I suddenly feel as though I should be making much more optimized choices with my mount's feat selections...
I wonder if mounts can pick up flaws?
Edit: I'm serious about that question, by the way. >>; Tentative stats for the tiger so far are...RAGNOSS, Magebred TigerSize/Type:
Large Outsider (Native)Hit Dice:
10d8+18 (62 hp)Initiative:
60 ft. (12 squares)Armor Class:
27 (-1 size, +2 Dex, +11 natural, +5 armor), touch 11, flat-footed 25Base Attack/Grapple:
Claw +21 melee (1d6+9+good aligned)Full Attack:
2 claws +21 melee (1d6+9+good aligned) and bite +19 melee (1d8+4+good aligned)Space/Reach:
10 ft./5 ft.Special Attacks:
Improved grab, pounce, rake 1d8+4Special Qualities:
Empathic link, excellent learner, improved evasion, low-light vision, scent, share saving throws, share spells, swift breedSaves:
Fort +11, Ref +11, Will +8Abilities:
Str 29, Dex 18, Con 19, Int 6, Wis 12, Cha 6Skills:
Acrobatics +21 (+33 Jump), Climb +15, Intimidate +11, Knowledge (Local Thay) +11, Perception +14, Stealth +17 (+21 in tall grass), Survival +7, Swim +22Feats:
Bravado (Flaw; cannot use dodge bonuses to AC or use the withdraw action), Fussy (Flaw; sickened for the duration of any ingested potion, -4 to Fort saves vs ingested poison), Multiattack (B), Apprentice (Soldier), Otherworldly, Power Attack, Improved Bull Rush, Shock Trooper, Leap Attack, KnockbackEquipment:
+1 Mithral Chain Tiger Barding
Needless to say, I think that buffing the tiger is going to be a valid combat tactic for at least one of our wizards.