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Author Topic: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check  (Read 4214 times)

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Online Kunoichi

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #25 on: August 05, 2014, 01:15:36 PM »
You could go for psionics and try the Flayerspawn Psychic prestige class, from Complete Psionic.  If you entered via Ardent and picked up the Practiced Manifester feat, you'd be able to mitigate the effects of the lost manifester levels. ^^ The class itself offers up plenty of bonus Illithid Heritage feats, so your character would easily look the part
« Last Edit: August 05, 2014, 01:18:45 PM by Kunoichi »

Offline RubySlippersTopic starter

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #26 on: August 05, 2014, 01:24:37 PM »
Thay needs all kinds.  >:)

Online Kunoichi

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #27 on: August 05, 2014, 01:49:29 PM »
True. ^^ My own build would probably require working with the DM for a few things, but the basic skeleton of it is a nifty little trick called the Supermount.  To start off with, I'd be making use of the Halfling Outrider prestige class from Complete Warrior.  It has a Mount class feature which doesn't grant the class itself a mount, but does let it progress both Druid-style Animal Companions and Paladin-style Special Mounts if the character has them.

To this, you then add the Devoted Tracker feat, which lets you add your Animal Companion bonuses onto your Special Mount and have them stack with the bonuses it already gets for being a Special Mount...  And the end result is an incredibly powerful beast. ;D

That said, with the way getting alternate special mounts works and the build progression I'm thinkng of, I'd need to start at least at level 8 to get a tiger for a mount, and would prefer to start at level 10 so that it could have the Winged template applied. ^^; I could just give it a Feathered Wings graft if we started below that level, but the Winged Template would definitely be the preferred option for me.
« Last Edit: August 05, 2014, 02:14:58 PM by Kunoichi »

Offline Snake

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #28 on: August 05, 2014, 02:29:21 PM »
I'm interested but I don't know what to use in terms of char type

Offline Ironwolf85

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Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #29 on: August 05, 2014, 03:54:01 PM »
Don't have complete psionics sadly.

Offline Snake

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #30 on: August 05, 2014, 04:11:54 PM »
I found it on 4shared

Online Kunoichi

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #31 on: August 05, 2014, 04:50:24 PM »
We're not really allowed to talk about sites like 4shared on here, unfortunately. ^^; That said, I believe that this site is legal, since it's been running for long enough and is well-known enough that it would have been taken down long ago if it wasn't, and it should have most of the relevant information on it.

Also, realmshelps is allowed, and their feat finder actually has 'Illithid Heritage' as a category of feats you can search through.  Illithid Grapple, Extraction, and Skin would be good for getting the appearance and brain-eating down, with psionic manifesting for the psychic powers.

For the base race, there are actually a few LA 0 Aberrations that you could choose in order to have the appropriate type, as well.  There's the Elan from the Expanded Psionics Handbook and the SRD, the Synad from Complete Psionic, and my personal favorite is the Daelkyr Half-Blood from Magic of Eberron.  They actually get a free symbiont from their race, which is pretty awesome. ^^

Online Zaer Darkwail

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #32 on: August 05, 2014, 04:53:20 PM »
Aye, daelkyr half-blood is pretty awesome for psion and get kinky and freaky stuff (like symbiotic skin which gives guy 50% chance ignore a attack in encounter in later levels or tentacle whips or shard firing gauntlet arm).

Anyways indeed that PrC is way to go to make a illithid sort caster (or psion). Or go half-illithid template but class levels are better than LA usually.

Anyways RubySlippers, if you go for conjurer school I could take Illusionist focusing red wizard then (or divination).

Offline LuciusLeche

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #33 on: August 05, 2014, 06:44:23 PM »
Interested, Interested, Interested. Either as a Red Wizard bent more on political Intrigue and the rightful Rule of Thay over the rest of the world or a Monster hunter type rogue sent out to gather Reagents for his master's spells.

Offline Ironwolf85

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Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #34 on: August 05, 2014, 07:26:09 PM »
I'm working on the sheet now, I've never done a Psion, so bare with m while I learn.
Ref pic
Spoiler: Click to Show/Hide

Online Zaer Darkwail

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #35 on: August 05, 2014, 07:31:47 PM »
I can give hints/tips to build psion or psionic char if you want :). Also you can google on psion handbook or such to get also ideas.

Also here is pic for female mindflayer; http://img.4plebs.org/boards/tg/image/1365/10/1365106415333.jpg

Offline RubySlippersTopic starter

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #36 on: August 05, 2014, 07:49:41 PM »
Still need a GM but I suppose if you build it, he will come maybe. But I figure do 7th level characters using Pathfinder skills and feats if not combat related say general and see what happens many of them are a bit better.

