I've been giving Homefront a chance, and what I found was that it wasn't particularly endearing. In fact, it turned out to be annoying, more so than anything else.
The menus are broken, and some are simply just disabled for.. Reasons I guess. The gameplay is bland, and by no means inventive, but probably as generic as it gets with modern shooters. The plot is questionable and sort of goes with the whole theme of 'It's okay to be a racist, as long as it's towards someone that America doesn't like'. At the same time, it paints the rather dull image of a hag-tag crew of policemen, civilians and perhaps a single soldier or two sprinkle din there can mow down an entire, trained army with postmodern equipment that'd make a green beret weep.
What's even more annoying is that this game came out at a point in time where 'interactive cutscenes' were all the rage, so where you can press a single button to skip the pointless story in some games, this one decides to slap the objective 'Follow' on your screen, and then force you to sit through 20 minutes of forced dialog between cardboard-cutout characters that the game expects you to feel something for I guess. While it is mildly humorous that you can decide to spend said 20 minuted ignoring them, and staring at a man milking a goat instead, it just doesn't excuse the fact that you aren't allowed to play the game until the game feels like it. But I gave it yet another chance after this 20 minute period of doing absolutely nothing, and I was given a brief gauntlet-section that starts with one guy talking a lot, and then finishing it all up by adding 'Just follow the plan'. For those who don't know, this means that you are going to be severely punished for trying to be the slightest bit creative with how you go through the game, and it doesn't fail. If you don't follow the plan then you're going to die, over and over again. It's as simple as that. Thanks to this laziness on the developers part, the whole game feels more like an unpleasantly long tutorial for moderns hooters in general, than a game.
Oh, and after this brief gauntlet that really wasn't anything more than a QTE without any prompts, you're greeted by, yes indeed: Another 'interactive' cutscene that you can't skip!
Pretty for it's time, but bland and pointless.