simulation with coins...
Yep. Or anything else you have handy.
One thing I don't understand is why, when attacking a unit, it's the unit's most common T that's taken into consideration? It means that you might have a powerful character with very high T, who gets wounded nevertheless, because he's a part of a unit with many weak soldiers. It's counterintuitive...
Honestly I'd need to sit down with the rules myself before I got into that with you. I haven't played a lot of the current edition. Generally speaking though, an entire squad will have the same toughness in the vast majority of cases, so it shouldn't come up all that often.
Also, I admit that I have no idea what "Consolidation" is supposed to be...
A follow up move. You've just lopped one guys head off, you need to move a few feet along to get to the next one.