Otherwise a 32 Point Buy will be good.

Sound okay?


Online Zaer Darkwail

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #37 on: August 05, 2014, 07:57:52 PM »
Sound okay to me.

Online Kunoichi

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #38 on: August 05, 2014, 08:06:27 PM »
...As I said before, the minimum starting level I'd need to get the special mount that fits my character concept is 8. ^^; I don't suppose we could bump the starting level up by just one?

Offline RubySlippersTopic starter

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #39 on: August 05, 2014, 08:14:19 PM »
BUMPITY BUMP BUMP to 8th

Online Kunoichi

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #40 on: August 05, 2014, 08:17:55 PM »
Yay, thank you! ^^ Okay, now to come up with a basic build, and refine it later whenever we manage to attract a GM for this game.

Online Zaer Darkwail

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #41 on: August 05, 2014, 09:02:44 PM »
Considering RubySlipper is conjurer, I would be Illusionist 3/Master Specialist 4/Red Wizard 1 (plan ban conjuration, evocation and then lock down transmutation). Overall build being Illusionist 3/Master Specialist 4/Red Wizard 5/Shadow Adept 1/Shadowcraft Mage 5 (assuming belonging Shar's cabal qualifies instead being gnome)/Archmage 1. Use all the UA illusionist variants (no bonus spell slot per level, no familiar nor bonus feats).

If feat gain same as pathfinder, then would get 4 feats + any from class or racial (plus free regional feat).

Offline RubySlippersTopic starter

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #42 on: August 05, 2014, 09:50:41 PM »
Gehennora Ankhemon
Thayan Government Advocate of Law





Human Female
8th Character Level
Conjurer 5/Red Wizard 3
Lawful Neutral
34 Hit Points
Patron Deity is Kossuth

Ability Scores
Strength 08  -1
Dexterity 10  +0
Constitution 12  +1
Intelligence  20  +5
Wisdom 12  +1
Charisma 12  +1
4th Level Boost Intelligence
8th Level Boost Intelligence

Human Racial Abilities
One Additional Feat at 1st Level
One Extra Skill Point per Level

Wizard Class Features
Focused Specialist
Specialist School: Conjuration
Prohibited Schools: Evocation, Illusion & Necromancy
+2 Conjuration Spells/Spell Level
-1 General Spell Slots/Spell Level
Variant Abilities
Immediate Magic (Abrupt Jaunt) x 5/Day (Sp)
Enhanced Summoning (Ex)
Red Wizard
Enhanced Specialization: Lose Further Advancement in Enchantment
Specialist Defense +2
Spell Power +1

Traits
Specialized - Profession Advocate of Law
Spellgifted - Conjuration

Flaws
Non-Combatant
Pathetic (Strength)

Feats
[flaw] Collegiate Wizard
[flaw] Tattoo Focus (Conjuration)
[variant bonus feat] Augment Summoning
[human bonus feat] Scribe Scroll
[1st level] Prodigy - Craft Calligraphy and Profession Advocate of Law
[3rd level] Toughness (pf)
[5th level] Extend Spell
[5th level wizard bonus feat] Craft Wonderous Item
[7th level] Favored in Guild - Political Thayan Government

Skills   
cc Appraise (Int)  2 Ranks + 5 Int = +7
Craft Calligraphy (Int)  4 Ranks + 5 Int + 2 Feat = +11
Concentration (Con)  11 Ranks + 1 Con = +12
cc Diplomacy (Cha)  4 Ranks + 1 Cha = +5
Intimidate (Cha) 6 Ranks + 1 Cha = +7
Knowledge Arcane  (Int)  8 Ranks + 5 Int = +13
Knowledge Thayan Law  (Int)  11 Ranks + 5 Int = +16
Profession Advocate of Law (Wis)  11 Ranks + 1 Wis + 1 Trait + 2 Feat = +15
cc Sense Motive (Wis)  4 Ranks + 1 Wis = +5
Spellcraft  (Int)  8 Ranks + 5 Int = +13

Arcane Magic
DC= +5
Caster Level Bonus in Conjuration= +2
Caster Level Penalties in Other Schools = -1
Spells per Day with Intelligence Bonuses
Cantrips - 4
1st Level - 4 + 3 Conj.
2nd Level -  3 + 3 Conj.
3rd Level -  3 + 3 Conj.
4th Level -  2 + 3 Conj.
Spells Known, Conjuration = *
Cantrips - All Save Prohibited Schools
1st Level - Alarm, Benign Transposition*, Buzzing Bee*, Charm Person, Orb of Electricity (Lesser)*, Expeditious Retreat, Feather Fall, Grease*, Identify, Mage Armor*, Magic Weapon, Mount*, Summon Monster I*, Shield, True Strike, Unseen Servant*
2nd Level - Arcane Lock, Baleful Transposition*, Choke*, Hideous Laughter, Knock, See Invisibility, Summon Monster II*, Web*
3rd Level  -  Blink, Deep Slumber, Dispel Magic, Fly, Gaseous Form, Hold Person, Nondetection, Phantom Steed*, Suggestion, Summon Monster III*
4th Level -  Black Tentacles*,  Dimension Door*, Globe of Invulnerability (Lesser), Orb of Force*, Secure Shelter*, Summon Monster IV*
Spells Prepared
Cantrips - Detect Magic, Mend, Prestidigitation, Read Magic.
1st Level - Benign Transposition*, Charm Person, Orb of Electricity (Lesser)x 2*, True Strike x 3.
2nd Level - Arcane Lock, Baleful Transposition*, Choke*, Hideous Laughter, Knock, See Invisible, Web*.
3rd Level - Dispel Magic x 2, Phantom Steed*, Suggestion, Summon Monster III x 2*.
4th Level - Black Tentacles*, Dimension Door*, Orb of Force*, Summon Monster IV x 2*

Saves
Fort  +2
Ref  +2
Will  +7

Combat
Base Attack Bonus: +3
Melee BAB: -3
Ranged BAB: +3
Initiative: +4
Weapons
Club (Scepter of Thayan Justice)  AB +1, DAM 1d6-1, CRIT. x2, RNG 10 ft., TYPE B, Special: Masterwork, See Magic Item List.
Armor
None

Magic Items
1. Gehennora Ankhemon's Scepter of Thayan Justice
A club ,masterwork, but not a magic weapon. Also if anyone but she picks it up and holds it at the end of the round it summons a Celestial Dogs to attack the wielder each round each summoning lasting three rounds each. The wielder of this uses it as a gavel, a symbol of her office as a government Advocate of Law and is always near her person. Anyone else can hold it but its not a good idea.
CL3 Summon Monster I Celestial Dogs
9000gp
2. Gehennora Ankhemon's Advocate's Amulet
An amulet with the symbol of the Red Wizards of Thay and her Sigil its the other symbol of her office and always worn with a perfect Blood Ruby at the top. Its enchanted with a Shield Spell that goes up if attacked from the front, with the normal benefits. CL1 Shield Only works for her.
2100go
3. Gehennora Ankhemon's Wrap
A belt of Mithral with a Perfect Blood Stone at the clasp that imbues the wearer with a Mage Armor spell. CL1 Mage Armor Only Works for Her
2100gp
4. Gehennora Ankhemon's Blood Stone Band
A circlet with a Perfect Blood Stone and a flaming design it allows the wearer to Detect Magic at will. CL1 Detect Magic Only Works for Her
1050gp
5. Gehennora Ankhemon's Ankle Binders
Sandals that allow the wearer to move faster with Expeditious Retreat and look pretty with Perfect Blood Stones. CL1 Expeditious Retreat Only Works for Her
2100gp
6. Gehennora Ankhemon's Blood Stone Chalice
This cup of Mithral with Perfect Blood Stones can be filled with any beverage and when drunk imbues a Cure Moderate Wounds affect healing 2d8+3 damage 1x/Day. CL1 Cure Moderate Wounds Only Works for Her
5670gp

Wealth
4980gp

Equipment



« Last Edit: August 11, 2014, 02:11:39 PM by RubySlippers »

Offline RubySlippersTopic starter

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #43 on: August 05, 2014, 10:05:31 PM »
Considering RubySlipper is conjurer, I would be Illusionist 3/Master Specialist 4/Red Wizard 1 (plan ban conjuration, evocation and then lock down transmutation). Overall build being Illusionist 3/Master Specialist 4/Red Wizard 5/Shadow Adept 1/Shadowcraft Mage 5 (assuming belonging Shar's cabal qualifies instead being gnome)/Archmage 1. Use all the UA illusionist variants (no bonus spell slot per level, no familiar nor bonus feats).

If feat gain same as pathfinder, then would get 4 feats + any from class or racial (plus free regional feat).

Just to be clear to BE a Red Wizard you must be from Thay, have the Tattoo Focus feat at 1st level and be a Human.

And for the Red Wizard level I'm adding Enchantment as her restricted school. I dropped Evocation since Conjuration has plenty of firepower available and Illusion. I wouldn't consider dropping Transmutation its to damned broad to remove.

Online Zaer Darkwail

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #44 on: August 05, 2014, 10:08:26 PM »
However shadow weave gives -1 CL penalty to transmutation and evocations (and bans any light spells). However you can go around the restriction by buying scrolls of higher level transmutation spells and scribe them in before taking level as red wizard. As you can prepare spells which you studied, the red wizard ban does not prevent using forbidden school spells, just mere studying them any further.

So I could have time stop in spellbook but unable cast it example.

Online Zaer Darkwail

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #45 on: August 05, 2014, 10:15:35 PM »
Just placing here pic I plan use for my red wizard (advanced reserve);


Offline RubySlippersTopic starter

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #46 on: August 05, 2014, 10:34:47 PM »
Mine favors less clothing but as long as its red she should be fine. Picture is under the developing character sheet.

Seriously her strong point is being a master of investing in the markets to make gold, which is how she makes her living.  ;D


Offline RubySlippersTopic starter

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #48 on: August 05, 2014, 11:25:14 PM »
Our characters could be related like brother and sister, who else can a Red Wizard trust and she would likely not pose a threat to your plans to become Zulkier of Illusion someday.  ;D

She will advise allying with Ssazz Tam though.  ;D

Online Kunoichi

Re: DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check
« Reply #49 on: August 06, 2014, 12:25:22 AM »
If that's the backstory the two of you wind up going for, perhaps you'd like joint ownership of a Halfling slave girl and her massive, overpowered Tiger animal companion/mount? ;D



Okay, so, basic build...

Well, right off the bat, Devoted Tracker is a feat made for a Paladin/Ranger multiclass character.  The prerequisites are such that you can qualify for it without any levels in Ranger, but that Smite Evil requirement would necessitate levels in Paladin, which obviously wouldn't be very fitting for this game.  One could switch that over to Smite Good, which would allow one of the evil variant Paladins to qualify, but they have codes of conduct centered pretty heavily around dominance and taking charge, which tends to clash pretty heavily with the whole 'Halfling slave girl' part of the character concept.

If we're already making changes to Devoted Tracker, I think that a Scout variant called the Light Cavalry Scout from Dragon Magazine 346 would be extremely fitting for the character concept I've got.  It loses Fast Movement, Camouflage, Hide in Plain Sight, and Free Movement, and in exchange gains a Special Mount that gains bonuses as a Paladin's mount does, save for the fact that it loses the ability to Share Spells and Command other creatures of its kind that Paladin mounts get, and instead gains Fast Movement, Trackless Step, and Free Movement abilities, as the Scout class features.  Assuming that whatever DM we get would be okay with this, and with letting me get a customized version of Devoted Tracker that a Light Cavalry Scout could qualify for...

Race: Strongheart Halfling
Classes: Light Cavalry Scout 5/Beastmaster 1/Wild Plains Outrider 1/Halfling Outrider 1

Traits would be Slow and Uncivilized, Flaws would also be Slow and No Time For Book Learning, cutting my character's land speed down to 5 feet per round, making her illiterate and giving her penalties to Diplomacy, Bluff, Gather Information and all Knowledge skills except Knowledge (Nature), but giving her +1 hp per level and bonuses to Handle Animal and Wild Empathy.

Stat allocation...

STR - 6
DEX - 14
CON - 14
INT - 14
WIS - 14
CHA - 16

Both stat adjustments from level up would go to Charisma.

For feats, since Strongheart Halflings trade in the normal Halfling save bonus for a bonus feat, I should have quite a few to select...  Too bad most of them are going to be spent on prerequisites.

F) Skill Knowledge (used to pick up Handle Animal as a class skill)
F) Saddleback
B) Bareback Soul
1) Skill Focus (Handle Animal)
3) Mounted Combat
B) Track (Scout bonus feat)
5) Mounted Archery
7) Devoted Tracker (or customized variation)

And finally, for the mount itself...

Magebred Tiger (Swift Breed, bonus feat is Multiattack)
Gains bonuses for 5th-level Paladin mount due to being stronger than normal mount, and 5th-level Animal Companion.  (+4 bonus HD, +6 natural armor, +2 Str, +1 Dex, Int 6)

10,000 gp of starting wealth spent on Feathered Wings fiendish graft for Tiger, granting flight speed at double the Tiger's land speed at average maneuverability.

B) Multiattack
1) Otherworldly (Champions of Valor allows for characters of any race or creature type with the Celestial-Attended Birth background to select this feat; Perhaps reflavoring it as a Fiend-Attended Birth would be appropriate?)
3) Improved Natural Attack (Bite)
5) Improved Natural Attack (Claw)
7) Power Attack
9) Improved Flight (improves maneuverability to good)
« Last Edit: August 06, 2014, 03:11:23 AM by Kunoichi »